Originally Posted by
raikenxy
Went 2-1 in a local the other day. Wanted to pick the thread's collective brains on a few idea's i've had about my deck and some boarding idea's and decisions i've been working on.
My list
dredgers (11)
3 thug
4 troll
4 stinkweed
Creatures (13)
4 narcomoeba
3 Ichorid
4 Putrid Imp
1 Flayer
1 Griselbrand
Sorcery (15)
3 Faithless Looting
4 Careful Study
3 Breakthrough
2 Dread Return
3 Cabal therapy
Enchantment/Artifact (8)
4 LED
4 Bridge from Below
Land (13)
4 City of Brass
4 Cephalid Colisseum
4 Gemstone
1 Tarnished Citadel
Sideboard
3 Leyline of the Void
4 natures claim
2 Firestorm
2 winds of change
1 elesh norn
1 iona
1 ancient grudge
1 cabal therapy
Round 1 Aggro Loam (On the play)
I keep a hand with a dredger, coliseum, 2 careful study, bridge and city of brass. I cast careful study and draw an led and golgari troll, i pitch both dredgers and pass the turn. He wastes my coliseum and passes. On my turn two i blow him out and kill him with flayer. Onto game two.
SB choices
-1 thug
-1 putrid Imp
-1 Ichorid
+1 Therapy
+2 Winds of change
He plays a land and passes the turn after mulligan to 6, apparently keeping a sketchy 6. I have a land with careful study, stinkweed imp, land, two moeba's, and winds of change. I play careful study pitching the imp and a thug i drew off the study, then pass. On his turn he plays a land a goyf then passes the turn. On my turn i dredge 5 find a troll and an ichorid, then play winds of change and dredge a shit load of cards. legit awesome sauce in a card lol. I go thirty cards deep and do some cabal therapy shenenigans to get a bunch of zombies and eventually flayer him again to take take it 2-0.
1-0
Round 2, Junk
I'm on the draw here, and being the first time i've played junk wasn't too sure what to expect. I keep a hand with study, breakthrough, land, and a troll and think i'll be alright. He plays turn one deathrite shaman and passes the turn - _ -... i shrug lol. On my turn i draw an led... awesome sauce once again. I dread return a griselbrand, then mill myself until a dome him for 9 off a flayer with double digit zombies. Onto game two.
SB
-1 thug,
-2 putrid imp
+1 therapy
+2 Winds of change (i think i should have gone firestorm here since i was on the draw, but was all hyped from game one i wanted to try it again)
On the draw i mull to 6 keeping a hand of 2 led, land, study, therapy and i thnk two bridges. He plays a fetch land and passes. I draw a study on my draw, then play cabal therapy and my two LED, naming surgical extraction. I get one in his hand, and he reveals engineered explosives, deathrite, 2 green sun's zenith and goyf. EOT he fetches for a bayou and plays deathrite shaman drops another land and plays EE for 0. On my turn i draw a cephalid coliseum, drop it then cast a careful study, i draw a narcomoeba and an thug, pitching a bridge a a moeba to the yard, then pass. On his turn he leaves deathrite up, plays karakas and taps out to play goyf hoping im on a slow dredge plan. He passes, then on my turn i draw a looting, i play looting, drawing a dread return and a troll. I pitch the thug and the dread return, hoping he bites on the thug and exiles it. He does'nt, i sac my hand to LED for 3 blue dumping the troll to the yard, which he quickly eats. I'm now hoping that my threshold with a thug gets there, luckily the first four cards i flip had a thug and a stinkweed imp. I proceed to combo out that turn and return a flayer doming him for 9 and creating 9 zombies. i almost dread reutnred griselbrand here until i noticed his karakas, then just accepted that my zombies were gonna die and hope he doesnt top deck a plowshares to exile flayer. On his turn he kills my zombies with EE then passes. On my turn i bring back three ichorids, triple lightning bolt him and swing for lethal.
2-0
Finals, Shardless BUG
Game One, I'm on the draw and keep an acceptable but sketchy hand... one dredge and a careful study. , he plays deathrite shaman and passes. This would remain to be the only relevant action this game as his deathrite shaman kept me off anything for the rest of the game after my intial careful study only revealed a thug and a bridge, after pitching two thugs, one got eaten the other dredged nothing. I managed to topdeck a cephalid coliseum mid game and combo into an acceptable board state two eat his hand, but his deathrite ate my ichorids and moeba's before they became relevant.
Game 2(on the play)
SB
+2 winds of change
+1 therapy
-1 thug
-1 imp
-1ichorid
On the play i keep a hand with a careful study, winds of change, and troll and a bunch of other stuff, he mulls to 6, doesnt like it but doesnt want to mull to 5. I play careful study, pitch two trolls then pass. He top decks a deathrite shaman, laughs ironically, then passes. I play winds of change and combo out that turn after creating upwards of 20 zombies and flayer/trolling him.
Game threeh
sb
-2 winds of change
+2 firestorm
this game was really grindy and barely remember many of the details. All i know was that i mulled to six and had a hand with therapy, thug, led, breakthrough, land, looting. He play's a land and passes for turn. On my turn i contemplate whether going for the win right there hoping my thug gets, or therapying him for anything that could stop me. I think for a while, and eventually decide to cast therapy for force of will. I hit nothing, on his turn he top decks a deathrite shaman, and passes. on my turn i combo out into nothing useful, and his one deathrite shaman gets there. im fairly certain tat had i gone for the win on turn one i would have gotten there being 15 plus cards ahead. but alas ididnt
against bug decks should we try being more explosive then them ? should i have gone for the turn one in the last game?
Notes
winds of change is a rockstar. I know it's old tech, but acting as breakthroughs four and five is just soooooooo cool. dredging five times is just rlly sweet off one card, the added bonus of making your opponent mulligan into uselessness is all pretty bodacious. i decided to test it in the sideboard against decks without force or which jsut have no interaction with me and i love it.
second, im planning to drop leyline of the voids for nether shadows, i've been toying with this idea for a while and im now pullling the plug that i jsut want the extra bodies in game three to dread return. i understand the quadlazer arguements against it... but it's such a sweeeeeeeeeeeeeeeeet card lol
top decked deathrites suck