Tonight I played the following list:
4
Cavern of Souls4
Ancient Tomb4
City of Traitors7
Mountain1
Hanweir Battlements4
Lotus Petal4
Simian Spirit Guide4
Blood Moon4
Chalice of the Void4
Sudden Shock4
Goblin Rabblemaster4
Hanweir Garrison4
Magus of the Moon4
Scab-Clan Berserker2
Shaman of the Great Hunt2
Pia and Kiran NalaarSideboard:4
Leyline of the Void3
Shattering Spree3
Sulfur Elemental3
Trinisphere2
Ensnaring Bridge
Lotus Petals instead of Chrome Mox, mostly because I do not own Chrome Mox until they arrive in the mail next week.
Shaman of the Great Hunt is a flex slot, will become a different thing asap. I sideboarded them out every game.
Pia and Kiran Nalaar is good for providing fliers to chump with, but not much else. Leaning towards cutting these as well.
Scab-Clan Berserker is a meta call. It gives extra storm hate, but it's downside is double red in the cost.
8 players at LGS today.
Rd 1, Doomsday. G1, Magus of the Moon, Chalice of the Void @1. Win via combat damage. G2, sb out 2x shaman, 1x pia, sb in 3x trinisphere. Trinisphere, magus of the moon, goblin rabblemaster seals the match. 2-0 match, 1-0 total.
Rd 2, R/G Lands. G1, Magus of the Moon prevents him from playing anything important, and he draws 0 Punishing Fire. Chalice @1 stops his 1x Vortex (which would have been pretty good, considering he has DD combo in play, but as mountains.) Sb out 2x shaman, 2x pia, 1x garrison, sb in 3x shattering spree, 2x ensnaring bridge. G2, mulligan to 6. He leads with grove, I play chalice @0. He topdecks mox diamond, and flings it across the table in disgust. He plays a land and passes. I play magus of the moon, which he punishing fires. I play a second, he punishing fires again, and follows up with tireless tracker. I sudden shock the tracker. 2 turns of him porting and wastelanding me, and I drop Blood Moon. He dies to rabblemaster holding 2x mox diamond and a krosan grip. 2-0 match, 2-0 total.
Rd 3, Grixis Delver. Opponent has a good start, killing some of my creatures with Lightning Bolts and Dismembers. His removal is better than mine for this game, and he crushes with Pyromancer and Gurmag Angler before I can stabilize. I draw Pia the turn before I die, but he has me at 2 life with 5 creatures in play. Math dictates I die either way. Sb out 2 Shaman, 1 Pia, sb in 3x trinisphere. I open with Chalice @1. He plays land, pass. I play Magus, he plays Pyromancer. I play a Trinisphere, and he cannot deal with Magus in time. I wipe him out with Garrison and Rabblemaster.
G3, I pretend to sb, but shuffle in 15 cards and pull out the same 15. This was the best opening I have experienced in a long time. He is on the play, and casts turn 1 Gitaxian Probe at me. He sees, "Cavern, Magus, Chalice, 2x SSG, 2x Lotus Petal." The people watching this match laugh loudly as they see my opponents jaw drop. I draw a Blood Moon, play Cavern, 2x Petal, sac 2x Petal to play Chalice @1, he thinks for a long time, returns his Underground Sea to daze. I tap Cavern to pay for daze. Chalice resolves, I pass. He wastelands the cavern. I draw another land, play it, cast Garrison, resolves. He plays U Sea, passes. I draw, attempt to attack, he taps U Sea and tries to Bolt the Garrison ... he thinks it's a Magus, but I point out that 1- U Sea is an actual U Sea, no red mana, and 2 - Chalice @1 is still out. He ends up with a Pyromancer, but by then I have Magus, 6x Human tokens, and a Garrison. He dies to combat damage. 2-1 round, 3-0 total.
Afterthoughts,
1- Land issues. If you don't get the right mix of lands, you can get mana screwed easily.
2- Pia and Shaman do not need to be in the deck at these slots. Maybe Koth, maybe 2 mana removal spells, like Mizzium Mortars. It deals with Thought-Knot Seer and plays well with Chalice. At least until Kaladesh comes out, and we get new yummy Chandra.