Originally Posted by
benthetenor
Opt doesn't actually work that way. You only get to see one card before making your decision. It's not half of an Impulse, it's half of a Preordain. What it does give you is a false sense of control over your draws, when in fact you only get to make a single choice: take the top card or not. Putting a good card on the bottom with Opt is always a gamble because the card that you're forced to draw will very likely be worse. You don't get the choice with Visions of Beyond, but I would argue that you usually don't get much of a choice with Opt, anyway.
I also didn't build my deck towards Visions of Beyond. I'm running two Brainfreeze with a third one in the board, which is, I believe, the median number. In fact, my build is only 6 cards off of the last build that we got from David Gearhart's (mono U), with 4 of those cards being Snapcaster Mages, and two being 2 Visions of Beyond over 2 Opt. It is, by all accounts, a more conservative build than you're probably running, and certainly a more conservative build than you have run in the past. (No Hunting Pack, no High Tide in the sideboard, no Intuition + Snap) But Visions of Beyond is Ancestral Recall 95% of the time mid-combo, and that is without making sub-optimal plays or bastardizing the deck simply to ensure that the card goes off. The card works. Very well.
I can understand your hesitancy, I suppose. I just started posting here a few days ago. But I have read the entirety of the thread, and was likely playing Solidarity before you were. I've done a lot of testing to come to the conclusions that I have. I ran 100+ games for this Visions of Beyond study alone. I'm not Gearhart, but I know what I'm talking about. If you don't believe me, test it yourself. If you can't make it work, then...I don't know. Maybe I'm just better than you. Or a savage cheater. I guess that's always an option.