Right, both are situational. FoN beats permanent hate (e.g. Chalice). Pact beats tricks and counters. The mana efficiency still matters though, as it frees up more mana to cast cantrips and tutors and play around Daze. All that does matter towards speed and speed matters in some matchups. Spell Pierce is sometimes awkward to hold up in the Jeskai build (easier to do in RUG), often costing a whole turn.
Also there is a nontrivial case where you can pay for Pact. LED lets you pay the Pact upkeep. If you also Brainstorm/ETutor Breach to the top of your library before losing your hand (EOT or upkeep), you can potentially even set yourself to go off next turn despite losing your hand. It's even easier if you're playing a Grinding Station line and already have Station in play.
As we had a few pages back, the core is just the combo, cantrips and mana. Any variation of that can go off consistently against a goldfish. The flex slots are the answers (main and SB) to beat the opponent's interaction. There are no universal best choices for these. They shine at beating different cards. The original slots were to beat the pre-Breach meta, but now that this deck is a thing players are adapting their boards and gameplay to beat it, we have to adapt too and pick the slots to fit the meta.Quote:
Aside from the core combo pieces, the cantrips, and the free counterspells, there are a number of different lists seeing play, and one could easily be better in one event and worse in another.
FoN is a great tool to beat things like G1 early Chalice @ 0 or 2.

