Thanks guys for your words and comments, i'll try to go part by part:
I found 19 a real good number, clearly better than 18 and just a bit better than 20. Almost never i lost a land drop. If we run 20, we can spend cantrips, specially impulse, on getting spells instead of lands but i think that it's a matter a taste and playstile. Now i choose 19.
I'll be honest, before the tournament i had 3 traps in the board but i wanted to test disrupt because again merfolks and control deck gave me better results. Another cards i want to test is Divert as a 2 of. Next time maybe. Trap is awesome for that match up, if disrupt would has been trap probably i'd had won that game. I think i will take it back to my board.
If you read my list, the side has plenty of "utility" cards, i mean, cards that are wished in special cases: dismember, black trap, extraction, hibernation, rebuild and so on. Maybe we could determinate a "structured side" with less silver bullets.
No, never. Remand is pretty good here i'd never run solidarity without him but yes without snapcaster. This mage is a good upgrade for the deck but it's rarely determinant, i think it was once during the tournament.
Mover over, i 'm thinkng on trying a verison "old school" with a couple of Peer Through Dephts, keeping repeal or exchanging it with disrupt. On my list this would be:
-3 Mage
-1 C. Wish
+2 PtD
+2 Flash of Insight
Another card that came to mind is cryptic command but here i'm really not sure.

