Probly going back to my packrat concussion deadguy :p
Still want to run spirit of the lab and chains to punish the 70% of the format that still is gonna play blue.
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Probly going back to my packrat concussion deadguy :p
Still want to run spirit of the lab and chains to punish the 70% of the format that still is gonna play blue.
Dang. Forgot about Perish. That's a good one too, only creature maindeck it doesn't kill is Baleful Strix. Well, I guess Tasigur too if they play it. A friend tried one in Shardless, it's really good.
And no Bob? It's still the MVP for me, especially when I get play it turn 1. That deck on Starcity I can totally understand it playing without Bob since Engineered Plague is likely to name human. Still hard for me to not play 4 Bobs since we don't really play any other forms of card drawing and/or manipulation.
Played a bunch after the Cruise banning. It's back to the same old same old. Canadian Threshold, Bug Delver, Shardless BUG, Miracles etc. Which I'm fine with. Played on camera at a Trios tournament back home (On a team where one person each plays Legacy, Modern and Standard). Beat Junk. Hopefully they covered some of my match....though I'm guessing they covered more of the Modern Match. Boo urns.
Couple of questions, on which help is appreciated:
a) What is the consensus about the bad match-ups for this deck?
b) Can Cabal Therapy play a role in this deck? Or is it confined to versions that use a token strategy (ie Bitterblossom / Lingering Souls)? (reason for asking is that ANT for example, even without token generators still uses Cabal Therapy).
Thanks!
a) Combo, in general, is usually at best a 50/50 for non blue decks. They can simply "have it" and if you're interaction is too slow you lose. The fact you can't cantrip to powerful disruption is the other factor; leaving you heavily in the hands of the RNG.
b) There is misunderstanding here. ANT/TES use cabal therapy because they typically use Ad Nausium. With a deck who's average card cost is ~.75; losing 2 life is ~= 3 cards. Cabal Therapy is a Thoughtseize that hits multiples and occasionally gets use twice, while not costing them life. They can't use Duress due to hatebears, they can't use IoK due to FoW or Mindbreak Trap (and other similar cards) so they use Cabal therapy.
Further, they can guess what you're likely to have that actually interacts with them based on your colors, the meta, etc.. so they don't miss as often as you'd hope. They also run Probe to mitigate the issues of CT.
For DGA/Junk/etc.. having a 1-2 Cabal Therapy is fine next to the "stock" 4 thoughtseize. If you run Tidehollow Sculler you can actually support a 4/3/2 split and see their hand reliable before using cabal therapy. You'll often see CT lists use Probe due to it's obvious synergy; and I can say from experience that if you're using Delve creatures, (Tombstalker) the Probe->Therapy combo is very effective at filling your grave.
Therapy is at it's best in SFM/Delver metas where you can get free information and pin someone with it, especially late game where they get that SoFaI and you draw a DRS. Just play him, sac him, eat the sword, and buy a bunch of time.
Still, as powerful as the card is, you have to be a bit careful with the number of copies. It's something like:
# Hand-view effects : # Cabal Therapy's
4 : 1
7 : 2
10 : 3
11 : 4
if you want a 90% chance of having a Hand-View effect in your opener *given* you have a Cabal Therapy in your opener.
[Disclaimer: This may be wrong by a bit as I'm abusing the "cumulative multivariate hypergeometric distribution" found here. Having not done the math myself, I'm merely "confident" that I can abuse the values both ways (by replacing "# lands" and "# colored cards" with "# hand view effects" and "# cabal therapy" and viewing the first "turn 1" table, since you care more about your opener. Anecdotal experience seems to imply that this abuse of their math works for other decks I've built)]
Honestly, you can play Cabal therapy really well without many hand view cards if you know your meta and opposing decks well. And remember that cabal therapy itself is a hand view card, even if your first one whiffs. It does definitely get better with tokens and such to sac for the flashback though.
Good article on it on CF from 2012:
http://www.channelfireball.com/home/...erapy-session/
The only combo decks I really fear are the ones that consistently kill turn 1 like Belcher or oops. Storm is about 50/50. Reanimator and sneak are in my favor. As far as other problem decks. Burn, shardless bug and lol, anyone running punishing fire. As far as therapyvus concerned, I play one and it's fine. Used to play more but missing sucks.
I agree, though I prefer to have information against fair decks since they're holds are less predictable and the Card Disadvantage from missing is a bigger deal
I agree on the T1's, though if you go first and have TS/IoK/CT (and hit) you're typically fine IME. I stopped caring since Needle and 6 T1 discard deal with them, not to mention that they get hated out by the delver's anyway.
I agree on Storm (if your deck and side have the proper hate) and Reanimator. My experience with S&T varies heavily. My current usage of Revoker + Lily makes me more confident in the MU. (I've been using him since D&T was everywhere in my meta and him + Lily is basically as good as Karakas + Revoker.)
Elves also vary quite a bit for me. My occasional 1-of Pontiff, usage of Charms/ZPs, or Deluge have all contributed to varying degrees. That reclamation sage hurts though.
Thanks for the info guys. Very informative and plenty of food for thought.
I play a BWg version, but very budget compared to other builds I see in here, since I do not have Wastelands or Lilianas, which is probably causing some issues with deck performance as I can get to a stalemate (amazingly even against fast combo), but very rarely can I win the grueling race to the end.
As far as bad match ups go, it really depends on your list.
I have played in six events in the last nine months, which is not a great sample size. But my only six losses were Elves, Elves, Belcher, Reanimator, Elves, Elves.
I found that D&T, Delver and Shardless are basically impossible to lose to if you play well as you just have higher impact cards and don't have a set up cost to anything other than Stoneforge Mystic, which still equalizes a card if they kill it.
Sneak Attack and Reanimation are about 50-50, Much harder to beat a Show & Tell than the other methods of putting a fatty into play.
A lot of people in this forum typically say Elves is a good match-up, and I think it is about 50-50 at best. Probably lower. As you can see here, I lose because the raw power of Natural Order and Glimpse of Nature... https://www.youtube.com/watch?v=QoapntukBwQ
Also, Cabal Therapy sounds all fine and dandy, but I doubt you'd ever want it in the MD. In the SB, maybe, but they're are more hard-hitting answers.
I find that Miracles is a match-up that revolves around two cards: Sword of Fire and Ice and Liliana of the Veil. I initially had a losing record against the deck, but once I learned the match-up, I have not lost since. There is a video somewhere of me playing against Joe Losset on his stream and winning actually. The match-up may be worse now that they have Dig Through Time, but if they continue to cut Entreat the Angels then I think we may be in business. It is probaby 45-55% in their favor. Revoker helps a lot postboard though.
Are you playing Revoker over Needle because of Combo, because against Miracles, you likely REALLY want Needle.
-Matt
Used to split Revoker with needle but moved to 2 needles and a stoney Silence instead. Reason for stoney its a wide card. Enchantment is a better permanent typ then artifact as stoneforge is artifact based anyway. Most needle targets are artifacts against many decks, stoney has the advantech to hose them random affinity decks but its mostly to hit both LED and Petals with just 1 card.
1 mana vs 2 mana for needle vs revoker is a big diffrence. Prefere needles, needles dont get massacred from reanimator decks or sworded / wrathed from a miracle deck.
So you do you side out a few equipment when you side in Stony Silence? Yeah, would definitely say it would a surprise if I were the opponent.
Needle is for sure much better vs Miracles than Revoker, which a Resolved Needle Miracles' only options are Wear/Tear or Council's Judgment. But for me it's hard to resist playing Revoker in the board. Disruption on a dude, hard to pass up for me. I've done alright lately vs Miracles but it's still annoying to play against. What's more annoying than that is one of the Miracles opponents' was new to Legacy. Geez. New to legacy and you try that deck?
And here is some evidence on why I think my matchup vs Elves is favorable. https://www.youtube.com/watch?v=bFt0vxLfiqI
I usually lose game 1 vs Elves but win games 2 and 3. Game 3 ended with him having no permanents in play.
Because you had one round where your deck worked as planned and your opponents' didn't, twice?
By that logic my Manaless Dredge has an incredible MU vs. ANT, b/c I had this one round where I beat it... And so on vs. anything running RiP & friends in their SB. Uhm... Yeah... OMG, seriously.
Wow, someone's a bit hostile.
I rarely get to play on camera so I can't post any more streams/matches against Elves or anyone else. I'm favored over Elves. MBSegal posted that he hasn't done that well vs Elves, whereas I have. On the other hand, he's stated he's done very well Vs Miracles, whereas I haven't.
Ok, so while the match shown isn't typical of exactly what happens vs Elves, I do usually end up winning. I'm favored over Elves, I don't see why that statement is silly in the least. I usually don't beat the deck leaving them with no permanents but the end result is the same.
Trying out a COP:Red and an Enlightened Tutor for now as Burn is getting a bit more popular right now where I am. Do people here prefer COP:Red or Kor Firewalker? I went with COP: Red since I can tutor for other things in other matchups.
Either COP:R or Absolute Law are the ones I've tried (both in Deadguy and DnT with black splash). I've found Absolute Law to be really good since it doesn't take any mana to protect my dudes. Sure, the burn player can still throw bolts in my face, but jitte or batterskull usually gains me enough life to win. Tried Warmth a while as well, but it only tends to drag out the games leaving me without creatures.
I have a question for you: Have you considered Mox Diamond instead of Chrome Mox? Pros/cons? Right now I'm thinking about running a coup of Tasigurs, but maybe a couple of moxes are better...
OK. Cop red can be a bit if a mana sieve. But I am worried about being burned out and people maindeck vortex...hoping to use vortex against them with cop red. Warmth and absolute law interesting too.
I only run 21 lands so I can't really run Mox diamond. I used to run mox diamond in junk and I felt u need at least 24 land to run that. I'm fine with chrome Mox, I only run 2. Used to run 3 but cut one out because deathrite took its spot. Drawing it late sucks but the early game acceleration is worth it.
Against merfolk I had turn 1 mystic both games for sofi.
I wouldn't. Just make sure you have your SFMs, discard, Lilys, and Plows handy and you should be fine. They aren't a deck that's worth sideboard space and my experience has been that if you run a couple of basics/fetches and play well then you'll eek out your wins at a 60/40 or so. Make sure to plow your own guys if one is big and you're teetering and make sure that Lily/Jitte/Discard all get the nod. Play creatures in a way that makes them *need* to kill them as well. Early DRS, Sculler, SFM->BSK, whatever you need so they waste cards on the wrong targets.
I've also found that they're running less PoP's because the meta got messed up during Cruise and newbs are probably dealing with too much conflicting information.
A lot of hostility. Jeesh. I would not be surprised if Wilikin* has better Elves match up. He plays cards like Shriekmaw if I remember correctly. I play a much leaner list since Invitationals are often more combo and miracles heavy. As I said, depends a lot on your list.
You need SoLaS ideally, and Liliana against good players tends to be too late most of the time.
-Matt
Warmth is great against burn
Hello all,
here is my current list based on cards I actually own, it is far from optimal:
main:
4x stoneforge
4x confidant
3x tidehollow sculler
2x mirran crusader
3x mother of runes
3x lingering souls
2x elspeth, knight errant
3x inquisition of kozilek
3x hymn to tourach
4x swords to plow
2x disfigure
1x zealous persecution
1x vindicate
1x jitte
1x batterskull
3x chrome mox
2x plains
2x swamp
4x marsh flats
4x scrubland
4x wasteland
1x urborg
3x windswept heath
sb:
3x helm of obedience
4x dark ritual
2x rest in peace
4x leyline of the void
2x enlightened tutor
I would like to hear your advices for the BW list.
Now I have feeling that my list is worse death and taxes list.
My long future plan is to cut moxes, add 1x bayou (actually dont have any) and 1x savannah (have two) and play deathrites instead. Is there any reason to play moxes over deathrites? Is it possible to play deathrites without any bayou?
I also would like to purchase 3 lilianas and play them over elspeths. Maybe council over vindicate too.
Thanks.
I would play phyrexian crusader over mirran any day in your list. It will improve drastically your matchup against Red & White decks.
Even more if you are planning to go deeper in "black" with Lili's.
I know double strike is nothing to laugh about. But one shall not scorn at being bolt + plow + punish proof, as well.
It would mainly depend on your meta.
Sorry, I dont get it. How is phyrexian crusader good against RW decks? Which decks do you exactly mean? Burn, DnT, UWR stoneblade/delver, Boros burn, UWR miracles? To win with poison counters with power 2 creature is slow as hell. I would never play this creature in my list. Btw I play mothers to save my creatures from bolts and plows.
Did not you mean phyrexian revoker? It makes much more sense to me:)
My tournament meta is pretty wide, lot of tier 1 decks. ANT, DnT, various delvers, elves, some miracles too...
I have never played this deck in real tournament yet, because is unfinished in my eyes, I only tested it on cockatrice where BUG delver is really popular now.
I agree. Since you play Mom, playing Mirran Crusader is fine.
So your list has Chrome Mox and has a ton of GY hate in the board. Love it already. lol. You could always have a miser Karakas in the main. Also maybe instead of the Vindicate you could have an Oblivion Ring as you have Enlightened Tutors in board.
You could always have Deathrites and Chrome Mox. I do. I love it and you have even more things to cast turn 1 like Sculler. You don't need the Bayou but I would highly recommend playing one if you do play Deathrites. It's something to consider (having Deathrites) since you have quite a few 4 drops. Since Treasure Cruise is gone it's back to the attrition wasteland, stifle etc. games.
Other than that, list seems fine to me. I've always wanted to put in the Helm kill in the board, let me know how it goes.
Looking for some feedback on this WBg list:
4 Deathrite Shaman
4 Dark Confidant
4 Stoneforge Mystic
2 Monastary Mentor
4 Throughtseize
4 Swords to Plowshares
3 Abrupt Decay
1 Sylvan Library
3 Hymn to Tourach
2 Lingering Souls
3 Liliana of the Veil
1 Batterskull
1 Umezawa's Jitte
1 Sword of Fire & Ice
4 Marsh Flats
4 Verdant Catacombs
2 Windswept Heath
3 Scrubland
2 Bayou
1 Savannah
2 Swamp
1 Plains
1 Urborg, Tomb of Yawgmoth
3 Wasteland
SB wasn't tested and is purely speculative right now but the Green cards being considered are G. Teeg, Choke with E-tutor, and Krosan Grip.
The main looked ok to me on paper but we ran a few games and it felt...well, awful. It always seemed like I was drawing awkward combinations of cards. I don't know if it is because of poor deck design, inexperience (never played this archetype before), or too small a sample size. The deck went 0-6 against RUG and 2-1 against Miracles in pre-board games. Even the few games I won were like "how did I win this game?".
The Monastary Mentor is probably a bit dodgy, which I suspected going in, he's quite slow and when he's unopposed on the board you're often hellbent. Unfortunately I can't find another "bomb"-y card to fit in this slot. I tried Mirran Crusader (great man) but hitting WW was difficult. Other cards I'm considering here are Stillmoon Cavalier, Siege Rhino (Rhinos in every format?) or just more Souls. Maybe I'm undervaluing Souls but I want to play RIP in the board.
The mana in general doesn't seem great with the Green splash so maybe that has to go, it's sometimes hard to get Abrupt Decay mana and I ditched the 4th Wasteland for Urborg because I wasn't getting enough Black mana. Abrupt Decay seems too good not to play, though I know a lot of people here aren't.
I hope this doesn't come across as too scatterbrained or salty but I would appreciate any advice here.
If you're hellbent but want tokens, brimaz, king of oreskos could be to your liking.
Thanks for advice. Yesteday I played this deck at small LGS tournament (14 people) for the first time, with these changes:
mb:
-1 mirran crusader
-1 vindicate
-1 inquisiton of kozilek
+ 1 oblivion ring
+ 1 tidehollow sculler
+ 1 polluted delta
sb:
-1 dark ritual
+ 1 zealous persecution
finished 3:1
lose to ANT, win against JUND, manaless dredge (mulligan to leyline is autowin) and RUG delver
about sb helm combo) my maindeck is favorable against fair decks, but there are many combo decks in my meta, in G2 and G3 I want to side out a lot of cards (mothers, swords, disfigures, elspeths, lingering souls etc.) so I prefer this type of combo sb now, still not sure about it and need more testing, maybe it is more cute than useful, for example I did not complete it yesterday, but RIP alone is very good against many decks.
I use Batterskull as my bomb of choice. You could consider playing an extra one (or two) for this purpose. Also, Lingering Souls can carry the RUG matchups on its own, and turn your lonely equipments into game winners in the late game. So for your list, I would go -2 Monastery Mentor, +1 Batterskull, +1 Lingering Souls.
If you need a bomb to clock your opponent, rather than just control the board, Hero of Bladehold is a faster and Abrupt-Decay-proof Brimaz.
I really wanna figure out a shell for Monastery Mentor. I already like putting Sensei's Top in Deadguy Ale, so he seems like the perfect fit for my kind of deck. So far I have this list and wanna try and tighten it up a bit.
Lands (21)
1 Bayou
1 Karakas
4 Marsh Flats
2 Plains
3 Scrubland
2 Swamp
3 Verdant Catacombs
4 Wasteland
1 Windswept Heath
Instants/Sorceries (17)
4 Swords to Plowshares
4 Cabal Therapy
4 Gitaxian Probe
3 Hymn to Tourach
2 Inquisition of Kozilek
Planeswalker (2)
2 Liliana of the Veil
Creatures (17)
3 Monastery Mentor
4 Mother of Runes
4 Dark Confidant
4 Deathrite Shaman
2 Tasigur, the Golden Fang
Artifact (3)
3 Sensei's Divining Top
Things that I am suspect of:
-Gitaxian Probe, seems sweet with Cabal Therapy and Mentor but might be too cute. Worth noting it helps fuel delving Tasigur as well.
-Tasigur, powerful card however probably never going to activate it's ability. Really just running it as a black 1 mana Tarmagoyf, bit of a nonbo with Bob though
-Discard numbers, figure with 4 Probe and 3 Mentor I want to take advantage of the synergy with Therapy, but not sure about 3 Hymns and 2 IoK (IoK over Thoughtseize since I'm taking a lot of damage from Probe already)
-Wasteland, obviously an insanely good card but I have no real way to take advantage of the mana screw without Daze, Port, Thalia etc. It's also good with Tasigur, but maybe I just want more secure mana. Possibly mess with some Ancient Tomb/Urborg/Man lands for quick Mentors and Tasigurs. Also I don't have 4 Wastelands so I certainly wouldn't be unhappy about losing them for something else.
Gonna run the list through some games online see how I feel, haven't actually jammed any yet but I'm liking the way it looks so far.
Ive been trying mentor with an Alesha shell in Dega and so far it hasnt been terrible. Its not crazy fast like in a probe shell, but the recursion is nice.
This is what I ended up with after spending a few hours jamming games.
Lands (21)
1 Bayou
1 Karakas
4 Marsh Flats
2 Plains
3 Scrubland
2 Swamp
3 Verdant Catacombs
4 Wasteland
1 Windswept Heath
Instants/Sorceries (17)
4 Swords to Plowshares
4 Cabal Therapy
4 Gitaxian Probe
3 Hymn to Tourach
2 Inquisition of Kozilek
Planeswalker (2)
2 Liliana of the Veil
Creatures (17)
3 Monastery Mentor
4 Mother of Runes
4 Dark Confidant
4 Deathrite Shaman
2 Gurmag Angler
Artifact (3)
3 Sensei's Divining Top
Sideboard:
1 Circle of Protection: Red
2 Containment Priest
2 Disenchant
2 Gaddock Teeg
2 Relic of Progenitus
2 Sorin, Lord of Innistrad
2 Thalia, Guardian of Thraben
2 Zealous Persecution
Angler turned out to be better than Tasigur since I can't really ever reliably activate Tasigur, plus the Angler eats other Tasigurs and Goyfs so that was pretty sweet, basically just acted as a black Goyf. I got to combo off with Mentor and Tops a few time and it was fucking insane. I had 5 mana made a Mentor and 2 dudes, then next turn attacked for 19 damage (7/7, and 2 6/6s). Probes were insane when I had Therapy as expected, but were whatever when I didn't. Never really came up with Mentor. Still not sure about the discard suite, Hymn is really powerful but the 2 drop slot is so crowded. IoK was good, but I think it's just because I wanted more 1 mana things to do. Top was great as always and I was glad to have all of them, it is nice to make this deck less top deck dependent. I kind of wish I had some more spot removal, I really wish I had the option to play Abrupt Decay but I don't really want to have a worse mana base and turn into some junk deck. And as always I sure wish I could play ~8 Deathrite Shamans! (but who doesn't)
I very haphazardly threw the sideboard together and it was fine. I think going forward I might cut the Hymns for the 4th Mentor, since I found myself wanting to find him very often, and for 2 more IoKs. However, it was annoying to get my Mentor Force'd so I might switch back to Thoughtseize though that damage is going to add up. However, in the end I played against a few Grixis decks with Young Pyro and Cabal Therapy and they sure just felt better than what I was doing. That might just be because playing Brainstorm and Ponder is better than playing shitty white and black cards, who knows I'll probably just continue forcing something that is sub par.
I like both Brimaz and Hero but they require WW, which was hard to hit when I was looking to have BB + Green source every game.
I think I will try cutting Hymns for Scullers. Sculler isn't as devastating as Hymn but is still disruption and is a man/can carry a weapon. Furthermore this will make the mana more amenable to a WW creature. I will also look for a spot for the 3rd copy of Souls.
I only finally dropped my Scullers and that's in a *blue shell* I was still running them. They're quite nice. Anything none blue that can run them I think they're worth it. You'll be running SFM and disruption with a Sword is good stuff. They're a little lackluster for D&T/Maverick, but as long as you can CA them out of the game he's quite good in most other MUs; especially if they are low on removal and you're high on threats (deckwise.) E.G. Delver, Combo, and to a degree Shardless and friends. He's horribad against Jund or similar, but what can you do..?
There's a chance he's better in a Maverick shell if you have to deal with Jund, since KotR is such a house against them.
No.
I did mean "Phyrexian crusader" to your question about going deeper in "black". Cutting double W mana costs from your shell should be a starting point.
Save the Mom (that I would actually cut for DRS), phyrexian crusader is not as easy to remove as mirran crusader.
Is it really better to race life point instead of poison counter ?
At the first sight, one could say. Yes ! Definitely. Your opponent play fetches, you will always sneak a couple of damage points through a dark confidant, a SFM, a token, "you name it". But, your legacy opponent can also gain some life during a game 's life :
- you play STP
- your opponent could play some life gaining spells/equip (BSK)
Does legacy general meta is about removing poison counters ? No.
So basically, as much as I do get the point about life vs poison, all in all I would rather have a "hard to remove" creature in my legacy pack (regarding the meta) instead of racing life points at all costs. Why ?
- you'll never know what opponent you are going to face and poison counters will always be far harder to remove than gaining a bunch of life (legacy speaking)
- DGA has NO REACH. Period. Racing life point is more than often, useless, save the combo MU.
- Jitted Crusader could also be a T2 kill (if there were counters on it) or a T3 kills. I wouldn't call that SLOW.
Ok let's now look at phyrexian crusader vs mirran crusader (legacy wise):
1) Mirran hits harder because of the life race
2) Mirran is better with jitte equipped -> more counters on jitte
3) Mirran is better with BSK -> more life gain
4) Mirran can block Tarmo
5) Mirran can block BSK
6) Mirran is immune to decay
7) Mirran is immune to disfigure
8) Mirran is better against combo (life race)
9) Mirran cannot be blocked by green & black creatures
a) Phyrexian is immune to lightning bolt
b) Phyrexian is immune to forked bolt
c) Phyrexian is immune to punishing fire
d) Phyrexian is immune to chain lightning
e) Phyrexian is immune to path to exile and STP
f) Phyrexian is immune to pyroclasm/searing blaze/tarfire/rift bolt
g) Phyrexian can block Thalia
h) Phyrexian cannot be blocked by white and red creatures
Mirran has the better clock. No contest.
Phyrexian has the better immunity. No contest.
What I think:
- Regarding the black path you want to take, phyrexian would be easier to cast because you'll need a blacker mana base to be able to cast liliana.
- You should be playing combo (Helm + LLOV) MD not in the side. A friend of mine used to play the helm + LLOV combo. The combo is better MD. Why ? Because your opponent might anticipate another combo coming from the sideboard (Doomsday, Reanimator) or some anti hate card. You'll catch him harder on G3 by playing a fair deck
- DRS is better than MoM if you are playing the combo MD.
I guess my suggestions are way more documented, now.
In any case, have fun.
Thanks for interesting thoughts. Playing helm MD is something I have never considered, because it seems bit fragile and inconsisten, also relaying on 5 mana spell (helm + activation) is scarry. Maybe it needs full playset of helms, rituals and also some ancient tombs. With helm MD it makes much more sense to play phyrexian crusader over mirran crusader.