Originally Posted by
Piceli89
Yesterday I played a 15-men tourney in a friendly environment, as I wanted to try out the consistency of my latest ANT build. Also, because I wanted to test if the deck was really dead or it was just weakened, and how much of the Mystical loss would have affected "tournament" performances. Everybody has quite abandoned this archetype thinking that the lack of such a powerful piece would have left in our hand a tier-2 combo. Only a few people are experimenting with Grim Tutors, but frankly I find that card to be horrible.
/ Lands
2 [A] Underground Sea
1 [B] Scrubland
1 [B] Tundra
4 [ON] Polluted Delta
4 [ON] Flooded Strand
1 [OD] Island (3)
1 [PT] Swamp (2)
1 Tropical Island
// Spells
4 [TE] Lotus Petal
4 [TO] Cabal Ritual
1 [SC] Tendrils of Agony
3 [PS] Orim's Chant
4 [FNM] Brainstorm
4 [DIS] Infernal Tutor
4 [MI] Lion's Eye Diamond
4 [LRW] Ponder
4 [A] Dark Ritual
4 [M11] Preordain
4 [FNM] Duress
2 [ALA] Ad Nauseam
1 [US] Ill-Gotten Gains
2 [MR] Chrome Mox
// Sideboard
SB: 2 [ON] Chain of Vapor
SB: 1 [FUT] Slaughter Pact
SB: 1 [10E] Hurkyl's Recall
SB: 1 [A] Tropical Island
SB: 3 [SC] Xantid Swarm
SB: 2 [TSP] Krosan Grip
SB: 1 [DS] Echoing Truth
SB: 1 [TSP] Wipe Away
SB: 1 [UL] Rebuild
SB: 1 [LRW] Thoughtseize
SB: 1 [SC] Brain Freeze/open slot
Guess what it turned out?
That ANT is still alive, and it's as fast as before, if not, paradoxally, faster. The lack of MT doesn't allow to tutor for the missing piece to combo off, this is true, but in a proper build with 12 cantrip, it's astonishingly good how fast you can dig for your combo pieces in just 1-2 turns.Also, sometimes the problem in older ANT lists was that opening with 2 Mysticals slowed you down very much.
In those tests I have cast something like 5 cantrips on avg in the first 3 turns, and then I went off. Contrarily to the conventional beliefs people seem to have on here, playing such a large quantity of blue cheap spells doesn't make you draw another, just because you manage to filter the redudant ones you see very easily. And Preordain is so amazing in doing this, it's just like a Ponder that does not require a fetch to take the good card and get rid of the other 2, and acts like a shuffle effect after, guess what, a cantrip. It's just plain smooth good in increasing your odds to see the bomb, which this version is kinda low on (6 + IGG + Tendrils, contrarily to TES who plays 10-11). In a certain way, I found that I liked more having Preordain and investing 1 to filter, than having Burning Wish with which, if used as a bait spell or a protection/bomb tutor, I had to tap myself and play 3 to cast , say, a Thoughtseize, leaving me susceptible to Daze way more. It's true that we do no longer have access to a orm of MD bouncer and that decks playing hatebears or Iona maindeck trump us, but I'll take the risk.
I know I haven't discovered anything new and that Ari Lax and other guys already went up with this, but really, believing that ANT is dead is just plain bullshit, it can work really well and be consistent even without MT and without Grims. I never had trouble finding a bomb very quickly.
Another interesting thing I noticed in my goldfishes and tests is that you don't want usually SDT maindeck. The card was-and is-phenomenal at slowrolling blue and discard decks, but I found that in such an explosive configuration you want to be as fast as possible and be really low on mana investments, so Preordain is>SDT; at least, in the non-CB, non-tempo MUs. You also want to be as fast as possible pre-side, because your Ad Nauseam has got slightly worse due to playing 2 instead of 1, and you want to avoid people setting up nasty shit or aggroing you out.
Of course it can be played in the sb, but personally I don't find space.
I played against Dredge thrice (2-0,2-0, 2-0), Merfolk (2-1), Big Zoo (2-1), Landstill (2-1). Countertop is still an issue, though. I hope 5 discard and 2 grips +1 wipe away help, but it's still not enough.
The deck, anyways, is not dead at all.