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Myr Enforcer is the suck against Goblins, who can port/wasteland you, fanatic and gempalm your artifacts, and then just chump block the 4/4 vanilla all day if it actually gets cast. Tin Street Hooligan is never happier than when he sees this fat fool across the table.
No offense, but this is a terrible argument.
Port/wasteland is way more effective at preventing affinity from casting COLORED spells, such as what you've advocated: Dark confidant. Enforcer is actually much, much stronger is the face of mana-denial (in fact, that is one of the greatest strengths of "affinity").
Secondly, fanatic and gempalm are even more deadly against something like Confidant than Enforcer. Unlike most creatures, Enforcer actually lives through a lot of damage-based removal. This is an asset against goblins.
Third, Hooligan exists to hit the most relevant artifact on the table, and you just said that Hooligan is best used ('never happier') against Enforcer. Are you saying Enforcer, on average, is the most relevant artifact on the table? That sounds like you are actually advocating the use of Enforcer. While I'm advocating the use of Enforcer, I'm certainly not going to imply that Hooligan should be targeting him. Ravager, Vial, Plating, and hell...even possibly a vial or ornithopter would be much better targets.
Hooligan and removal do not make Enforcer less viable. Chump blocking is a somewhat lackluster argument against Enforcer, which remains a card that they are forced to deal with. Chump blocking means I'm winning the game in general. If I'm swinging into Goblins in the first place, then I am the attacker and Goblins is in a losing position.
Moving on:
I'm surprised how people assumed that I don't believe Darksteel Citadel is a viable inclusion in the basic vial affinity shell.
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the list, in particular the mana base: no citadel which is for me the best first land for the turn 1
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Another thing i fail to understand is the exclusion of darksteel citadel.
Did you all read what I've written? Here, this is what I said:
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As a metagame deck, affinity can be tailored somewhat. For example, in many cases Atog is brokenly good, and in other matchups it can be terrible...
...In a vacuum, you’d want to start with the above shell. Darksteel Citadel and Atog are also very viable components of a basic shell, but their inclusion may require more justification. Again, given a specific metagame, adjustments should be made. Cards outside the card pool I’ve mentioned have yet to be properly justified....
...The other staples:
These remain somewhat interchangeable with other components of the basic shell.
Darksteel Citadel—Depending on the metagame, this can be a solid choice. In a vacuum, this card is subpar. It would definitely be quite possible to see 3 of these in affinity given the right metagame.
I'm not saying don't run Darksteel Citadel; I definitely see the need to run it in many cases. However, Darksteel Citadel does require justification (and this is to achieve). So, if you anticipate heavy wasteland and deed, then definitely go for Darksteel Citadel. With that said, there are several cases where Darksteel Citadel is unnecessary. The fact is: not every metagame requires Darksteel Citadels.
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4 plating (imho 3 is better because it's slow)
Plating is the second strongest card in the deck. Taking a plating out is fairly close to taking a ravager out of the deck. If you are going to be spending mana in this deck, it should be on this card. You want to see this card every single game, it is an automatic 4-of...
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you said thoughcast > confident, i don't agree because:
- you are an aggro deck, confident is a creature so he is in your plan and always a thraten for an adversary
- in the worst case, you don't draw because your opponent blasts him but you save another creature (so a threaten) what it's better (imho) than drawing two cards (not inevitably 2 threatens) for one card. Else, confident does the same (or more) than thoughcast with an extra: a block, a fighter or a lightning conductor.
It is clear that Affinity needs card draw.
Confidant is a creature, and he can beat down. Generally, Confidant never gets the chance to attack because a.) removal and b.) blockers. Confidant can fill the role of an attacker, but most of the time does not--if he is attacking, generally, you were in a winning position to begin with. Because of this, I've found the card to be a one-sided howling mine that: costs 1 more than Thoughtcast, is highly subject to creature removal, and requires 3 turns in play to match thoughtcast's CA.
Thoughtcast always draws. It is not subject to removal. More importantly, Thoughtcast draws NOW. Immediate draw means immediate game winning threats. It means I get that Arcbound Ravager now, or it means I get my Shrapnel blast or red mana source. The difference between drawing now and drawing later is absolutely huge in an aggro deck like affinity.
I know that Dark Confidant, left unchecked, can win games. The point is: he is too easy to keep in check. Having him removed isn't like having another creature removed: you relied upon that card slot to draw cards. Removal simply becomes even more relevant against affinity when you run Confidant instead of thoughtcast.
Additionally, we have to realize, if Confidant is left unchecked, then generally everything else on the board is left unchecked, and in that case, you were already winning. Confidant's CA is a win-more ability. Thoughtcast will win you games that you shouldn't be winning because it draws you card now rather than later.
Affinity needs to win the game as early as possible. Dark Confidant belongs in a control/disruption deck that seeks to extend the game. Card roles assign deck roles: confidant's role is not aggro, it is aggro-control. In order to abuse this card, your games need to be longer. An aggro-combo deck like Affinity should not be using this card.
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I am afraid i don't understand some of your choices. For one, the inclusion arcbound worker over atog.
Removing arcbound worker is simply wrong. He is a fundamental first turn play. Please address what I've written on the arcbound worker. Additionally, I didn't say not to run Atog either if you noticed. However, when I do run Atog, I never take arcbound workers out for them.
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Other than those 2 things, that is essentially the build i would run. I really have had bad luck running a 4th color for berserk / naturalize. These are great cards, but 4 colors w/o mantle rarely works out well for me. Cutting the thoughcasts has not worked well for me either...
I agree that running green is incorrect in this deck. As for the naturalize, please remember that we can easy run these in the side with Glimmervoids and Stars.
peace,
4eak