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Re: [DTB] Miracle Control
Quote:
Originally Posted by
SevenInTheQueue
I think I'll try the following vs Swarm decks (mostly ANT, and assuming I'm on 2x STP main)
- 4 Terminus
- 2 Entreat the Angels
+1 REB
+1 Pyroblast
+1 Relic of Progenitus
+1 Spell Snare
+2 Flusterstorm
RIP is actually very strong against ANT. I've never played Relic against them, but I imagine it's alright but ultimately easier for them to play around. REB is good but you could shave one and the Relic for the 2 RIPs. TES is a totally different beast, so I'd approach it differently. Against TES, REB and RIP are both rather weak, which is convenient because you'll want all of your Terminus against them. ANT can still sometimes Empty the Warrens, but unlike TES, ANT is usually more willing to wait for a lethal Tendrils.
Quote:
Originally Posted by
SevenInTheQueue
I might poke around with Blood Moon, but having REB/Pyro main has helped greatly vs. various BUG decks. I just don't like the idea of Enlightened Tutor. I feel like putting in E-Tutor (and the appropriate package) cuts down on either the creature suite or permission.
Streamlining is nice. I like Enlightened Tutor, but getting your ETutor target countered is like getting 2-for-1'd.
Quote:
Originally Posted by
SevenInTheQueue
Should I take CB out vs Jund? It seems like keeping a 2 on top is a bit difficult, even if you bring in RIP. Thoughts?
Realistically, it probably doesn't matter a lot. Against Jund, your primary goal is surviving until you can Entreat. I've liked Counterbalance against Jund before, but I've wanted to (and haven't had time lately) to try testing without it. Counterbalance isn't bad but it doesn't guarantee a lock here; the question is whether it will buy you more time than extra Counterspells/removal.
Quote:
Originally Posted by
janluis1
What is a good startegy against RUG delver?
I'm loosing due fast clock and mana denial(stifle) looks like i can't survive early game. Is there any way to play around stifle!?
The best strategy against RUG and pretty much any Delver deck is to be patient. Against RUG, don't crack fetchlands as you draw them. Wait until you have a bunch of them or some way to protect them (Pierce/REB/Flusterstorm); they are unlikely to have both the Stifles and the mana for them all.
If you are planning on protecting your fetch with a Pierce then make sure that you can pay for their Pierce (meaning you need 4 lands in play). This is also why Flusterstorm is good; they can't counter all the copies with only a single Pierce/Daze of their own (meaning you only need your fetch and a Blue source).
Don't worry about their Delver until you have a few actual lands in play. Your first battle is your mana; worry about their creatures once you can safely play around their Pierces and Dazes.
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Re: [DTB] Miracle Control
[QUOTE=Dzra;811555]RIP is actually very strong against ANT. I've never played Relic against them, but I imagine it's alright but ultimately easier for them to play around. REB is good but you could shave one and the Relic for the 2 RIPs. TES is a totally different beast, so I'd approach it differently. Against TES, REB and RIP are both rather weak, which is convenient because you'll want all of your Terminus against them. ANT can still sometimes Empty the Warrens, but unlike TES, ANT is usually more willing to wait for a lethal Tendrils.
Quote:
Originally Posted by
SevenInTheQueue
I might poke around with Blood Moon, but having REB/Pyro main has helped greatly vs. various BUG decks. I just don't like the idea of Enlightened Tutor. I feel like putting in E-Tutor (and the appropriate package) cuts down on either the creature suite or permission.
Streamlining is nice. I like Enlightened Tutor, but getting your ETutor target countered is like getting 2-for-1'd.
Realistically, it probably doesn't matter a lot. Against Jund, your primary goal is surviving until you can Entreat. I've liked Counterbalance against Jund before, but I've wanted to (and haven't had time lately) to try testing without it. Counterbalance isn't bad but it doesn't guarantee a lock here; the question is whether it will buy you more time than extra Counterspells/removal.
The best strategy against RUG and pretty much any Delver deck is to be patient. Against RUG, don't crack fetchlands as you draw them. Wait until you have a bunch of them or some way to protect them (Pierce/REB/Flusterstorm); they are unlikely to have both the Stifles and the mana for them all.
If you are planning on protecting your fetch with a Pierce then make sure that you can pay for their Pierce (meaning you need 4 lands in play). This is also why Flusterstorm is good; they can't counter all the copies with only a single Pierce/Daze of their own (meaning you only need your fetch and a Blue source).
Don't worry about their Delver until you have a few actual lands in play. Your first battle is your mana; worry about their creatures once you can safely play around their Pierces and Dazes.
seems legit. I think the only way this deck can loose to delver decks is not surviving the early game. I often lost games due a bunch of flipped delvers or by mana screw
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Re: [DTB] Miracle Control
To clarify, I'd still keep in Terminus vs. TES. So STP isn't necssary.
I've thought about RIP for the ANT match-up in the past, so here are my thoughts:
Pro:
+ Great against Past in Flames
+ Gives some value against natural Cabal Ritual lines
+ Having more 2 CMC in the deck, certainly helps with a Counterbalance online.
Cons:
- Requires sorcery speed mana commitment, with a possibility for not affecting the game.
- Reduces the value of Snapcaster Mage, which in turns shoots up dramatically post-board
- (In my experiences) Has been lackluster when compared to Relic
- Assuming RIP would be sided in addition to the previously mentioned cards, my Blue count (aka Force of Will insurance) would remain somewhat the same.
Of course, I'm flexible and willing to hear others out (and ultimately practice with it myself)>
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dzra
The best strategy against RUG and pretty much any Delver deck is to be patient. Against RUG, don't crack fetchlands as you draw them. Wait until you have a bunch of them or some way to protect them (Pierce/REB/Flusterstorm); they are unlikely to have both the Stifles and the mana for them all.
Be patient with your Mana Base, don't crack fetch unless you see the opportunity.
However, I would not be patient with the Enchantments. RUG is much, much faster. Trying to play around Daze will only cause your hand full of CB and RiP, stuck. By the time your enchantment or creature sticks, your life total might be too low to make a difference. I would try to jam a CB or a RiP. Even if they all fail, at least that means my StP/Terminus will actually resolve.
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Re: [DTB] Miracle Control
Ok before I leave for the Pro Tour I felt like answering to a few topics that have been brought up, of which most have been laid to rest without a correct answer.
1) "Solid"-lists.
Zerzab11s and mine list are prime examples of solid. What does this mean? It means that we play cards that aren't really special. We don't pack Blood Moons, Keranos' or Venser. Instead we focus on consistency by adding more cantrips (2-4 Ponder) and upping the count of cards that are always good (Counterspell/Snapcaster Mage and so on) There are obviously better options, you'd rather have Spell Snare than Counterspell in scenario #356 and Venser would be better than Snapcaster Mage in scenario #1032. But does this mean that spells like this are better? Well, in this given scenario, yes. In the general sense? Depending on the way you build your deck - NO. You can for sure build a deck like this, just as the one I used to Top64 GP Strasbourg with. I had all kinds of stuff going on, RIP+Helm, Clique+Karakas, E-Tutor+Blood Moon/Detention Sphere. Would I play this deck again? For nostaglic reasons, yes. For competitive ones? Nope, not again. This is not the way I build my decks now. For me it has worked just too well. You can surely play lists that aren't as solid and still win, but I'd rather build my decks this way. And I am pretty sure that this is the superior way.
I strongly disagree with everything Drza said in http://www.mtgthesource.com/forums/s...l=1#post811297
2) Keranos
Keranos doesn't fit in my philosphy of building this deck, but it's certainly a valid option. He helps in MUs that have been tough, historically, just as Shardless BUG - where he is undenieably good. The problem with the card is the following. You probably have to put it in the slot of your 3rd win-con. For me it'd be the 3rd Entreat in the SB. Now you put Keranos in this slot and move to postboard games, where you have all those 3 bombs in your deck. If you draw Keranos as the first card this card will dominate the game if resolving. It'll be bonkers and you'll probably win, whereas Entreat wouldn't do too much. If you draw Keranos as the 2nd bomb in the game it'll be a reasonable card, it can create advantage here and there and maybe steal the game as long as you're not under much pressure. Entreat is pretty powerful here too, it will probably win the game and help you stabilize. These scenarios are probably even. Now what happens if you draw Keranos as the last bomb when your opponent is threatening to kill you? Well, it'll do nothing and you'll die, regardless of him. This is where Entreat really shines, as it can block+kill or just snipe your opponent with flashy hasty angels.
It once again comes down to how you build your deck. I could def. see the reason why one would play Keranos, but once again, it doesn't fit in my philosphy of building this deck .
3) Grafdigger's Cage/Relic of Progenitus
I think you guys have worked out the upsides and downsides of both of this cards. In the end it's a meta-choice which one you'd like to take. But more importantly: Do not go below 2 Rest in Peace while still playing graveyard hate. When RUG Delver was big I had 3 RIPs. Ever since GP Paris I have two, which is enough to draw them somewhen. I could the reasons to cut all the graveyard-hate, but cutting one of the RIPs for a Cage/Relic just seems wrong, as you'll probably not draw the one you want, unless you don't have E-Tutor, but this card is bad anyways. So I could def. see a split of 2 RIP 1 Cage/Relic working, but not 1/1, due to RIPs power in pretty much every MU where you want it.
4) Storm
Keeping 2-3 Swords to Plowshares is a good plan, as those + EEs should be enough to not lose to Xantid. Bringing RIP vs ANT is fine, if you have the slots. Don't worry about Snapcaster Mage, just don't. Bringing in RIP vs TES doesn't seem too good, I wouldn't do it. Don't keep Terminus vs Storm.
5) RUG Delver...
We've had this so often already, just search the thread for it - there have been many good posts of various people on this. But basically:
1) Patience
2) Know when to pick your battles.
By the way, an article of mine is up on MTG Madness, somehow it's the one that was scheduled for tomorrow and not the one that was scheduled three weeks ago. Anyways, I talk about Miracles, to some part, so let me know if you liked it or not. But the SB of the list portrayed in the beginning is wrong. It should be:
-1 Flusterstorm
+1 Vendilion Clique
-1 Supreme Veridct
+1 Pithing Needle
I hope it'll be fixed soon.
Anyways, that's it for me for now - I'll be at Pro Tour Atlanta throughout the weekend, so I am not sure if I'll have time to answer any questions/PMs, be patient. :)
Greetings
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Einherjer
Ok before I leave for the Pro Tour I felt like answering to a few topics that have been brought up, of which most have been laid to rest without a correct answer.
1) "Solid"-lists.
Zerzab11s and mine list are prime examples of solid. What does this mean? It means that we play cards that aren't really special. We don't pack Blood Moons, Keranos' or Venser. Instead we focus on consistency by adding more cantrips (2-4 Ponder) and upping the count of cards that are always good (Counterspell/Snapcaster Mage and so on) There are obviously better options, you'd rather have Spell Snare than Counterspell in scenario #356 and Venser would be better than Snapcaster Mage in scenario #1032. But does this mean that spells like this are better? Well, in this given scenario, yes. In the general sense? Depending on the way you build your deck - NO. You can for sure build a deck like this, just as the one I used to Top64 GP Strasbourg with. I had all kinds of stuff going on, RIP+Helm, Clique+Karakas, E-Tutor+Blood Moon/Detention Sphere. Would I play this deck again? For nostaglic reasons, yes. For competitive ones? Nope, not again. This is not the way I build my decks now. For me it has worked just too well. You can surely play lists that aren't as solid and still win, but I'd rather build my decks this way. And I am pretty sure that this is the superior way.
This is relative. Sure, compare to Lossett's list, your card choices do look generic, in the most general sense. Based on my memory, here's what Lossett's mentioned (I'm paraphrasing, he can certainly correct me if I misunderstand his points): he built his list to give himself the best shot in game 1 against combo decks, by sacrificing a little bit against aggro decks, but just enough to get away with it. This is evident by running 2 MD StP. In fact, I feel that's the true meaning of cheater miracles.
If we can see Lossett's list as one side of scale/spectrum, isn't it fair to say Ein's list as the another side, or the opposite end of the spectrum? That's how I would perceive it, not from solid-or-not perspective.
If you scatter all the Miracles builds on a spectrum, including BBD and PV, they'll be all over the place. I dislike people picking a dot/line on the spectrum, call it solid/generic, make little sense to me.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Based on my memory, here's what Lossett's mentioned (I'm paraphrasing, he can certainly correct me if I misunderstand his points): he built his list to give himself the best shot in game 1 against combo decks, by sacrificing a little bit against aggro decks, but just enough to get away with it. This is evident by running 2 MD StP. In fact, I feel that's the true meaning of cheater miracles.
I'm not sure why/how Joe went about switching to the REB-build, but the way I decided was I took about a half dozen of the recent top 16s and counted the number of matchups where cards like Plow, FoW, Pierce, Snare, and REB are alright (where it does stuff but isn't great), bad (where I'd try to board it out), or actively good (where I'd work hard to board it in). I figured out the numbers for my list from that and have been pretty happy. I did my SB about the same.
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Re: [DTB] Miracle Control
Philipp made some valid points and i agree with almost everything said except the Keranos part.
To me Paulo Vitor is one of the greatest players of all time and i value his opinion very highly.To my knowledge we both were the only players who played 4 Jace on Day 2 at GP Paris. I cutted the 4th Jace afterwards, although PV told me to not do it.
I kind of never looked back, but there were a lot of MU's where i did miss the 4th Jace. Especially against Shardless BUG, where you really need a 4th Jace.
What does that all have to do with Keranos? In my opinion he's kind of a splitcard between the 4th Jace and the 3rd Entreat.
There are a lot of MU's where you'd rather want a 4th "Jace" (f.ex the mirror) than a 3rd Entreat the Angels.
So against decks like Shardless BUG Keranos is not the 3rd Entreat, he's more the 4th Jace. One other minor thing about the 3rd Entreat is that i don't want to put all my eggs in one basket. There are cards like Pernicious Deed, Slaughter Games, Ratchet Bomb etc. where having three Entreat will feel embarassing. I cashed in a lot of tournaments (online& to some part offline) with Keranos in my 75, so give this card a shot, it won me a fair amount of games where Entreat wouldn't.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
If we can see Lossett's list as one side of scale/spectrum, isn't it fair to say Ein's list as the another side, or the opposite end of the spectrum? That's how I would perceive it, not from solid-or-not perspective.
For me it is not about builds or sides of a spectrum. It just boils down to your willingness to gamble or phrased positively: your willingness to exploit the flexibility of Miracles. With a solid list like Einherjer's you are less dependent on a specific local metagame. If you're willing to invest more into a gamble because you have or believe to have more insight into the upcoming local meta game you can tune Miracles quite easily to deal better with Combo or creature decks or almost anything and leave other options for the sideboard. This is what lists are doing if they play ReBs main or Lossett's list if he tunes for Combo or my current list that is tuned for my local Combo-less and D&T infested meta. As in any gamble you replace generic choices against more risky ones that are blow-outs in some matchups and dead cards in others in the hope that you'll face more matchups of the first type.
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Re: [DTB] Miracle Control
Hi!
I am a new member here on The Source. I played a small regular weekly 20-ish man tournament last night and thought I'd share my list and results. Did not take notes so I will just comment briefly.
The deck:
2 Vendilion Clique
4 Brainstorm
4 Force of Will
2 Spell Pierce
2 Counterspell
4 Swords to Plowshares
4 Terminus
3 Entreat the Angels
2 Ponder
4 Counterbalance
4 Sensei's Divining Top
3 Jace, the Mind Sculptor
3 Tundra
1 Volcanic Island
4 Polluted Delta
4 Flooded Strand
1 Scalding Tarn
5 Island
2 Plains
1 Mountain
1 Karakas
SB:
2 Rest in Peace
2 Disenchant
2 Stoneforge Mystic
2 Meddling Mage
2 Red Elemental Blast
1 Supreme Verdict
1 Batterskull
1 Grafdigger's Cage
1 Engineered Explosives
1 Swan Song
Match 1: RUG Delver
2-0, Both games felt pretty one-sided as I had both Top and plenty removal to go around. There was one critical point in the game where I was going to cast a big entreat my next draw and my opponent could have wasted my second white but opted to go for my volcanic which obviously was a mistake by him, and he realized it only seconds after he made the play.
Match 2: Manaless Dredge
1-2, This was new to me. I haven't been very active in magic for a few months so I have actually never faced manaless before. I certainly knew of the deck but I still feel like more knowledge about its mechanics are needed.
Game one I got totally run over, not even close. I held a pretty slow hand with ponder, a force, clique and some lands.
Game 2 was better, I kept top, 3 lands, meddling mage, brainstorm, terminus. My mage named Dread Return and managed to sneak in 4 damage before I could finish with some angels.
Game 3 was very close, I mulled to 5 without seeing a sideboard card and kept a hand of; top, 2 lands, fow and counterspell. I drew a mage again and named dread return like in G2. However I did not see much more action after that. He started slow-dredgeing and fired of therapies for zombie tokens. I saw tons of cards with top, ponder, brainstorm and jace with fetching in-between but never found RiP. Eventually the zombies and Ichorids were too many. I could terminus but then I would lose my mage and instantly lose to the combo.
Match 3: Lands
2-0, Pretty easy games here. Forced exploration both games. Plowed Marit 3 times and terminused her once in game 1 and Jace sealed the deal. In game 2 the same thing happened except I had meddling mage on P.Fire to not threaten my wincon.
Match 4: BUG Control
2-0, Two fairly tight games. Both of which got decided when I resolved a Jace after a big counter battle. My blasts were huge and needle on tar-pit was MvP!
As you can see from my deck I had off-color fetches and only one volcanic. That will of course change. Will play 2 volcanics, 3 Tarn and 2 Mesa. Just didn't get them be4 the tournament.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Sereon
Hi!
I am a new member here on The Source. I played a small regular weekly 20-ish man tournament last night and thought I'd share my list and results. Did not take notes so I will just comment briefly.
Welcome, I see you run the 2 creatures + 3 EtA config. I would go with:
3 creatures + 3 EtA
or
4 creatures + 2 EtA
which would bring the total to 6. The creatures would be any combinations of Clique and Snapcaster. Of the 4 matches you played, did you use the SFM package at all? I question how often people board in that packages, is it really necessary.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
Welcome, I see you run the 2 creatures + 3 EtA config. I would go with:
3 creatures + 3 EtA
or
4 creatures + 2 EtA
which would bring the total to 6. The creatures would be any combinations of Clique and Snapcaster. Of the 4 matches you played, did you use the SFM package at all? I question how often people board in that packages, is it really necessary.
Thanks for the input. I'll try 3+3 since 3 entreat never let me down. It's huge imo.
As for the SfM package, I basically bring it in all fair matches. It was great vs RUG and huge in the BUG-control game. I absolutely love it!
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Re: [DTB] Miracle Control
How do you guys feel about having main board Flusterstorms?
Through testing this week, I found that I kept boarding in my 3rd copy of Entreat the Angels and 3 copies of Flusterstorms. Given the current meta, wouldn't it be more beneficial to just have 1 copy of Fluster (dropping a pierce) and just have the default Entreats at 3? After all, I don't want to spend that much time in game 1, or is that more of a personal preference rather than the theory behind the deck's construction?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Sereon
As you can see from my deck I had off-color fetches and only one volcanic. That will of course change. Will play 2 volcanics, 3 Tarn and 2 Mesa. Just didn't get them be4 the tournament.
Save your money on the Scalding Tarns. Polluted Deltas work just as well if you are using double Volcanic instead of a Mountain. The Mesas are nice though as fetches 9-10.
And solid article Einherjer. I don't agree too much with Shardless BUG being a bad matchup though. Death and Taxes can be bad, worse depending on their build, but I think it's usually more grindy than difficult (similar to Jund).
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Re: [DTB] Miracle Control
Has joe posted a sb guide anywhere?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
akatsuki
Has joe posted a sb guide anywhere?
I don't think so, but you can probably find discussions of most matchups if you go searching through the thread.
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Re: [DTB] Miracle Control
After some testing there is something i really have to say:
Keranos is a beast. Singlehandedly owns Jund, Shardless BUG and any Delverdeck.
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Re: [DTB] Miracle Control
at that point, a Razormane Masticore is better...
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Re: [DTB] Miracle Control
If you are getting to resolve a 5 mana sorcery speed card that does nothing upon entering the battlefield, I would hope that it would crush delver decks. Not saying it isn't playable, but it still seems like a sb card vs midrange to me
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Re: [DTB] Miracle Control
Good luck with stuff like Masticore against PWs and removal.
Not saying Keranos can't be dealt with, i just haven't seen so many Oblivion Rings lately.
akatsuki, thats exactly what he is. An excellent sideboard card.
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Re: [DTB] Miracle Control
It's kinda weird, but would you guys consider 3 Flusterstorms be the norm for the deck? Either 3 in the SB or at least 2 in SB/1 in the MB?
There's a lot of games where I just constantly want to own the stack, so I'm maining at least 1 Fluster per game. Not sure about how you guys feel about this.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
ThoSha
After some testing there is something i really have to say:
Keranos is a beast. Singlehandedly owns Jund, Shardless BUG and any Delverdeck.
I'm fairly skeptical about Keranos. The deck already durdles enough where I'm not sure investing five mana in something that won't do anything until next turn (possibly) is the route we want to take. That said, it has to be really good against grindy midranged MUs like Death and Taxes or Jund. Kind of like Einherjer mentioned though, if drawn early it isn't great but it's probably better than drawing an Entreat you can't cast. If drawn in the mid-game, it's great (as is Entreat). If drawn late in the game, it either does nothing and you die or it's alright and you continue to grind (whereas a lategame Entreat probably just wins the game). So in the matchups where it's good, is it better than Entreat...? Probably not.
Quote:
Originally Posted by
Polish Tamales
It's kinda weird, but would you guys consider 3 Flusterstorms be the norm for the deck? Either 3 in the SB or at least 2 in SB/1 in the MB?
I've liked Flusterstorm. If I had room, I could see running a third, but I'm not chomping at the bits to make room. I've never been a fan of Spell Pierce really. The only annoying thing is when someone casts Sneak Attack and your only counters in hand are Flusterstorm and REB.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Dzra
I've liked Flusterstorm. If I had room, I could see running a third, but I'm not chomping at the bits to make room. I've never been a fan of Spell Pierce really. The only annoying thing is when someone casts Sneak Attack and your only counters in hand are Flusterstorm and REB.
drum rolls~~~
Enter Swan Song
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Re: [DTB] Miracle Control
I mean, I've thought about Swan Song, but I could also imagine myself dying to a Swan token since I board out all my removal against Sneak and Show or the mirror.
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Re: [DTB] Miracle Control
Dzra, the problem i had with 3 Entreats and 4 Terminus is the undeniable clunkyness when you draw bad.
I mean the keep with 1 clunk, draw 3 others in a row type of situation. Where Terminus can be set up way easier, as you are going to use it the next turn probably, it always is a problem to get rid of unnecessary Entreats, and even harder in multiples. Entreat is undeniably the key win condition along with Jace in most matchups, but only when your manabase is ripe yet.
Instead of having the 7th clunk in my deck just to increase the chance to draw it in the lategame(which will happen anyway), i would rather have something big along the way.
So why is it better than the 3rd Entreat?
Because it is fantastic in killing Planeswalkers, which seemed to be a longtime desire of the deck to begin with. People even played Punishing Fires just to get rid of nasty PWs and crippled their manabase entirely. And now we have this big fat shotgun shooting Liliana, Jace, Koth and many annoying creatures in the head for a onetime-investment. When there is no more target to shoot, it can even get to the dome and end the game this way, but thats not why he is in usually.
What will the 3rd Entreat do?
It will clog your hand more often than not, and it will lead to bad fetching-decisions for the upside of being more present in the mid-/lategame. It can ambush opposing creatures and act like a one-sided Wrath. Killing planeswalkers too? Yeah sure, but just not as reliable. I mean like you resolve 2 Angels EOT and then eat double decay because of the lack of other targets. While that seems like a waste from the opponent, he successfully prevented you from sniping his Liliana before the ultimate. I hate these situations a lot, but maybe thats just me playing bad.
But whatever, its just my opinion that Keranos is very good. All i can say is that i 4-0'd a daily today because Keranos had big impact in 2 games.
The pro players will play Razormane Masticore in this slot instead anyway.
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
ThoSha
But whatever, its just my opinion that Keranos is very good.
Really nice card, like i told you :D I did stop playing Legacy online for quite some time, but now i want to feel the fun again i had when i bolted my Shardless BUG opponent at the BoM from 15 to 0.
I think everything has been already said about the card, people who think it's a replacement for the 3rd Entreat are utterly wrong. Sometimes this deck just needs a fourth PW, so Keranos is more of an Splitcard.
But we shouldn't promote him too much, let the other guys have their 3rd Entreat in the mirror (spoiler: it sucks), while wise man have a another good threat.
About Swan Song:
I never died because of the token. It's a good card.
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Re: [DTB] Miracle Control
it doesn't deal with TNN and MoR
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Re: [DTB] Miracle Control
It does more or less stop mom.
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Re: [DTB] Miracle Control
Yes, for 5 mana...
Masticore deals with it because it's colorless, not Keranos. Overall Masticore can also be a huge wall.
The only issue is where Keranos provides (also) card advantage (the land part) Masticore can only provide card disadvantage (we have Jace to pay for it but normally it can only last a couple of turns..)
in the end it just does worse what a terminus does faster and for less card disadvantage..
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Re: [DTB] Miracle Control
Lol, pretty sure Masticore was a huge joke.
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Re: [DTB] Miracle Control
Hmm, someone at my LGS plays MUD. I'm wondering what the matchup is like for miracles against MUD, for I've heard it seems like a really rough matchup due to the large number of must-counter threats (Trinisphere, Chalice @1 etc.) and counterbalance is not a very good card against them.
Does anyone have the experience in the matchup to enlighten me?
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Re: [DTB] Miracle Control
I would never play Masticore, I was just suggesting it as a parallel with Keranos.
Masticore at least, provides a 5/5 first strike,regenerate body as soon as it lands on the field. Keranos is just Jace 4-5 to me since it will NEVER have a body unless you already overkilling the opponent.
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Re: [DTB] Miracle Control
Basaka, it depends pretty much on your build.
When you play 1-2 Venser and more Cliques than Snapcasters, MUD is a joke.
The other versions might struggle against Chalice for 1, as they are too dependant on 1cmc spells.
Generally your best bet to win this matchup is to ignore Chalice and counter their huge bombs 1 by 1 until you stabilize with Jace.
Postboard its easier with Explosives, Pithing Needle(Kuldotha Forgemaster), Wear/Tear or Disenchant. Counterbalance goes out, as it doesn't hit the bigger threats.
Edit: Poron, are you serious?
At this point my guess is that you are trolling and don't even play this deck.
First the suggestion of the blacksplash because you feel unable to deal with creatures in UW(r) and now you are suggesting Masticore over Keranos. lol
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
Polish Tamales
It's kinda weird, but would you guys consider 3 Flusterstorms be the norm for the deck? Either 3 in the SB or at least 2 in SB/1 in the MB?
There's a lot of games where I just constantly want to own the stack, so I'm maining at least 1 Fluster per game. Not sure about how you guys feel about this.
Am I the only one who thinks Flusterstorm is overrated?
I feel like a combination of REB effects and Canonists is enough for combo. And I would rather just fetch correctly and have more removal against the Tempo decks.
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Re: [DTB] Miracle Control
Hey y'all. Thinking of picking up this deck as a counterpart to my BUGr Fit, but I've got one question:
How favorable are the various combo matchups, specifically Storm variants, Show and Tell Variants, Graveyard strategies, and Elves?
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
mishima_kazuya
Am I the only one who thinks Flusterstorm is overrated?
I feel like a combination of REB effects and Canonists is enough for combo. And I would rather just fetch correctly and have more removal against the Tempo decks.
and I wish real life was as easy as you put it. Blasts doesn't deal with non-blue cards, as in: reanimate, dreaded return, doomsday, Ad Nauseam, Sneak Attack... etc.
I would listen to Lossett on this one:
http://www.starcitygames.com/events/..._8_profil.html
"What is the most underrated card in Legacy and why?
Flusterstorm"
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
twndomn
and I wish real life was as easy as you put it. Blasts doesn't deal with non-blue cards, as in: reanimate, dreaded return, doomsday, Ad Nauseam, Sneak Attack... etc.
I would listen to Lossett on this one:
http://www.starcitygames.com/events/..._8_profil.html
"What is the most underrated card in Legacy and why?
Flusterstorm"
To be fair Fluster doesn't deal w Sneak Attack either
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
ThoSha
Edit: Poron, are you serious?
At this point my guess is that you are trolling and don't even play this deck.
First the suggestion of the blacksplash because you feel unable to deal with creatures in UW(r) and now you are suggesting Masticore over Keranos. lol
I am just saying that Keranos is as bad as Masticore to me. Slow and usefull just turns later. Lightning Bolt should be tried in that slot imho
With the resurrection of Death'n'Taxes I still think Massacre is a great card.. the problem with Massacre is that red is just impossible to renounce in this meta (and 4 colors is impossible again)
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Re: [DTB] Miracle Control
Quote:
Originally Posted by
ThoSha
Basaka, it depends pretty much on your build.
When you play 1-2 Venser and more Cliques than Snapcasters, MUD is a joke.
The other versions might struggle against Chalice for 1, as they are too dependant on 1cmc spells.
Generally your best bet to win this matchup is to ignore Chalice and counter their huge bombs 1 by 1 until you stabilize with Jace.
Postboard its easier with Explosives, Pithing Needle(Kuldotha Forgemaster), Wear/Tear or Disenchant. Counterbalance goes out, as it doesn't hit the bigger threats.
I do play venser/cliques (1 ven / 2 clique / 2 mage). I also thought that Jace is the best card as they're more inconsistent than me and Jace can help me disrupt their draws long enough to ulti or find enough gas. I also realize if they get a nut draw I can't really do much about it, lol.
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Re: [DTB] Miracle Control
Won a 6 rounder tournament today using Philipp's list with my only loss in swiss against bug delver(MD nemesis and confidant) which sided out all the decays( surely enough i boarded out all the counterbalance).
As an ex UWR Delver player i can easily say this deck looks insanely powerful. Loosing is very very hard and in some matchups you feel incredibly in a dominant position.I personally believe that even tough the deck is hard to pilot to perfection winning in most matchups doesnt require this skill as a result of the power level of our cards.