Lets forget about Cosi's Trickster...
Ive been experimenting with Counter-Top based merfolk. This Version is more of a hybrid version. It can be the conventional merfolk that we're used to see for aggro matchups. Counter-Top is there to battle combo decks or decks with small curves. Heres the deck:
12 Island
4 Wasteland (could be Rishadan Port since the meta runs little non-basic)
3 Mutavault (could be Rishadan Port since i dont own these bad boys)
4 Cursecatcher
4 Lord of Atlantis
4 Merrow Reejerey
3 Silvergill Adept
3 Merfolk Sovereign
3 Cold-Eyed Selkie
4 Force of Will
3 Daze
3 Counterbalance
3 Sensei's Divining Top
4 AEther Vial
3 Standstill
Sideboard:
3 Stifle
3 Hydroblast
2 Umezawa's Jitte
1 Counterbalance
1 Daze
1 Sensei's Diving Top
1 Standstill
3 (open slots)
I wanted to try Lullmage Mentor but its pretty tight. It is nice that its at 3CC. It extends this deck's countertop reach to 3CC. But then again, this deck should be fine with 10x 3CC.
Cold-Eyed Selkie is there as a Top 'reset'. It also provides good card advantage (given that if it connects). I am also thinking of running Wake Thrasher in this spot since we already have Standstills as Top resetters. Maybe I could run Lullmage Mentor in this spot. Time will tell.
I am also thinking of running a couple of fetchlands as a Top reset. Good or bad idea?
So far, this deck is like driving along the downtown highway. Sometimes its fast (beatdown merfolk lords style + standstill), sometimes its slow (countertop + slowly building your army style). Playwise, you have to know which way you are going to so you dont get screwed. You definitely need to know your mulligans.
I built this deck to battle decks that are faster than the conventional Merfolks (combo, elves and the like) and because sometimes, little disruption isnt enough. My meta is also unpredictable with new people, new and veterans, showing up.
Any good comments that would help the deck?