Originally Posted by
Tacosnape
1. You're wrong. I'm 5-1 matches (10-5 games) against Goblins so far. Carnophage and Sarcomancy both deal with initial onslaughts from Lackey and company extremely well, and it's easy to win a game simply from turn one Carnophage, turn two Ritual/Jitte/Equip/Swing. Unmask is also a godsend in this matchup. Unmask lets you rip away Lackey, Vial, Hooligan, and Plague removal before they even get a move.
2. Again, you're wrong. Dystopia takes care of most problematic enchantments. Enchantments that aren't white or green and cause repeated problems are rare. Plus, Duress and Unmask save the day.
3. Granted. Every deck loses to something. Every now and then you can sneak enough speed and disruption to pull through, though. I suspect Eternaldarkness's build would have a slight advantage over mine here.
4. Red Threshold is tricky, but not impossible. A shade coming out with 4-5 mana lives through burn spells. Not to mention that my build packs both Dystopia and Leyline of the Void in sideboard. Oh, did I mention Duress? Good spell, Duress. White Threshold, however, is a fucking cakewalk.
5. Duress, Cabal Therapy, Unmask, Hymn to Tourach, Leyline of the Void, Engineered Plague. I might capitulate to turn one ETW's for 12 without the elusive Rit-Plague, but fast combo capitulates to me any time I win the die roll.