Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Why would remand ever get cut? It just lowers the threshold for storm count to the point where you can go off a lot faster, and that definitely matters in a matchup where you're faced with orim's chants and must respond by winning or die. It's way too necessary to the combo, plus it helps win counterwars by remanding your own spells.
On a different note, I played solidarity tonight in a local tourney, going 3-1. I really like the deck, but there are always a few black sui-esque decks running around. I got completely stomped by b/w homebrew in my loss. Is there a strategy (sb or otherwise) that works well, or do I just accept my bad matchup and move on?
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
MULocke
Why would remand ever get cut? It just lowers the threshold for storm count to the point where you can go off a lot faster, and that definitely matters in a matchup where you're faced with orim's chants and must respond by winning or die. It's way too necessary to the combo, plus it helps win counterwars by remanding your own spells.
On a different note, I played solidarity tonight in a local tourney, going 3-1. I really like the deck, but there are always a few black sui-esque decks running around. I got completely stomped by b/w homebrew in my loss. Is there a strategy (sb or otherwise) that works well, or do I just accept my bad matchup and move on?
Sometimes decks like that get broken starts, in which case you're probably not going to be able to fight them. If they don't, however, you can usually gain some serious cardadvantage by casting a Meditate pre-combo. The plan is to board in the 4th as well.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Divert and Disrupt helps too.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
And spell snare if you want a more versatile SB choice
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
I don't get why anybody would use "Spell Snare" and "versatile" in the same sentence.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Spell snare is a hard counter against more things than the 2 other options exposed: hymn to tourach, gerrard veredict, dark confidant, sinkhole, counterbalance, tarmogoyf, goblin piledriver (I know, you won't sideboard spell snare against goblins, only pointing), painter, survival of the fittest, meddling mage, runed halo, gaddock teg, true believer, chalice at one, counterspell, standstill...
I think this is versatility. I know that is not comparable to cryptic command in this matter, but at 1/4 of its cost, what do you want??
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Zinch
Spell snare is a hard counter against more things than the 2 other options exposed: hymn to tourach, gerrard veredict, dark confidant, sinkhole, counterbalance, tarmogoyf, goblin piledriver (I know, you won't sideboard spell snare against goblins, only pointing), painter, survival of the fittest, meddling mage, runed halo, gaddock teg, true believer, chalice at one, counterspell, standstill...
I think this is versatility. I know that is not comparable to cryptic command in this matter, but at 1/4 of its cost, what do you want??
Against Black Discard Divert and Disrupt are better options.
Disrupt is cantrip.
Divert a Duress or Hymn to Tourach is pure card advantage.
The election depends on your metagame.
I Know that Spell Snare can counter more options but vs Black Discard (1cc: Thougtness, Duress - 2cc Hymn to Tourach, Sinkhole) are not enough.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Gocho
Against Black Discard Divert and Disrupt are better options.
Disrupt is cantrip.
Divert a Duress or Hymn to Tourach is pure card advantage.
The election depends on your metagame.
I Know that Spell Snare can counter more options but vs Black Discard (1cc: Thougtness, Duress - 2cc Hymn to Tourach, Sinkhole) are not enough.
Correct me if I'm wrong but that doesn't work, because Duress says opponent. Thoughtseize can be diverted though.
BB
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Yes, you're right, duress cannot be diverted.
In another note, I've been testing lately the UGB Thresh MU and what I fear is not counterbalance (in fact, the deck that don't use it is the worst) but dark confidant... God, I hate that deck...
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Benie Bederios
Correct me if I'm wrong but that doesn't work, because Duress says opponent. Thoughtseize can be diverted though.
BB
I was thinking in Cabal Therapy. Yes, you can't use Divert in Duress except in multiplayer games (two or more opponents).
Sorry
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Zinch
Yes, you're right, duress cannot be diverted.
In another note, I've been testing lately the UGB Thresh MU and what I fear is not counterbalance (in fact, the deck that don't use it is the worst) but dark confidant... God, I hate that deck...
Yup, it's easily the worst matchup we have. Confidant is a huge problem, and once it's in play, you kind of have to try to win early, because your opponent will completely overwhelm you if you don't.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Yeah, it seems counterintuitive, but spell snare is actually one of the most versatile counterspells around. It seems that very many bad things come at 2 mana, like goyf, standstill, confidant, and counterbalance. Fortunately, there were zero counterbalances so I did play a sb of 4 disrupt and 2 divert. I mainly got slaughtered because I was on the draw game 1, and my brainstorm got taken before it could hide anything. Game 2, I mulligained and was met by a first-turn hyppie. I'll do some more testing and see how it goes.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
MULocke
Game 2, I mulligained and was met by a first-turn hyppie. I'll do some more testing and see how it goes.
You always can disrupt a first turn ritual on the play... otherwise, is almost gg for him/her...
Have you done the playtest?? Are worth the slots in the SB??
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Zinch
You always can disrupt a first turn ritual on the play... otherwise, is almost gg for him/her...
Have you done the playtest?? Are worth the slots in the SB??
I haven't gotten much time yet, but from what I saw when I drew them on Monday, they were worth it. I used them in the TES matchup to fight chants (among other things), and they worked well. I would say that if you know your meta well and have the free slots, go for it. I'll try to do more this weekend.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Searching for cards for the sideboard, i find Envelop... Has anyone tryed it?? It seems to have potential: Against black discard, Belcher or even Ichorid...
In other terms... I know it was discussed long ago, but he format has changed since, so: what do you think about intuition?? Maybe with a third flash of insight as a tutor or a CA engine??
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Zinch
Searching for cards for the sideboard, i find Envelop... Has anyone tryed it?? It seems to have potential: Against black discard, Belcher or even Ichorid...
In other terms... I know it was discussed long ago, but he format has changed since, so: what do you think about intuition?? Maybe with a third flash of insight as a tutor or a CA engine??
Cunning wish does the same thing, but better (read: doesn't thin nonland cards). You don't need 3-ofs minimum for wish, and you really don't need this many expensive cantrips. The cantrips need to be coming down earlier. Also, multiple flash of insights are no better than one, so that does nothing.
As for envelop, it seems way too narrow. It it cantripped, sure. Just pitch a card to force of draw one with disrupt.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Why are you guys even considering these cards? Ask yourself how they will give us better matchups first. Intuition was obviously tested and dismissed. No need to bring it up again. Envelop is worse than Spell Snare.
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
Quote:
Originally Posted by
Bahamuth
Intuition was obviously tested and dismissed. No need to bring it up again.
Reevaluating cards isn't a bad thing, but it does get annoying when the same cards get suggested over and over again as a novel idea. The thread here is pretty long but still...
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
New cards to consider, 1 Three Wishes Vs the 4th Meditate in the Sideboard.
Adding the 4th Meditate to the maindeck and placing 1 Three wishes in the side. Meditate is our Draw 4 and very helpful in the maindeck and I have never been upset or pissed of if I drew it. Three wishes cost the same draws 3 cards and can help smooth the deck out from fizzling when comboing off. It also playing around Counterbalance, being that, it cost 3 mana like Meditate. (I know it is situtational being that, at the end of your turn you have to bury those three cards. ((Yes I used buried because im still old school!!!!!)) It does have the abilty to act as a Thirst For Knowledge by cycling through 'dead cards'). Has anyone else tested this besides me? Im sure someone has because I got the idea from here a while back. Heres the list and sideboard I have been using. When I get back to San Diego in 2 weeks I will play this deck at Game Empire for thier weekly Legecy Tourny. Let me know what you all think about it....
// Lands
12 [10E] Island
3 [ON] Flooded Strand
3 [ON] Polluted Delta
// Spells
2 [JU] Flash of Insight
2 [SC] Brain Freeze
3 [US] Turnabout
4 [TE] Meditate
3 [IN] Opt
4 [MM] Brainstorm
3 [JU] Cunning Wish
3 [RAV] Remand
4 [VI] Impulse
4 [LG] Reset
4 [FE] High Tide (1)
4 [AL] Force of Will
2 [LOR] Cryptic Command
// Sideboard
SB: 1 [SC] Brain Freeze
SB: 1 [US] Turnabout
SB: 2 [SOK] Twincast
SB: 3 [DS] Echoing Truth
SB: 1 [US] Stroke of Genius
SB: 2 [TSP] Wipe Away
SB: 1 [UL] Rebuild
SB: 1 [VI] Three Wishes
SB: 3 [IA] Hydroblast
Re: [Deck] Solidarity (Reset High Tide) - Former DTB
TfK is still almost certainly better than Three Wishes, since you can shape your hand with it before going off. You almost always have lands or Flash to discard anyway.
But Meditate's a better Wish target; at least it's an opportunity while going off. I'd run the TfK(s) main if you want extra mass draw.
Plus, savage synergy with Sensei's Divining Top in case you don't draw the Counterbalance[/lulz]