Originally Posted by
Zombie
His build is pretty standard - Ruric main to battle combo/spell heavy decks, extra mana dorks and second Hoof for consistency, eschewing the usual silver bullets (forgoing Viridian Shaman nowadays is suicide IMO).
Sideboard is rather standard as well.
Discard: vs. combo, vs. blue decks where NO is the main plan.
NO+Prog: In some matchups NO is the main plan because the opponent just loses horribly to Ruric or Progenitus. Fourth NO gives speed and consistency to that. Is in the board because it can often be clunky in many matchups.
Abrupt Decay: Catchall solution to nasty things. Kills Delvers, Counterbalances, Energy Fields, Aven Mindcensors, Vials...
KGrip: I can only imagine this is here for Miracles and Show and Tell. Hits Leyline of "Yay let's turn mulligans into lottery" and kills Divining Top.
Shaman: Artifact destruction, better maindecked.
Ooze: Faster-than-DRS graveyard hate, and a total boss in many fair matchups esp. vs. tempo.
I can't give out detailed guides atm, but the general patterns of side-outs are:
1. Shave numbers here and there. Lots of -1 this -1 that to make room without hurting versatility.
2. Cut Heritages and Nettles down to 1-2 copies each. The Nettle-Heritage engine requires a lot of resources to actually work, which just isn't realistic in many matchups. The decks that force this usually dislike Symbiote-Visionary and fold to NO-Pro.
3. Cut the Best Friends Team. The Symbiote-Visionary engine kicks ass, but it's slow. Combo decks usually are not slow, and cards pretty much need to beat for 2+ or have otherwise great immediate impact. -3, -3 they go, one copy of each left in for those oddball grindy games.