While we wait for H submission I have some questions:
Do we have a draw step even when we dont have a library?
Vacation time is approaching. Is there some way we could submit decks in advance (taking our chances with bannings)?
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While we wait for H submission I have some questions:
Do we have a draw step even when we dont have a library?
Vacation time is approaching. Is there some way we could submit decks in advance (taking our chances with bannings)?
Yes, you have a draw step even if you don't draw cards. Island Sanctuary was popular in some past formats for example as a pseudo-Moat
Does dredge also work then?
I expect/intend to keep going, even during my own holiday, but we could take a few weeks off, if people want. Let me know.
(PS. Do note that we can't match schedules for 17 people.)
In the meantime, H messaged me he's on holiday and will skip this and potentially next round, so let's go.
DECKS FOR ROUND 4 OF SEASON 10: Deviant Legacy Bannathon
This round we play Duplicity: Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature. (The controller of the creature that triggers this ability is considered to be the controller of the trigger itself.)
The entries:
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
EDIT: 6. Reeplcheep: Chancellor of the Tangle, Chancellor of the Tangle, Burning-Tree Emissary , Lodestone Golem (this one went wrong somehow..)
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze
Please post your scores and cross-check with the opponents.
You can also enter your scores in the Google Spreadsheet for the season which you can find here: https://docs.google.com/spreadsheets...it?usp=sharing
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought
I only considered two creatures, dreadnought and T1 kills Tinder wall.deck. There was a lot of things possible with Tinder wall, but mostly weak to force of despair or weak OTD, tough choice. On the dreadnoughts side, I hesitated between 1 with Force/Unmask (which I thought was tiers 0), 2 with Sphere (went with it), and three to beat the previous two 6-0, and 2*discard.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
6-0. 24 power trample T1.
6
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus
6-0. 24 power trample T1.
12
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold
6-0. Sphere wins.
18
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile
6-0. OTP Sphere wins. OTD you nough T1, I play sphere (18), take 12 (6), play nough (4), block, play last nough (2).
24
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
6-0. I get to keep on enough OTD.
30
6. Reeplcheep: Forest , chancellor of the dross, Burning-Tree Emmissary , Lodestone Golem
6-0. Lodestone is not good vs dreadnoughts.
36
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan
3-3. First MU that I expected! One brave enough versus despair :)
39
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
4-1. Second expected MU, except I would have played Vein. OTP I play sphere and win. OTD we draw.
43
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance
3-3. Did not think of collective defiance, but a great take on wall OTP.
46
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought
2-2. We trade things.
48
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair
6-0. I can play sphere, or just a dreadnought a turn.
54.
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker
1-4. Nice take to beat 2* dread, despair, and the walls OTP.
55
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
0-6. Sort of weird way with arbor in a despair meta, but definitely gets the job done vs me.
55
Edit: This should be 1-4 as OTP I sphere, arbors, Dreadnought, unmask, attack, dreadnought.
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven
3-3. We win OTP.
58
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze
3-3, we win OTP.
61
Edit: 62
Was quite incorrect in my meta prediction, except for the prevalence of nought/unmak/despair decks. That should have pushed me towards 3 dreadnought, and I really should have, would have scored 20 more :) Still worked OK with 2, though.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
6. Reeplcheep: Forest , chancellor of the dross, Burning-Tree Emmissary , Lodestone Golem
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze
1. Asthereal: OTD, you produce 3 2/2 T1 and I FoD them for the win. OTP Dreadnought will race the 3 2/2 thanks to my 2 additional blockers. 6-0 --> 6
2. jhhdk: unmasking creackwood liege leaves you with a slow infinite combo. my dreadnought tramples over your 1/1's. 6-0 --> 12
3. Wrath of Pie: OTP I can FoD muse and race hero. OTD i'm too slow and will have to FoD hero for the draw. 4-1 --> 16
4. Alphastryk: Two phyrexian dreadnoughts + removal is equivalent to three phyrexian dreadnought... and that's the kind of deck I didn't want to see. 0-6 --> 16
5. Phasmoid: I can FoD the first creature that you play and thran quarry will be sacrificed. If you play expert, I can show you dreadnought and win with arbors. 6-0 --> 22
6. Reeplcheep: If you go all in, I can FoD with lodestone on the stack or after you resolve a chancellor of the tangle. If you don't go all in (you play only the BTE for example) I FoD EoT. 6-0 --> 28
7. Goblinsmashmaster: If you go all in, I FoD and win. If you don't, I FoD whatever you've played and you can't cast the rest. At least, someone playing combo! 6-0 --> 34
8. dte: OTP, I can unmask a dreadnought and i'll win thanks to my 2 dryad arbors. OTD, my arbors not able to produce mana on turn 1 But I have enought time to unmask and play my own dreadnought to steal the draw. 4-1 --> 38
9. PJim: OTP, I unmask FoD, play arbors and I win because I have two 1/1 blockers. OTD, You attack for 12 and we draw. 4-1 --> 42
10. RoosterCocoa: OTP, I unmask collective defiance and win. OTD, you make me discard, I loose. 3-3 --> 45
11. FTW: You only have 1 threat, I have three. OTP I can unmask FoD to avoid loosing dryads and win. OTD, you have one attack before I deploy Dreadnought and I can only draw. 4-1 --> 49
12. maxx!: OTP, I unmask FoD to avoid loosing arbors. then you can either try to play nether spirit at one point or unmask my dreadnought but I win in both cases. OTP, you unmask dreadnought and win. 3-3 --> 52
13. Serguei: FoD / unmask will take one of your dreadnought (you can play both of them OTP because i'll FoD them and win). The remaining dreadnought will trade and revokers and dryads will trade. 2-2 --> 54
14. Me.
15. Mattamort: OTP, I unmask sculler for the win. OTD, you play sculler let it resolve completely before getting the second copy, take force and with the second copy take dreadnought. dryad Arbors will be sad. 3-3 --> 57
16. silkster: OTP, I can unmask fiend or ESG for the win. OTD, you can play mesmeric fiend and let the first trigger resolve before getting the copy and exiling FoD, then take dreadnought with the second exile trigger. 3-3 --> 60
Total = 60.
Another fine round. this was interresting.
We had three decks for this round:
Control with FoD (The deck I played, mattamort playing another version with discard).
Midrange with triple dreadnought (Serguei was going to play it but changed at the very end to not loose vs combo... but obviously no one's playing infinite body combos)
Combo with Burning tree emissary and horned kavu (or anything along those line) that produces infinite bodies.
Control < Mindrange < combo < control. I choose the FoD deck because I thought more people would play combo and it was strong vs unknown decks.
By reading the round rule I've definitively known that dreadnought was busted 1mana a 12/12 trample.
I found some combos decks were the plan was to discard all the hand like Dark Ritual + Priest of Gix + Tar Fiend
Some explosives deck based on Tinder Wall like Tinder Wall+ Priestg of urabrask + Form of the Dragon
Some controlish deck with Force of despair + Unmask
At the end Controls decks beats Combo Deck. Combo beats double nought. Double Phyrexian Dreadnought beats control.
So I choose Phyrexian Dreadnought to see if you were prepared :)
My entry:
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
Are you reading the rules you are Posting ? XD :). It is non-token ;)
Thanks for all the fun and the organization
WW 6 pts -> 6pts
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus
Your plan is cute but too slow against 2 Phyrexian Dreadnought on my t1
WW 6 pts -> 12 pts
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold
OTP Dreadnoughts are too quick for you
OTP I wil not be able to pay the tax for 2 Muses
WL 3 pts -> 15pts
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile
I did not submit 3 Phyrexian DN to beat some combo decks
LL
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
OTP I play 2 PDN and you cannot deal with them
OTD you will be able to discard 2 cards and I will keep land and a Phyrexian dreaddnought and it will be enough to kill you
WW 6 pts -> 21 pts
6. Reeplcheep: Forest , chancellor of the dross, Burning-Tree Emmissary , Lodestone Golem
Let s assume it is the good chancellor otherwise your deck does nothing
OTP 2 Dreadnoughts beats you
OTD it is the same as Phyrexian dreadnought are artifacts.
WW 6 pts -> 27pts
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan
OTP I can revoker your tinder wall and you are not doing anything
OTD you deal me 20 on T1
WL 3 pts -> 30 pts
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought
OTP we will trade our DN but I will bew able to play revoker W
OTD We will trade our DN but you will play sphere before I can play revoker D
WD 4 pts -> 34 pts
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
Both OTD and OTP we will trade our DN and you will handle my Other PDN with either unmask or Force. Revoker will kill you at the end. I have just not to play both Dn in one turn
WW 6 pts -> 40pts
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance
OTP double nougth will kill you
OTD you will discard my hand with colelctive
WL 3pts -> 43 pts
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought
Both OTD and OTP we will trade our DN and you will handle my Other PDN with either unmask or Force. Revoker will kill you at the end. I have just not to play both Dn in one turn
WW 6 pts -> 49 pts
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair
You will be able to manage a PDN with force unmask the other one will kill you
WW 6 pts -> 55 pts
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
Both OTD and OTP we will trade our DN and you will handle my Other PDN with either unmask or Force. Revokers and dryad will stares in their eyes
DD 2 pts -> 57 pts
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven
OTP I can play a PDN you can force it. if you do it you will not be able to manage the rest of my hand,. if you do not it will kill you
OTD you wil be able to play T1 sculler taking my 2 PDN. I will play revoker and you will not be able to block
WW 6 pts -> 63 pts
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze
OTP double nougth will kill you
OTD you will take mys 2 nought and Ozze will big enough to block revoker after that
WL 3 pts -> 66 pts
It's not a weird way. Most of the time if someone is playing FoD, there's one card that is solely here to cast FoD and won't be used for anything else. So If you unmask FoD, dryad arbors are free to produce plenty of mana and give two bodies!
That was a nice tech found my Mattamort to beat the mirror.
I played FoD control because I thought people would try to be creative with infinite creature combos. I knew I would loose to triple dreadnought (or double + removal)... luckily, there was only one of these :)Quote:
Was quite incorrect in my meta prediction, except for the prevalence of nought/unmak/despair decks. That should have pushed me towards 3 dreadnought, and I really should have, would have scored 20 more :) Still worked OK with 2, though.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek WW on My T2 I'll Have a 3/3 and 2 x 4/4 and you can't really attack into me, after that it s pretty quickly downhill from there for you.
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus <--- ME
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold WL, It seem I get to stabilize soon enough after that I add another I crush you.
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile LL
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage LL
6. Reeplcheep: Forest , chancellor of the dross, Burning-Tree Emmissary , Lodestone Golem LL
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan LL
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought LL
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought LL
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance DL
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought LL
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair LL
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker LL
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask LL
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven LL
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze LL
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
Force deal with your token, wild cantor wins alone
WW
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus
WL
Did not get your infinite dryad
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold
WW
Sculler turn1
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile
LL
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
WL
OTP, Sculler turn 1 prevents you from playing anything
OTD, Expert Turn 1, discard Sculler and force, I lost despite pendelhaven thanks to guidmage
6. Reeplcheep: Forest , chancellor of the dross, Burning-Tree Emmissary , [card]Lodestone Golem[/cards]
Do nothing as is
WL otherwise
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan
WW
Was expecting way more this kind of deck
OTP, no combo
OTD, Force of despair
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought
WL
OTP, sculler takes both dreadnought
OTD, Sphere turn 1 wins as I cant deal with both dreadnought
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
WL
OTP, sculler turn 1, stack trigger copy, exile, resolve exile trigger take force, copy trigger, second exile effect take Phyrexian Dreadnought
OTD, Unmask on sculler gg
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance
WL
Nice one
OTP, Sculler take Glistener Elf, Tinder Wall gg
OTD, turn 1 Defiance gg
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought
WL
See PJim
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair
WL
OTP, sculler turn 1, stack trigger copy, exile, resolve exile trigger take force, copy trigger, second exile effect take Nether Spirit
OTD, Unmask take cantor, Spirit will win at some point
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker
LL
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
WL
OTP, sculler turn 1, stack trigger copy, exile, resolve exile trigger take force, copy trigger, second exile effect take Nether Spirit
OTD, Unmask on sculler gg
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze
WL
Similar turn 1 deck
16W-14L = 48Pts
Funny round for the brainstorm part, disappointing regarding deck selection. I realized very late that Meddling mage was banned. At first, the deck was Turn1 Meddling Mage + Mindbreak trap (to cover combo), and realized at last minutes that MM was banned. It had two consequences :
- It makes way more appealing triple dreadnought or double dn + hatepiece that I initially thought
- It makes me switch to a similar deck but weaker to unexpected decks.
So I should have played my idea of arbor in the FOD / Unmask / Dreadnought shell.
Asthereal's scores for round I failed to read my own rules again and submitted tokens that don't get copied. Also failed to realize that Leyline makes half the opposing dudes bigger. Wow.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
Tokens don't get copied, or so I read. I really thought I'd do well with 6 hasty 2/2 guys, but with 3 it'll be... yeah. Not much is what it'll be.
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus 0-6
(EDIT: math OTP: att for 6, Arbors, att for 6, Liege x2 saccing 1 Arb, att for 6 (2, EDIT-or just block, Lieges do grow eachother), make 2x 5/5 and untap Arbor. Cast Stylus. You can now block forever and everything goes downhill fast.)
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold 0-6
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile 0-6
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage EDIT: one Fiend is 2/3, 1/1 Mage can trade because of it's ping. So it's 0-6
EDIT: 6. Reeplcheep: Chancellor of the tangle , Chancellor of the tangle, Burning-Tree Emissary , Lodestone Golem 0-6
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan 0-6
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought 0-6
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought 0-6
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance 0-6
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought 0-6
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair 0-6
(OTD FoD doesn't kill my guys, but you Unmask yourself to get a recurring blocker.)
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker 0-6
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask 0-6
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven 1-4
(OTD you can't FoD my guys. Cantor with Haven open is a good blocker, so I can't attack much. Second Cantor will be 2/2, which I'd have to trade with. If you make Scullers, one will be 3/3 and one 2/2. Still staredown. OTP my guys all die.)
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze 0-6
(EDIT: Nope. One Fiend will be 2/2. You trade with that one. Then one Ooze will become 3/3 fast, and we a wall for you to hide behind until the other Ooze becomes big enough.)
Total: 1 whole point. I hope. That's what I get for not reading my own rules.
Not quite sure I follow. Phyrexian Tower + Tel-Jilad Stylus seems like that recursion would still work.
Right. I keep forgetting that the oppenent has twice the menaces.
4-1 :)
If he unmasks my munmask, he can't cast FoD and we're still in the situation where I have 2 1/1 and a 12/12 vs 1 12/12. still a win.Quote:
8. dte: OTP, I can unmask a dreadnought and i'll win thanks to my 2 dryad arbors. OTD, my arbors not able to produce mana on turn 1 betray me... can't FoD or Unmask one of your titan so you can play both and I will die. 3-3 --> 39
Here you're right, and I was wrong (I thought I lost 0-6). But very happy about it :)
9. PJim: OTP, I unmask FoD, play arbors and I win because I have two 1/1 blockers. OTD, whatever you take in my hand it will be the same situation. 6-0 --> 45
OTP, PJim takes your unmask, and FoD will kill your arbors.
should be 4-1.
I have to admit, I really thought collective defiance was a boost for glistener elf... did not read the card :)Quote:
10. RoosterCocoa: I only need to FoD the Glistener elves for the win. 6-0 --> 51
OTD you have to discard your hand first
3-3
yes 3-3
Same as Pjim, still 6-0Quote:
11. FTW: You only have 1 threat, I have three. OTP I can unmask FoD to avoid loosing dryads and win. 6-0 --> 57
OTD, FTW can unmask your unmask, and force will kill the arbors. Then nought gets there.
3-3
Once again I forgot that oppo was getting 2 creatures... 3-3 indeed.Quote:
12. maxx!: So it's your 2/2 vs my 12/12. I'll allways FoD your FoD, then attack with 2 1/1 and a 12/12. you can't kill dryads to force the draw. 6-0 --> 63
OTP maxx! can unmask dreadnought. Then he will win.
3-3
You can sac the tokens. And then get hundreds of arbor, albeit very slowly.
I'm afraid it is even worse: leyline would boost your opponents tokens.
Right, your opponents cannot both unmask and FoD indeed.
And you beat me 4-1, not 3-3 I think.
Can you elaborate a bit?
OTP, I can unmask a dreadought and force a chump with the other for the win.
OTD, if you play both dreadnought I force and win. If you play sphere (18-20), I play arbors, then you play 1 dreadnought (16-20) then I unmask your other dreadnought, then you attack (16-8) then I play my dreadnought and block if you attack and win with arbors, so you don't attack. Then I attack with two blockers and you'll have to chump next turn.
Looks like 6-0 for me (contrarily to what I said in my first analysis)
EDIT: Forgot about trample... 4-1 it is.
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus <--- ME
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
I guess I better spell it out to avoid confusion.
OTP:
J: Tower, Stylus
T: Dryad x 2
J: Dryad x 2, FoD
T: Dreadnaught, Attack 1/1 x 1, EoT Stylus on Dryad (19/20)
J: Dryad x 2
T: Attack 12 Trample (7/20)
J: Creawood Liege x 2 Board: 2 x Dryad (3/3), 2 x Liege (4/4) <--- ups error I only have 1 dryad, I just sac'ed one.
T: Attack 12 Trample, 2 x 1/1 Block Dreadnaught w whole team 3/20, EoT Stylus on Dryad
J: Play Dryad I win from here
I have to block with both Lieges so i die.
Now a new line suggested lets do that too:
OTP:
J: Tower, Stylus
T: Dryad x 2, Unmask Liege, EoT Stylus -> Liege
J: Dryads x 2
T: Dreadnaught
J: Liege
Same as before but I stabilize 1 turn faster
No longer relevant.
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
Had no time this week, this and 3* Dreadnought were the first things that came to mind. I figured this would do better if there were combo approaches.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek // 6-0, Dreadnought wins by itself.
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus // 6-0, FoD the Arbors
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold // 6-0, FoD the Muse and race the Hero.
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile // 0-6, Can't handle multiple Dreads.
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage // 6-0, Dreadnought wins, OTD Acquisitions Expert hits the two black spells with a party size of 1.
6. Reeplcheep: Chancellor of the Tangle, Chancellor of the Tangle, Burning-Tree Emissary , Lodestone Golem // 6-0, Edit: OTP, Unmask Emissary. OTD, I can use FoN while Golem is on the stack to kill the Emissaries, and we're left with 2 5/3s vs a 12/12, which the Dreadnought wins.
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan // 6-0, Force of Despair shuts this down.
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought // 1-4, OTP I can Unmask a Dreadnought and drop my own.
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance // 3-3, Easy win on the play, easy loss on the draw.
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought // 3-3, Crystal Vein might win you something more vs dte, otherwise we must be identical.
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair // 3-3, Faster Unmask wins.
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker // 0-6, Dreadnoughts + FoD trade, Revoker remains.
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask // 0-6, Any line resolves with Arbors winning.
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven // 3-3, Edit: mattamort is right with his stacking of triggers.
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze // 3-3, Exactly same as mattamort.
52 points.
That's not true, it'd be much better if it did. Permanents only exist on the battlefield, cards in any other zone are not permanents, they're permanent cards.
110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule.
https://mtg.fandom.com/wiki/Permanent
I sent both a reply and another email immediately Asthereal correcting my entry. Can you confirm you didn’t receive either??
Forest and dross to 2x tangle at 10:02 am est Monday.
I don't have either. Something may have gone wrong there, I'm sorry.
But Tangle does make sense of course. Your deck doesn't function otherwise.
I say we just change that and chalk it up to a typo that got corrected.
Do you have a screenshot of your second PM? Just so everybody knows it was clearly an error on my or the Source's end?
“Reeplcheep Reeplcheep is online now
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4CB S10 R04 Reeplcheep 2
Quote Originally Posted by Reeplcheep
When in doubt, t1 sphere.
Forest , chancellor of the dross, Burning-Tree Emmissary , [card]Lodestone Golem[/cards]
Forgot tabernacle was banned so I can play around t1 burglar rat; and wrong chancellor.
Chancellor of the tangle , chancellor of the tangle, Burning-Tree Emmissary , Lodestone Golem“
Even if I dont like fixing decks after submission (In case he can not prove he sent a fix), I would be in favor of a switch since it is quite obvious what he had in mind and his deck does nothing as is.
It reminds me the day where my oppo submitted Urborg instead of urborg tomb of yawgmoth in a PTQ leading him to a very bad play experience. In competitive play, I understand the need but not really in 4CB :D
That's indeed exactly how a PM would look if you just copy it. I just tried it. I already adjusted the main post.
EVERYBODY: Reep's deck has changed due to either me screwing up or the Source not sending me a message.
Reep's deck now works as intended, with two Chancellor of the Tangle a Burning-Tree Emissary and a Lodestone Golem.
Most of us have just assumed his deck would work already and posted their results based on that, but if you haven't, please adjust your results accordingly. Thanks.
I'm sure everyone saw Dreadnought, and pure Aggro might not have been the best plan, but hopefully it wasn't a terrible one! Lets see how I did.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek
Dreadnought > Tokens. WW
6-0
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus
I might be missing something, but the way I see your deck working is this: t1: Arbor (x2). t2: Tower, sac the token to make Liege. t3: Stylus, bottom Arbor after it attacks to replay next turn. Dreadnought it too fast, and Path can remove an Arbor to prevent Liege. WW
6-0
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold
Dreadnought is fast, but I can't beat Muse with Path because you get 2 copies. LL
0-6
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile
me
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
OTP, I get a Dreadnought down first and that should be enough. OTD, if you make double Expert, I reveal Path and then a Dreadnought but my remaining Dreadnought is enough to get the job done. WW
6-0
6. Reeplcheep: Chancellor of the Tangle, Chancellor of the Tangle, Burning-Tree Emissary , Lodestone Golem
Golem doesn't stop Dreadnoughts. WW
6-0
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan
OTD I die to your hasty team. OTP I can play out a giant blocker and go to 6, then another giant blocker, so you can't win by attacking. If you leave your team back after I'm at 6, I can Path your Titan and attack with 1 Dreadnought which is enough. WL
3-3
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought
Sphere means you will always have more Dreadnoughts than I will. LL
0-6
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought
No matter how you use Unmask or Force of Despair, it only deals with 1 of 3 relevant spells (Dreadnoughts + Path), so I'll always be able to beat a single Dreadnought. WW
6-0
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance
OTD I lose my hand, OTP I get to play out a Dreadnought first, which always races the Elves. WL
3-3
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought
No matter how you use Unmask or Force of Despair, it only deals with 1 of 3 relevant spells (Dreadnoughts + Path), so I'll always be able to beat a single Dreadnought. WW
6-0
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair
No matter how you use Unmask or Force of Despair, it only deals with 1 Dreadnought. WW
6-0
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker
I should always be able to Path one of your Dreadnoughts and win, as your 2 Revokers are just Goblin Pikers. WW
6-0
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask
No matter how you use Unmask or Force of Despair, it only deals with 1 Dreadnought. WW
6-0
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven
No matter how you use Sculler or Force of Despair, it only deals with 1 Dreadnought. WW
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze
I *think* without doing math that your double Fiend isn't enough - I'll always end up with Path (slows me down a turn to be forced to Path a Fiend and get Dreadnought back), and I think a single Dreadnought still races double Ooze. WW
6-0
Total: 66 points!
Turns out the obvious Dreadnought deck worked pretty well
Me and mattamort disagree on our result. Me and Tylert agree on our result, but disagree as to why that's the result.
"confirmed" means
the other person agrees with me
and
that person does not substantially disagree as to why
and
I do not find the match to be extremely tricky
.
me: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage
Acquisitions Expert gives T1 double-discard, and I have inevitability:
I can put my Shadow Guildmage card on top of my library
during your end-step and re-cast it my next turn,
to give me 1 new Shadow Guildmage token each 2 turns.
1. Asthereal (TO): Chancellor of the Forge, Chancellor of the Forge, Chancellor of the Forge, Leyline of the Meek WW 6-0 confirmed
The discard doesn't affect you, but I play T1 Acquisitions Expert anyway. Leyline is symmetric, so my Acquisitions Expert token blocks your goblins forever, killing one each time, which means you can't do more than 6+4+2 = 12 damage to me. Thus, I win by inevitability.
2. jhhdk: Creakwood Liege, Dryad Arbor, Phyrexian Tower, Tel-Jilad Stylus WW 6-0
jhhdk's results post now agrees with me, but this is extremely tricky when I'm OTD. If I have an error then it's most likely with this game.
when I am OTP:
I start with Shadow Guildmage, and the threat of attacking forces you to play a land. If that land is the Tower, then T2 Acquisitions Expert takes Dryad Arbor, since a Shadow Guildmage is part of my party so you can't hide it both times. In that case, I win since Stylus won't help you and you can't play Liege. Thus, suppose you play T1 Dryad Arbor. On my T2, I ping the card (not the token), so that again, Stylus won't help you and you can't play Liege. That costs me only 1 life, and then two 1/1s beats a single 1/1.
For when I'm OTD, see my long comment on the next page.
3. Wrath of Pie: Remote Farm, Ancient Tomb, Windborn Muse, Hero of Bladehold WW 6-0 confirmed
The most you can do on your T1 is playing 1 of your lands, so you will still have 2 cards for my T1 double-discard. If you discard either land, then you can't play either of your creatures anyway. Thus my Acquisitions Expert wins.
4. alphastryk: Plains, Phyrexian Dreadnought, Phyrexian Dreadnought, Path to Exile LL 0-6 confirmed
I have no answer to T1 Dreadnought.
5. Phasmoid: Elvish Spirit Guide, Thran Quarry, Acquisitions Expert, Shadow Guildmage this is me
6. Reeplcheep: Chancellor of the Tangle, Chancellor of the Tangle, Burning-Tree Emmissary , Lodestone Golem LL 0-6 confirmed
T1 Acquisitions Expert does not disrupt you, since you discard both of your Chancellor of the Tangle s .
Due to the tax, regardless of which of my creatures I cast, I won't be able to cast another unless I first kill a Golem. The extra toughness of Acquisitions Expert does not help against the Golems, and the Experts would have no way of killing a Golem, so I try Shadow Guildmage. The only way _those_ can kill a Golem is by pinging and giving up both of my creatures for only one Golem, which is a win for you. Otherwise, pinging you first is not nearly enough, so your 5/3s beat my 1/1s.
7. GoblinSmashmaster: Taiga, Tinder Wall, Priest of Urabrask, Doomskar Titan WL 3-3 confirmed
when I am OTP:
I start with Acquisitions Expert. After you discard 2 cards, you will no longer be able to play any threats, so I will win by inevitability.
when I am OTD:
I had the right result anyway, but Reeplcheep pointed out that I was making things much more complicated than they actually are. The Priests don't die, so you T1 attack me for 20.
8. dte: Sphere of resistance, ancient tomb, phyrexian dreadnought, phyrexian dreadnought LL 0-6 confirmed
I have no answer to T1 Dreadnought.
9. PJim: Unmask, Force of Despair, Cavern of Souls, Phyrexian Dreadnought LL 0-6 confirmed
I have no answer to T1 Dreadnought.
10. RoosterCocoa: Pendelhaven, Glistener Elf, Tinder Wall, Collective Defiance WL 3-3 confirmed
When I am OTD, you T1 make me discard my whole hand, then Glistener Elf wins for you.
when I am OTP:
This is slightly trickier than I initially thought.
I play T1 Acquisitions Expert. You have to discard at least 1 card other than Glistener Elf, so you can't cast your sorcery. If you discard Pendelhaven or Glistener Elf, then you can't get a threat either, in which case I win by inevitability. Thus, you discard Tinder Wall and Collective Defiance. If you don't play your Elf, then my 1/2s win, so you play T1 Pendelhaven and Glistener Elf. I play T2 Shadow Guildmage, and take up to 3 poison on your T2. I will never ping more than twice, so there's no need to track my life total. Starting on my T3, my Shadow Guildmages are no longer summoning-sick, and I keep one of them and my land to ping in response to you pumping. Thus, the only way pumping can help you is if you block and then counterattack on the next turn (since you will untap in-between but I won't). I keep attacking with my other Shadow Guildmage. Without a useful pump, you can't usefully counterattack (my 1/2s block), so you block. If you pump, then whichever you pump dies before combat damage, so the best the block can do for you is a trade. On your next turn, I take up to 2 poison. After that, you won't have another creature left to pump if Glistener Elf dies to a ping, so my Shadow Guildmage means pumping can no longer help you. Thus, since I have taken at most 3+2 = 5 poison, I win by having one 1/2 attack while the other stays on defense until you've blocked.
then you can't cast a creature either, in which case my 1/2s win. win by In this case, you can only do 2 damage during your T2, after which my Experts would block and kill your Elves if your Elves attack since Shadow Guildmage can ping in response to you pumping, so I win by inevitability.
11. FTW: Force of Despair, Unmask, Crystal Vein, Phyrexian Dreadnought LL 0-6 confirmed
I have no answer to T1 Dreadnought.
12. maxx!: Subterranean Hangar, Nether Spirit, Unmask, Force of Despair LL 0-6 confirmed
If I start by playing a creature, then you discard Hangar and Spirit if applicable, and pitch Unmask to FoD to kill my whole board. In that case, Nether Spirit wins for you, so I try doing nothing. You can pitch FoD to unmask to discard my Shadow Guildmage, and then get Spirit onto the battlefield either from your Hangar or from your graveyard. Your Spirits land no later than the turn after I play Expert, so I can't even attack first, so your 2/2s beat my 1/2s.
13. Serguei: ancient Tomb, Phyrexian Dreadnought, Phyrexian Dreadnought, Phyrexian Revoker LL 0-6 confirmed
I have no answer to T1 Dreadnought.
14. Tylert: Dryad arbor, Phyrexian dreadnought, Force of despair, Unmask LL 0-6
We agree on the result but disagree as to why.
If I'm OTP and play T1 Expert and you FoD it, then you'd have to discard both of your remaining cards, which would be a draw. If I'm OTP and play T1 Expert and you don't FoD it, then showing me Dreadnought would _lose_, since my 1/2s would beat your 1/1s.
If I start with Shadow Guildmage, then you pitch Unmask to FoD to kill my whole board and win with Dryad Arbor, so I instead start with Expert. You can discard FoD and Unmask, then play your land. I play Shadow Guildmage and attack with my Experts, you can take the 2 then make a Dreadnought. Even if I could make a new Shadow Guildmage token each turn, my next 3 turns would not let me get more than 9 total toughness or 7 total power, so 3 attacks by the Dreadnought will kill me. If somehow all of my creatures had haste and I could make a new Shadow Guildmage token each turn without that interfering with my attacks and you couldn't block, then the total damage I could deal before the 3 Dreadnought attacks would be 2+5+6+7 = 20. However, none of those things are true, so the Dreadnought wins for you.
15. mattamort: Force of despair, Tidehollow sculler, Wild cantor, Pendelhaven DL 1-4 disagreement
mattamort reports WL for this. I believe he's missing that FoD kills my land too.
If I play a creature, then you can pitch Tidehollow Sculler to FoD to kill my whole board. In particular, I can't win and when you are OTP, Wild Cantor wins for you. That leaves the question, do I lose when I'm OTP. I have to try T1 Expert. If you discard your land or Wild Cantor, then you can't play a threat, so suppose you discard FoD and Tidehollow Sculler. You play your land and Wind Cantor, then I play Shadow Guildmage. On your next turn, I let you deal 3 damage to me, and then my Shadow Guildmages become no longer summoning-sick. Once that happens, my 1/2s can block your 1/1s for at least a draw, since if you pump then I ping in response, costing me at most 1 more life. Thus, I don't lose when I'm OTP.
16. silkster: Blackcleave Cliffs, Elvish Spirit Guide, Mesmeric Fiend, Bloodhall Ooze WL 3-3
When I am OTD, T1 Mesmeric Fiend exiles Shadow Guildmage and one of my other creatures, which is a win for you.
when I am OTP:
I start with Acquisitions Expert. You have to discard at least 1 card other than Bloodhall Ooze, so you won't be able to cast Mesmeric Fiend. As a result, you'll only be able to play your land and Ooze, and the Oozes will be stuck at 1/1, so my 1/2s win.
as stated at the top of this post:
Me and mattamort disagree on our result. Me and Tylert agree on our result, but disagree as to why that's the result.
If the results I have are correct, then I get 28 points.
It worked out this time, that's for sure.
On an unrelated note, I made a minor change in the google sheet lookup formula so that if the lookup fails it defaults to a score of 0 for that round, which means we don't have to manually put 0s into the Table anymore when someone doesn't participate in a given round. (There's a pretty cool function called IFERROR that lets you choose a default value)
EDIT:
I don't attack into your Fiends. Instead I keep my 2/2s back for defence.
I'll have 3 2/2s against your 1/1, 1/2, 2/2 and 2/3.
If you attack with the 2/3, I'll double-block it. One of mine dies, and yours does as well.
Now I have two 2/2s against your 1/1, 1/2 and 2/2.
Now I can block and trade with the 2/2.
From here you have a 1/1 and a 1/2 against my 2/2.
If you attack with the 1/2, I'll attack back, and oh...
You can now use the ability of Mage to trade and be left with a guy against my nothing.
Sad face.