Originally Posted by
Pastorofmuppets
basically. The reasons Merfolk is considering Coralhelm Commander are
a) It has tribal synergy
b) It's just on their curve, with the other 2-drops being a lordbear and a cantripping piker
c) They have zero late-game plans, and that gives them a mana sink.
d) an evasive creature after 2UU, assuming no Vial fun
Of these, Zoo gets
a) No tribal help from Dragonman, ever
b) A beater that costs 2 of one mana (albeit what should generally be your primary color) for a 2/2 with nothing special that doesn't go much further than that unless you sink 1.25 turns of mana into him, assuming a land drop every time. Consider the deck's other 2-drops
c) Something to dump mana that could be equipping a Jitte
d) an evasive creature after RRRRRR