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Originally Posted by
4eak
@ Nessaja
Theorycraft, yet you've copied several of my points in your own argument. Be specific then, what do you think I irrelevantly made up?
Copied? I've been repeating these points ever since I added them in the deck. You name all the strong points of the card and then claim them to be insignificant, exactly what you're doing in this post as well. I ask; have you tested this? Are these point really as insignificant as you think.
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If curving out is a problem in Mono Red lists, then just run a bit less land and more tempo cards like Stingscourger.
Sting is only a part of the mana curve when you hit a first turn lackey. But that wasn't what I meant - hitting 5 mana and having a land drop each turn is "curving out".
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Goblins has a pretty good games against decks which are sweeping the board. Our mana denial, abuse of Aether Vial, and constant CA generation gives us an even match against most control decks. This isn't a good enough reason.
Really? My games tend to be quite different. Sweepers don't require much more then a simple Pyroclasm. Mana denial only brings you so far in that scenario. Mutavault isn't only a goblin that isn't effected by this sweeper, it also helps you build up again. You need to be hitting land drops if you want to recover from a sweep without Vial.
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Which decks lock out goblins? The vast majority of those decks play Wasteland or Moat-like cards. Good answers to this card.
I was pretty much talking about landstill here. I believe Mutavaults are good in this matchup. As well as in the Merfolk matchup and the sliver matchup. Mutavault is never a dead card.
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Krosan Grip (with careful use of fetchlands) is the best card against these decks. Discard is also stronger than Mutavault.
That's Rg
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Which tribal deck needed help again? The only Tribal deck I fear is Counterslivers, and I'll grant you that one deck. The rest are completely in my favor, especially with Sharpshooter. This effect isn't necessary; we already have the upperhand.
I find Sharpshooter to be much more conditional then Mutavault. Besides, they have a completely different role. Sharpshooter isn't maindeck material as it quite simply blows in a whole lot of matchups, Mutavault is decent against a lot.
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If I was going to play Mono Red, and lose the options provided by another color, mainly for the sake of maximizing the stability of my mana base, I certainly wouldn't be watering it down with man-lands.
Except you wouldn't be adding the Mutavaults instead of your resilent lands but rather in addition to. Completely moot point.
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Mogg Fanatic
Stingscourger
Goblin Tinkerer
Goblin Sharpshooter
Relic of Progenitus
Rishadan port
oh, and Mountain.
All of these cards are more appealing. They're either silver bullets or improve consistency against all decks. I'll grant Mutavault gives us options, they just aren't as good.
Alright- so I already included Port Stingscourger and sufficient amount of mountains in the list. That leaves us with Tinkerer, Sharpshooter, Relic and Mogg Fanatic.
I believe that all of those cards provide you less flexibilty and utility then Mutavault. As well as the amount of MU's they do good in.
As for Factory, fair point. Though I do think the interaction with Piledriver and Gempalm is strong enough to choose mutavault over it.