Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
mike1987
Here's a similar list I posted a while back. I had good results with it. People don't like the Mongoose/Shaman interaction, but it was never an issue for me. I only jammed about 5 matches, so perhaps it could be due to a lack of testing. I would up the Shaman count to 4 and I would replace the Ghastly Demises with 2 Disfigures. Other than that, the list was pretty smooth.
Quote:
Originally Posted by
Water_Wizard
Here's my list:
4
Nimble Mongoose3
Deathrite Shaman4
Tarmogoyf4
Dark Confidant3
Ghastly Demise4
Inquision of Kozilek4
Abrupt Decay1
Sylvan Library4
Brainstorm4
Ponder2
Liliana of the Viel3
Hymn to Tourach4
Wasteland3
Underground Sea3
Bayou1
Tropical Island3
Polluted Delta3
Verdant Catacombs3
Misty Rainforest
Sideboard
4
Flusterstorm3
Spell Pierce4
Engineered Plague2
Surgical Extraction2
Maelstrom Pulse
Originally, I started testing out Delvers. However, I found that my sorcery/instant count wasn't high enough to readily support flips, so I changed to Nimble Mongooses. I was running a 2/2 Inquisition of Kozilke/Thoughseize split, but I recently switched to all IoKs because the Thoughtseize life loss was relevant and I wasn't finding targets that I couldn't take with IoK. Life loss is a little more precious to me since I am running Bob. I like Liliana, I find she locks games down, just my personal preference.
I didn't want to run Force of Will with Dark Confidant, so I cut all main-deck counterspells. If I face strong combo, I can remove the 3 Ghastly Demise and 4 Abrupt Decay for the 7 counters in the board (assuming my opponent doesn't do something cute like bring in Defense Grid. I could also cut the Mongooses and leave the Abrupt Decays in). The Engineered Plague are solely for a Goblin infestation I am dealing with ;)
So, my perspective on Thoughtseize vs. IoK is tailored to the build that I am running. One of the reasons I keep the two Pulses in the board is to hit larger targets that I can't get with IoK or Abrupt Decay.
The only card I really don't like in this deck is Ghastly Demise. I've thought about running Disfigure. Vendetta. Snuff Out. Darkblast. Go for the Throat. Maybe I'll try a 1 Darkblast two Go for the Throat split. Or Dismember, as NiteWolf suggests below. We are going for BB already.
Here's the list Reid Duke used to win the SCG Invitational: http://www.thecouncil.es/tcdecks/dec...3&iddeck=71582
He goes Delver-less and with a higher Planeswalker count. My only complaint about this list is that it cannot support FOW in the sideboard. Reid's list runs 11 U cards (1 Clique, 4 Brainstorm, 2 Ponder, 3 Jace, 1 Daze) with 3 FOW, 1 Jace, and 1 V. Clique in the board.
If I want FOW, I usually don't want Jace (at least not on the draw). Therefore, you are cutting your U count to 12 cards (3 FOW, 2 Clique, 4 Brainstorm, 2 Ponder, 1 Daze) - This is not enough to support FOW! I'm curious to hear Reid's take on this. Maybe Reid left his Jaces in to up the U count to 16, but do you really want to tap out on turn 3 or 4 to cast Jace vs. a Combo deck? My thought is that Reid didn't face much combo all day, so it wasn't an issue. I built this deck last night, realized Reid's error pretty quickly, and replaced these slots with Flusterstorms. I'm still not sold on Flusterstorm. Perhaps, Spell Pierce? There really aren't too many good answers unless we up the main-deck U count.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
Water_Wizard
Here's the list Reid Duke used to win the SCG Invitational:
http://www.thecouncil.es/tcdecks/dec...3&iddeck=71582
He goes Delver-less and with a higher Planeswalker count. My only complaint about this list is that it cannot support FOW in the sideboard. Reid's list runs 11 U cards (1 Clique, 4 Brainstorm, 2 Ponder, 3 Jace, 1 Daze) with 3 FOW, 1 Jace, and 1 V. Clique in the board.
If I want FOW, I usually don't want Jace (at least not on the draw). Therefore, you are cutting your U count to 12 cards (3 FOW, 2 Clique, 4 Brainstorm, 2 Ponder, 1 Daze) - This is not enough to support FOW! I'm curious to hear Reid's take on this. Maybe Reid left his Jaces in to up the U count to 16, but do you really want to tap out on turn 3 or 4 to cast Jace vs. a Combo deck? My thought is that Reid didn't face much combo all day, so it wasn't an issue. I built this deck last night, realized Reid's error pretty quickly, and replaced these slots with Flusterstorms. I'm still not sold on Flusterstorm. Perhaps, Spell Pierce? There really aren't too many good answers unless we up the main-deck U count.
"Delver less with a higher planeswalker & land count, no tombstalker and no counter-magic" aka playing a different deck ;) Blue count becomes an issue, if you choose confidant over snapcaster mage and Hymn/Liliana over blue disruption. I think Reid's version of BUG control/midrange was tuned for a meta where he does not expect a lot of combo. The single daze is also a funny mindfuck. :)
Re: [DTB] Team America (Aggro/Tempo Thread)
Testing Results for December: A Three-Part Post
Part One: Decklist and Card Choice Rationale
Part Two: Daily Results
Part Three: Analysis and Conclusions
Maindeck:
4 Underground Sea
2 Bayou
1 Tropical Island
4 Wasteland
3 Polluted Delta
3 Verdant Catacombs
3 Misty Rainforest
4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
2 Tombstalker
4 Force of Will
4 Daze
4 Hymn to Tourach
4 Brainstorm
4 Ponder
4 Abrupt Decay
1 Dismember
1 Sylvan Library
Sideboard:
2 Jace, the Mind Sculptor
2 Liliana of the Veil
2 Spell Pierce
2 Vendilion Clique
1 Nihil Spellbomb
1 Scavenging Ooze
1 Maelstrom Pulse
1 Krosan Grip
1 Darkblast
1 Umezawa’s Jitte
1 Dread of Night
The maindeck has been discussed at length. It has proven itself in several 200+ player events, so I don’t think I need to argue its strength.
The sideboard is a modification of Dan’s finals list from the SCG Open a few weeks back. I found Liliana to be a fantastic substitute for Diabolic Edict, since she comes in against a wider variety of decks and can be played pro-actively against your Show and Tell Opponents, while also dodging the Misdirections and Diverts those decks tend to play. Obviously there are advantages to Edict, but Lili also plays into my overall plan of becoming a midrange control deck post-board in matchups that require such an approach.
I cut one Pulse for a Grip as a hedge against Batterskull. Pulse is still good for killing big permanents such as Planeswalkers or clearing the board of a bunch of tokens.
I added a single Dread of Night to help against Lingering Souls, Mother of Runes, Thalia, and other various annoying White creatures. If I could have more room or wasn’t trying to beat a wider variety of decks, I’d consider adding more. It is a narrow card, but this deck really struggles against these sorts of strategies, and having a miser’s one-mana ‘I Win’ card is nice. Perhaps more are warranted.
Jitte is sometimes tough to justify, but it has the potential to just overtake games. You’ll definitely want it in your tribal matchups.
I made no modifications to 75 for the duration of the testing period, and even after all is said and done I still feel pretty confident in the choices.
Re: [DTB] Team America (Aggro/Tempo Thread)
Part Two: Daily Results
I sometimes get the opportunity during the week to play an hour or two of MtG. This period of time was unique since I was not traveling heavily for work, and was able to play a greater volume of games than I normally can (or really feel the desire to, since I can only stomach so much…) The program I used was Cockatrice, logged onto their free server. I generally started my own games titled ‘competitive’ in the hopes of drawing in opponents with a competitive edge. Obviously these results need to be taken with a grain of salt, since with no stakes on the line, people seem to be more likely to keep loose hands or play un-optimized deck lists.
I tried to name the decks as best as I could tell, obviously there were a few brews that did not fall easily into pre-existing deck archetype-naming conventions.
Here are the unedited match results. I did not omit any matches, except in cases where the opponent disconnected before finishing game 1.
12/11: 2-1 Burn; 2-0 Bant Tempo; 2-1 B/G Pox Control
12/12: 2-1 BUG Control (Dark Confidant, Shaman, Snapcaster, Jace, etc.); 2-1 Combo Elves; 2-0 UW Stoneblade; 2-0 UW Stoneblade; 2-0 The Gate (mono black aggro/control); 2-0 “ “ same opponent; 2-1 Dragon Stompy (mono red Blood Moon); 2-0 High Tide; 1-0 B/G Hexmage Depths; 2-0 Team America (mirror); 0-2 Nic Fit (Scapeshift version)
12/13: 2-0 ANT; 2-1 The Gate; 0-2 Esperblade; 0-2 Esperblade; 1-0 Rock BGW; 1-0 Combo Elves
12/14: 1-0 UW Blade; 1-0 UB Mill; 2-0 UW Miracles with Energy Field/Helm; 2-0 Aluren; 2-0 TES; 0-2 Haunted Zoo (GWR aggro Zoo with Lingering Souls and Thalia); 2-1 RUG Cascade
12/15: 2-1 UB Tempo (with Death’s Shadow and Niv Magus Elemental); 1-2 RUG Tempo (stifle stifle waste is still good); 2-0 Lands; 1-0 Academy Rector Combo; 2-0 Dredge; 2-0 Nic Fit (B/G); 2-1 BUG Control; 2-0 BUG Tempo (stifle, confidant); 2-1 Pox
12/17: 2-1 Enchantress (GW); 2-1 Aggro Loam
12/18: 2-0 Hypergenesis; 2-0 Zombardment; 2-0 Mono Blue Show and Tell; 0-2 UW Delver Blade; 2-0 Esperblade; 2-0 Nic Fit (BUG)
12/19: 2-1 ANT; 2-1 Esperblade; 1-2 Esperblade; 0-2 Esperblade
12/20: 1-0 RUG; 2-0 Eldrazi Ramp; 2-1 Death and Taxes (mono white aggro/utility)
12/21: 2-1 Affinity; 0-2 Lands; 2-0 Lands; 1-2 Goblins (mono red); 0-2 BG Pox; 2-0 Goblins (RW)
12/22: 2-0 Enchantress (UG); 2-0 BUG Cascade Control; 0-2 Bant Aggro/Control; 2-0 Mono White Control; 2-1 Merfolk; 1-2 Burn
12/23: 2-1 Death and Taxes; 2-1 Affinity; 2-0 Lands; 2-0 UR Delver; 2-1 TES; 2-0 TES; 1-2 RUG; 2-1 RUG; 2-0 RUG; 2-0 Deadguy Ale (BW aggro)
12/24: 2-0 UB Artifact/Tezzeret Control; 2-0 Reanimator; 2-1 Burn; 0-2 Kobold Combo (sometimes you just don’t have the FoW for their Glimpse..); 2-1 Show and Tell; 2-1 Nic Fit (BGW Birthing Pod); 2-0 Nic Fit (“ “); 2-0 Pox; 2-0 BUG Cascade
12/25: 2-0 Jund; 0-2 ANT (god hands); 2-1 ANT; 2-0 Goblins (mono Red); 2-0 Show and Tell
Re: [DTB] Team America (Aggro/Tempo Thread)
Part Three: Analysis and Conclusions:
Lingering Souls is perhaps the most difficult card for the deck to beat, especially in game 1. It dodges Hymn, and basically gains upwards of 20~ Life, buying your opponent time to find and resolve a Jace or Batterskull. The sideboard options are there, I’m just not sure how to fit more in without losing too much to other matchups. As you can see, UW Blade was easily dispatched, whereas the Esperblade matchups were more dismal.
Deathrite Shaman helps beat decks you have no business beating, even in game 1 (Dredge, Lands, Dragon Stompy, etc.). This is the most significant addition to the deck aside from Abrupt Decay.
I don’t miss Stifle, though it certainly would be nice to have in tempo mirrors. Sometimes you’re just going to get choked on mana and lose to Wastelands, Stifle and Daze. But frequently enough you’ll make those cards look silly thanks to just playing out Duals and establishing Deathrite.
How difficult Nic Fit will be seems to depend upon the particular build. I think the Scapeshift version is the most powerful and resilient. If you can, counter their Explorers since without the acceleration they’re basically playing an EDH Timmy deck.
Playing the aggressor in game 1’s against opponents that haven’t yet sided in a ton of removal seems to work great. If I feel it necessary, I can drop the tempo angle (sometimes even completely to the point of siding out Delver of Secrets) and bring in the big guns for the long game. The flaw I see in more pure controlling versions of BUG is that frequently the grindy, controlling approach is wrong for the matchup, and you’d be better off pressuring the opponent with Delvers and Tombstalkers instead of durdling around with Baleful Strix or whatnot.
Speaking of which, Tombstalker not getting hit by Inquisition or Decay was occasionally relevant.
Just two sideboard graveyard hate cards seemed to be enough to go along with the Deathrites to win these sort of matchups. I would not be surprised if we began to see these sort of decks quickly phase out of popularity due to the presence of both Deathrite and Rest in Peace.
The only change I would currently consider to the maindeck is perhaps adding in a second Sylvan Library. Not sure if I would cut a Hymn, Daze or something else to make room.
Online, there is no established metagame, although you do tend to see people test out decks that top 8’d the most recent SCG Open. Knowing this, I would configure the sideboard for a tournament based at least partly around this.
Re: [DTB] Team America (Aggro/Tempo Thread)
I'm currently trying to figure out the esper stone blade matchup, but I think that a couple of k grips and a couple of plagues would go a long way and not be overly narrow. Couple that with a couple of jaces and perhaps a pulse or two and that might work. I think with this plan you leave in force of will and cut daze, decay and disfigure for those cards and whatever else we decide to bring in (a jitte and cliques if you play them).
Re: [DTB] Team America (Aggro/Tempo Thread)
I think the problem that BUG tempo has with stoneblade is on many differnt levels.
1) Primarily because stoneblad has a shitload of removal and unlike canadian BUG tempo has no shroud and relies on hymning away the hand hoping to get there.
2) That Batterskull trumps the race - and therefore stoneforge has to die which is not certain since BUG tempo does not play a lot of remvoal itself.
3) That there is no burn & redblast to answer their late game trump jace.
4) Lingering Souls can often play the role of buying time to protect mentioned trumps, but imo it is not the primary problem so 2-3 dread of night in the SB vs. stoneblade or Plague will sometimes feel like a mulligan in matchup where souls does not matter.
If you compare this problems with Canadian:
- Shroud to make their swords, path - snapcaster shit less harmful
- Stifle for EE - Stoneforge, Snapcaster & batterskull ETB trigger or their SB Terminus
(To be fair a resolved batterskull is harder to deal with for Canadian but it does not happen that much)
- 6+ 1cmc removal spells for Stoneforge
- Forked Bolt & Sulfur Elemental for Lingering Souls
- Red blast & Burn vs. Jace
Because of all that I feel very comfortable going for a long game with Canadian or if the draw is right stifle+waste will never really let them in the game. Overall I think attacking the mana development rather than the hand is stronger since they topdeck pretty good.
So beeing aware of all that what can you do:
Of course you bring in jaces (lilianas out of course), but still you should not try to become a worse version of BUG control and keep up the tempo route.
- A card that I came to appreciate very much in RUG is Plaxmanta. Keeping that Delver/Goyf/Stalker alive and gaining a 2/2 body out of the deal will prove to be game winning. It is also a card that is awesome vs. Decay decks since they just rely on decay to work.
- I would use Maelstrom Pulse instead of K-Grip since it is a good answer to tokens as well as Batterskull or Jace (altough once he resolves it is likely to late).
- Vendilion clique is a very strong card against that deck, but I guess most people play it already in the 75.
- FoW & Daze mediocre: out - Spell Pierce & Spell Snare good
- Sylvan Library worth Gold
The matchup will remain hard though...
A sidenote: The BUG control version plays a similar jace game but I feel deathrite & wasteland bring an edge. Stoneforge & Lingering souls are pimarily a concern on the defense.
Re: [DTB] Team America (Aggro/Tempo Thread)
oh good...it looks like it wasn't just me having fits dealing with a batterskull and jace.
I don't run any maelstrom pulses in my 75 or vendillion clique.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
Avatar of Shadow
oh good...it looks like it wasn't just me having fits dealing with a batterskull and jace.
I don't run any maelstrom pulses in my 75 or vendillion clique.
/Looks under hood.
Well, there's your problem right there.
-Matt
Re: [DTB] Team America (Aggro/Tempo Thread)
Changes to main deck:
-1 Hymn to Tourach
+1 Sylvan Library
Library is frequently the more powerful turn 2 play, and is amazing in every matchup. Even if it's a matchup where you can't afford to pay much life, a Mirri's Guile every turn is still a powerful effect (but against the majority of combo and control decks, you can easily afford to pay 12+ life). Hymn is often actually better a bit later in the game, instead of against a full grip in the early turns. Library will help facilitate flipping Delver, as well as granting Goyf +1/+1 if it's countered/removed. Library is a much more powerful topdeck if you've both gone into topdeck mode, whereas additional discard is just dead. Many decks are beginning to side in Misdirection to deal with Hymn, Ancestral Visions, and Abrupt Decay -- obviously Library ignores this.
I sometimes side out Hymn, especially if I'm on the draw. I can't think of many matchups where I would side out Library. Think of it as interstitial consistency pieces #9-10, to go along with the playset of Ponder and Brainstorm. This would further increase the power of miser singletons in your sideboard, giving you a much better chance of finding them in a reasonable timeframe.
Drawing two sucks, but often so does drawing two Tombstalkers, two Jaces, two Lili's, etc. It still doesn't mean that you wouldn't want to increase the consistency of finding these cards.
Finally, the most important reason is for those blasted decks packing Swords to Plowshares. With Library, you can turn that life gain into more cards, slightly offsetting the brutal nature of their removal. WXx decks in Legacy also tend to have a slower clock, thus you're generally safe to use the Suicide Black approach with Sylvan and pay chunks of your life total to win the damage/board-position race.
Seriously, Library is Green's version of Brainstorm. I'm not sure why I didn't think of increasing the number of them earlier. I might even consider going up to three. Then we'd essentially be playing a better version of The Rock. :cool:
Re: [DTB] Team America (Aggro/Tempo Thread)
Hold your horses there, wcm8 :tongue:
Just because it's Christmas doesn't mean I won't rip on your for that. I'm playing three right now, and it's been very good. Now you can just start playing good creatures and THEN you'd have a deck! :tongue:
Merry Christmas, gentlemen.
-Matt
Re: [DTB] Team America (Aggro/Tempo Thread)
The library is definitely amazing, although I cut the 4th Daze rather than the discard.
edit:
Dan, why V. Clique against Stoneblade? The body loses its mana-efficiency from Lingering Souls, which we're already losing to. I could see hitting an equipment when they try to ability it into play, but even then mystic plays the tertiary threat against us after jace/souls. Without that, it's trading 3 mana and a card for a token from souls/jitte, not a winning deal. Even in the event that it wins you the game, almost any other efficient body could have done the same. It might be better to go for the 15th creature (another deathrite/tombstalker) or even another scavenging ooze to eat the flashback before the clique.
edit 2:
Is it possibly worth it to side in thoughtseize? Having plagues to deal with tokens and knocking off jace / protecting plague from opposing discard seems like a classy one-two punch.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
Maximus
The library is definitely amazing, although I cut the 4th Daze rather than the discard.
edit:
Dan, why V. Clique against Stoneblade? The body loses its mana-efficiency from Lingering Souls, which we're already losing to. I could see hitting an equipment when they try to ability it into play, but even then mystic plays the tertiary threat against us after jace/souls. Without that, it's trading 3 mana and a card for a token from souls/jitte, not a winning deal. Even in the event that it wins you the game, almost any other efficient body could have done the same. It might be better to go for the 15th creature (another deathrite/tombstalker) or even another scavenging ooze to eat the flashback before the clique.
edit 2:
Is it possibly worth it to side in thoughtseize? Having plagues to deal with tokens and knocking off jace / protecting plague from opposing discard seems like a classy one-two punch.
i've been taking out hymn for thoughtseize when i play against them. Not sure if this is the best strategy though.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
Avatar of Shadow
i've been taking out hymn for thoughtseize when i play against them. Not sure if this is the best strategy though.
Against Stoneblade, I bring in Hymns from the board when I'm playing Junk. You don't have to worry about mana stability since they run few Wastelands. However, you need targeted discard on the draw since you need to grab the Equipment that they fetch with SFM, unless you feel like playing a game of Roulette that turn (which can just be played the next turn once you nab their Equipment).
-Matt
Re: [DTB] Team America (Aggro/Tempo Thread)
I don't think you can tempo out Stoneblade in that matchup, especially postboard. In my opinion, going more of a midrange perspective should fare the deck well. Lingering Souls can easily be answered by Engineered Plague (which I think is a staple in the sideboard due to the deck's problems with tribal archtypes).
Vendillion Clique is extremely good in this matchup due to the acceleration from the Deathrite since it deals with Batterskull and JTMS quite well..
Sylvan Library is better than gold, 2 in the mainboard is questionable since it could be bad against some fast decks (goblins, TES..). But bringing 1 in from the sideboard is something I definitely can see.
Still debating between this deck and 3-4 color Stoneblade for SCG Columbus, will be testing with some 8-mans on MTGO. I'll update the results tonight / tomorrow. I feel I want some sort of counter in the sideboard. I like Hatfield's 1-of Counterspell, and Spell Pierce is good to a certain extent.
Re: [DTB] Team America (Aggro/Tempo Thread)
Just for the record, Alix played Countersquall, not Counterspell. It was a typo. Go ahead and look it up, I'll wait.
Hitting double blue and double black early is still a problem, and you aren't bringing the card in against creature heavy decks anyway.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
Water_Wizard
Here's a similar list I posted a while back. I had good results with it. People don't like the Mongoose/Shaman interaction, but it was never an issue for me. I only jammed about 5 matches, so perhaps it could be due to a lack of testing. I would up the Shaman count to 4 and I would replace the Ghastly Demises with 2 Disfigures. Other than that, the list was pretty smooth.
Here's the list Reid Duke used to win the SCG Invitational:
http://www.thecouncil.es/tcdecks/dec...3&iddeck=71582
He goes Delver-less and with a higher Planeswalker count. My only complaint about this list is that it cannot support FOW in the sideboard. Reid's list runs 11 U cards (1 Clique, 4 Brainstorm, 2 Ponder, 3 Jace, 1 Daze) with 3 FOW, 1 Jace, and 1 V. Clique in the board.
If I want FOW, I usually don't want Jace (at least not on the draw). Therefore, you are cutting your U count to 12 cards (3 FOW, 2 Clique, 4 Brainstorm, 2 Ponder, 1 Daze) - This is not enough to support FOW! I'm curious to hear Reid's take on this. Maybe Reid left his Jaces in to up the U count to 16, but do you really want to tap out on turn 3 or 4 to cast Jace vs. a Combo deck? My thought is that Reid didn't face much combo all day, so it wasn't an issue. I built this deck last night, realized Reid's error pretty quickly, and replaced these slots with Flusterstorms. I'm still not sold on Flusterstorm. Perhaps, Spell Pierce? There really aren't too many good answers unless we up the main-deck U count.
I altered my deck a little by cutting the confidants and liliana and adding tombstalkers. Will playtest it a little
19 lands
4 Delver of secrets
3 Deathrite shaman
4 Tarmogoyfs
2 Tombstalker
4 Abrupt decay
1 Dismember
4 Daze
4 Brainstorm
4 Force of Will
4 Stifle
4 Hymn to tourach
3 Ponder
I think stifle is still quite an awesome card to have in today's metagame. Miracles, deed, stoneforge mystic triggers are all obstacles in our way in which a timely stifle can take care of. Even stifling a fetch isn't that bad, as combined with wasteland, it can create a huge tempo advantage.
Re: [DTB] Team America (Aggro/Tempo Thread)
I just really have not been liking Tombstalker lately, with all the yard hate going on he can be a pain to cast. Maindeck RIP from Miracles can make him impossible to cast. Instead I've been rolling with Bob. This is the list I'm testing:
4 Delver of Secrets
4 Tarmogoyf
4 Dark Confidant
4 Deathrite Shaman
16 Creatures
4 Brainstorm
4 Hymn to Tourach
4 Ponder
4 Daze
4 Force of Will
4 Abrupt Decay
1 Darkblast
25 Spells
3 Verdant Catacombs
3 Misty Rainforest
2 Polluted Delta
3 Underground Sea
2 Bayou
2 Tropical Island
4 Wasteland
19 Lands
SB
3 Engineered Plague
2 Maelstrom Pulse
2 Dismember
2 Submerge
2 Spell Pierce
1 Nihil Spellbomb
1 Sylvan Library
1 Scavenging Ooze
1 Darkblast
I feel like the SB needs work, I don't like Dismember with Bob, but often enough Dismember only comes in against aggro decks, where Bob can be sided out if needed. I still might go with Disfigure.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
Amazing Larry
I just really have not been liking Tombstalker lately, with all the yard hate going on he can be a pain to cast. Maindeck RIP from Miracles can make him impossible to cast. Instead I've been rolling with Bob. This is the list I'm testing:
4 Delver of Secrets
4 Tarmogoyf
4 Dark Confidant
4 Deathrite Shaman
16 Creatures
4 Brainstorm
4 Hymn to Tourach
4 Ponder
4 Daze
4 Force of Will
4 Abrupt Decay
1 Darkblast
25 Spells
3 Verdant Catacombs
3 Misty Rainforest
2 Polluted Delta
3 Underground Sea
2 Bayou
2 Tropical Island
4 Wasteland
19 Lands
SB
3 Engineered Plague
2 Maelstrom Pulse
2 Dismember
2 Submerge
2 Spell Pierce
1 Nihil Spellbomb
1 Sylvan Library
1 Scavenging Ooze
1 Darkblast
I feel like the SB needs work, I don't like Dismember with Bob, but often enough Dismember only comes in against aggro decks, where Bob can be sided out if needed. I still might go with Disfigure.
dark confidant with 4 fow, then 2 dismember 2 submerges.
Re: [DTB] Team America (Aggro/Tempo Thread)
Quote:
Originally Posted by
wcm8
Part Two: Daily Results
12/25: 2-0 Jund; 0-2 ANT (god hands); 2-1 ANT; 2-0 Goblins (mono Red); 2-0 Show and Tell
Pretty sure I was the ANT guy you played on Christmas day with the "god hands." :) We played two rounds, each of us winning one like you stated.