I imagine it was a hilarious way to avoid the Massacre's being played in the UB/x decks. If you don't actually control a Plains, then they can't keep ripping free black WoG's on you.
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I imagine it was a hilarious way to avoid the Massacre's being played in the UB/x decks. If you don't actually control a Plains, then they can't keep ripping free black WoG's on you.
So Imperial Recruiter just got reprinted as a judge promo. Its still going to be expensive but far more affordable than it was.
Perhaps we'll see a RW Imperial Taxes build develop as a result for the players with bigger wallets? Conveniently, Recruiter is nuts with Flickerwisp, on top of being able to find useful utility creatures such as SFM, Revoker, Thalia, and Mangara.
More importantly, the Recruiter toolbox has a combo finish that only takes up 2 slots: Kiki-Jiki, and Pestermite. Vial is left at 3 in DnT anyway so you won't need to worry about having the blue source. Further, Kiki-Jiki can copy Recruiter so that you only need Recruiter to produce both Kiki-Jiki and Pestermite.This enables much faster wins. In fact, one could win as fast as turn 5.. for example..
Turn 1: Vial
Turn 2: Thalia/SFM/Revoker
Turn 3: Imperial Recruiter find Kiki-Jiki
Turn 4: Vial stops at 3
Turn 5: Kiki-Jiki, copy Recruiter, find Pestermite, Vial Pestermite, untap Kiki-Jiki. Win.
To win with the combo finish all you need is Recruiter and a Vial at 3. In fact, if you draw Flickerwisp in the later in the game with a Recruiter in play, you can win like that as well. Granted to win as fast as turn 5, you'd also need RRR and hit the land drop each turn. Further, the combo works through Thalia because everything is a creature.
However.. I see the strength of this combo being in that its very compact and the Recruiter is a two card combo. As long as you have 2RRR mana, Vial at 3, and Recruiter, you win.
The question is.. how strong is Recruiter outside of the combo?
EDIT:
Come to think of it.. Village Bell-Ringer keeps the deck entirely in 2 colors so technically you wouldn't absolutely need Vial to avoid needing a blue source. Village Bell-Ringer could also lead to some tricks with Mother of Runes or Mangara, or just combat blow outs... and flash means you don't need Vial to get maximum utility out of him. He also has a huge ass to block Mongoose all day, and won't die to a bolt when you try to equip Jitte/Sword.
So, I've been reading some pages, primarily from Thomas Enevoldsens first post in the thread..
As a regular, the same place as Thomas plays normally, it's awesome to see this deck, "ripping" other decks apart sometimes, but I find myself in a bad situation..
I love this deck, for what it can do, but I'm not a good pilot with the deck, simply because I have realized, that I'm an early game guy...
Reading your posts and talking about the deck with some buddies, it's fairly obvious, that the longer the game, the better the chances are for winning and that's where I fail with the deck :(
I wanna grab this deck up (again) and get good at playing it, but with Thomas as the only (very) good player in the local meta, it's a bit challenging :mad:
So, any advice (other than I start to read the rest of the thread) is much obliged! :)
ok, if i am talking total crap please correct me
i think playing this deck correctly is all about reading the situation you are in, meaning board state, amount of hand cards you and your opponent have, possible threats that could come up.
i think this matters for this deck even more than for any other deck, because we do not really have a card advantage-"engine", in fact we only have stoneforge mystic, and our equipments that get us card advantage directly, the only other way to get card-advantage is to use the tricks this deck offers, but important is, using them in the right timing, which could be your issue
solving your problem comes with time, and practice
a little advice from my part would be:
only have 2 creatures at a time on the board (max. 3) as they will do sufficient damage over turns as most of them have evasion or get it thanks to swords and mother of runes
try using the mana denial play when the option do do so comes up, as it buys you a lot of time to maybe get the cards you need to finish the game easier
never rush to a win, you might get blown out, patience is what makes you win with this deck
i know that specially the last part will be awkward for someone that plays more aggressively, but try playing more like a midrange-deck, and use your resources only if you really, absolutely need to, if you can hold to a card for 1 more turn you will have 1 more turn with more options which helps this deck a lot
Well, AggroSteve, your arguments made sense :)
Up until now, I've primarily been playing some sort of U/R Burn, Imperial Painter and those kinds of decks, but you can play these decks, without being a very good magic player, 'cause the deck does most of the work for you - in my opinion anyways..
But taking up this deck again, means that I have to learn to play Magic all over again, and I'm both excited and nervous of that fact.
I want to become a better magic player, but some would probably say, that this deck isn't the right one to start with - but hey - I like the deck, i'm gonna sleeve it for the first legacy tournament this year, and I'm gonna play it for more than one month - :P - so more advice is more than welcome, and I will probably ask a lot of questions in this thread - some may seem odd, but I hope i can have some success with the deck :)
Finished 36th at SCG Columbus with DnT, tournament report coming soon. Long story short: This deck is a ton of fun.
Well, what I've played, it is fun, but fun isnt' the same as winning - in my case anyways :D
So I hope to get a lot better, playing the deck, so fun=winning ;)
Anyone got any experience with Basilisk collar? I was thinking that it seemed quite strong on Thalia.
the reason for the card should be vs stronger creatures and mother of runes cant do all the work.
let me hear your opinions.
why are we suddenly afraid of that card? I mean unless that is being played as an answer to Miracles and Maverick and by proxy us as well, I don't see why that card is actually viable against us?
That being said, if you are going to run a mana base that is proof against Flashfires while still being able to play Death and Taxes, you present yourself as being vulnerable to another threat that this deck is unfortunately very vulnerable to. Magus of the Moon and Blood Moon, and yes, people in my meta have been playing stax variants with at least Magus of the Moon in them. So I probably won't be removing my Plains in their entirety anytime soon. Better to be vulnerable to one fringe card and still playing basics than to be vulnerable to a different fringe card and that completely curb stomps your manabase if you aren't playing any basics at all.
^Thomas has been known to play DnT as he has placed a number of times already and he is a very competent player. Looking at the number of players in that tournament, I'm guessing it's a small tourney at a shop where sideboards can be tuned. Knowing this, look at the number of Massacres in the top 8 alone. It's not such a good card if you suddenly can't cast it for free right?
thats a whopping 3 massacres that I could count. Unless you are seeing something I am not. Given that I only saw 3 massacres, that doesn't seem to indicate a significant portion of the meta is geared towards wiping out death and taxes specifically. And if it was, then why play Death and Taxes at all?
I counted 5 Massacres in the T8.
Enough about Thomas's funky manabase for that specific tourney. Only he can answer why he did what he did.
Just wanted to share, might be considered a little bit bragging but mainly it's more of me sharing my joy as I finally finished foiling out the deck.
http://imageshack.us/a/img442/6770/img013ym.jpg
http://imageshack.us/a/img23/8875/img014rt.jpg
http://imageshack.us/a/img689/390/img015dp.jpg
http://imageshack.us/a/img5/483/img016pn.jpg
http://imageshack.us/a/img835/8223/img017k.jpg
Keep on Taxin'! :cool:
Please tell me you dont play with toploaders on?
I hope he does. That would be sweet!
I traded a playset Tarmogoyfs for a playset of karakas and i'm currently building this super sweet deck.
How are people feeling about familiar? Can't be very good against ANT really? Been playing ant a lot against mav(which feels like the same matchup) and g1 it's all about the thalia. And g2 it's mostly all about chalices. Don't DNT want to run a few chalices in the board? Goblins do right? And it seems to work pretty good for them.
Also. How do people feel about tryingout a few Mirran crusaders in the main? Seems pretty good with all the B/G running around.