@Lemnear, Final Fortune and to whom may interest mainly:
I finally played that tournament, it was around 300 people, it was time ago and I was testing a litle with a TES list
I played the folllowing list:
// Lands
4 [WL] Gemstone Mine
2 [U] Underground Sea
2 [B] Volcanic Island
2 [ZEN] Misty Rainforest
2 [ZEN] Scalding Tarn
// Spells
4 [5E] Brainstorm
1 [ALA] Ad Nauseam
4 [CS] Rite of Flame
4 [M10] Ponder
4 [MI] Lion's Eye Diamond
4 [V09] Lotus Petal
3 [MR] Chrome Mox
4 [5E] Dark Ritual
4 [DIS] Infernal Tutor
4 [JU] Burning Wish
4 [NPH] Gitaxian Probe
1 [TSP] Empty the Warrens
4 [JU] Cabal Therapy
1 [THS] Thoughtseize
2 [M14] Duress
// Sideboard
SB: 1 [TSP] Empty the Warrens
SB: 1 [THS] Thoughtseize
SB: 1 [SC] Tendrils of Agony
SB: 1 [AL] Diminishing Returns
SB: 1 [TSP] Grapeshot
SB: 1 [ISD] Past in Flames
SB: 2 [SC] Xantid Swarm
SB: 1 [RS] Tropical Island
SB: 2 [IA] Pyroblast
SB: 2 [RTR] Abrupt Decay
SB: 1 [MM] Bribery
SB: 1 [NE] Massacre
The idea mainly HowToSide was:
- vs Sneak:
-1EtW, -4C.Therapy,+1Ponder = +1Tropical I., +1 T.Seize, +2Xantid, +2Pyro
- vs Miracles
-1 C.Mox,-2 Ponder,-1EtW, -2C.Therapy = +2Pyro, +2A.Decay, +1Tropical I., +1 T.Seize
- vs T.A
-1Ponder+1T.Seize
Quote:
Don't like the miracle boarding. An infernal should leave without a doubt as Ponders will help you to find pyroblasts and Decays. TA plans are ok even if I prefer having the Tropical over another discard-spell
I went with a friend playing also Storm but a different archetypes.
We both reached the 4-0 and 4-1 respectively, beating merfolk with Chalice (in here discard was key), slivers, sneak, BUG, etc, all suff with FoW,
We reached both the same D&T player wich crushed us, and last round we faced each other me and my friend - we pacted so we needed to win next 2 rounds, my next 2 rounds were vs miracles - happy - which I'll briefly resume - they were both a feature match ups but still waiting to watch them...
vs D&T
it was really a bad luck, on first game I have discard and a 3rd turn win, but the lonely Spirit of the Labyrinth ruined my plan of diminishing as last chance... and either didnt draw other wincon.
The second game he sided 2 E.Tutor plus ratched bomb ,and even I discarded 1 Elightned T. from hand and put 12 gobs on 1st turn he is able to draw the E.Tutor on the f*** next turn.
Quote:
turn 3 does not cut it in general as they can just topdeck a hatebear after your discard and leave you dead in the water. Why was Dim.Ret your last chance? Was clearing the board with massacre not an option?
vs the decks I want to talk now about is miracles:
vs Miracles:
the first and 2nd games were totallly bad plays from opponent part... people still don't know how to play vs TES... and I think will never learn... but I don't want to win games vs them because of this cause.
- the first game we reached a point in which he had Jace, with senseis activates ability and
Opponent Does not leave FoW on top. Yeah.
I cast Therapy, chain of spells win.
Quote:
Miracles is a deck of strategic planning. Takes time to learn. Beginner's mistake
- the second game and starting him I think I just sided as exposed before , but didnt win.
- the third game was strange as I just
felt that full discard instead of A.Decay was going to be better so I sided just +1 EtW, +1 T.Seize from List
I think I discarded FoW and Sensei leaving c.b. and Verdict and put 12 gobs on 2nd turn, he had also blue lands only. I think. won.
Quote:
I shuddered. You accept being dead if your opponent draws into a Counterbalance, if your hand isn't that good to go off in the first 2 turns through a FoW? I cannot recommend that as a strategy.
I need to elaborate a strong strategy vs miracles, do not mind want to change in side, because this is what I felt on 2nd match up vs miracles...
I'm not sure about the good or bad decisión, but I remember he started and I had a ponder, fetch, duress, D.R. gemstone, B.W., B.S. or like and I opted to play Fetch volcanic to pretend to be RUG - I remembered you in here Lem! he fetched, played island -> c.b., obviously I didnt know he played c.b. maybe if I play duress he just brainstorm, but who knows. I blame myself for not playing duress - but he didn't look a Miracles Player Face.
Quote:
The flaw in the plan is that Counterbalance is a top-priority-play for miracles against storm AND Delver Tempo (RUG) so there is no point in doing that here unlike against other decks which might want to push their position on the battlefield with Goyf or SFM if they think a RUG player has a slow start with Volcanic into Ponder. I seriously hope you at least pondered after fetching while holding even 2 cantrips.
I don't think it was a general mistake to not play Duress here, depending on his exact start (Flooded strand into Tundra/Island would get me thinking), but the fact that you devalue both your cantrips by blowing your fetch first instead of using the gemstone is more of an issue for me and I doubt the advantage of faking RUG can ever make up for that one. The danger of him just responding to your Duress with a Brainstorm, FoW or Spell Pierce is given, therefore casting the Duress here would not have necessarily saved you (him having topdecked the Counterbalance aside)
second I oppted to side in as exposed before - original strategy, but it was simple c.b. landed before comboing and A.D. didn't appear.
Quote:
that's why you want to keep your cantrips in here: finding pyroblasts/Decay to battle CB and clique
I just want to say that the list is damned strong, as it's never been before IMHO - 3 discard and among them 4 therapys is perfect - Go Tri forcé!. just 2 or 1 T.Seize, I opted to play 1 Main and really didn't go bad. but as you all boys say, as quick is what mainly defines the match up vs D&T, my plan was -2 Duress +1T.Seize+1grapeshot. in one game just was bad luck , the other maybe mulligan anyways the problema in one match up was the need of the second threat apart to B.W.-> Massacre which provoked me a secure feeling on each match up. massacre will stay in. so quick was the way and in other Match ups it's the same as duress...,
Quote:
again: in matchups that chocke on your mana you want to bring in the Tropical and remove slow setup-cards like ponder for that
vs Sneak:
the firt game discard was key to reach agood point in the game and win
the second game Xantid was key.
I didn't use Bribery at all. I think not having CoV opens you to looses maybe vs Leyline bu having also B.W. -> Bribery is also another path to the victory as a card vs Reanimate, S&T, OmniShow, MUD, so I' not sure if to take it out.
Quote:
The SB big blue spells like Telemin or Bribery are speed options like the second Ad Nauseam in the 75. Will talk about that one below
So conclusions:
talking with my friend, he played 3 A.Decay finally, he said they're clunky - he played also vs some variety of c.b. but it seems the unique and best post c.b. answer, in testing and in the games, we sometimes drew the pyro after c.b. OR it is seen in resp to a b.s. OR it is the card seen with the ponder starting your opponent beore a c.b. lands... etc. so it seems a neccessary evil you you want to beat consistently Miracles.
I really don't think that 2-2 split vs miracles is a good thing, that was the feeling about full discard and maybe 1 pyro - opinión I somehow agree with F.Fortune.
I think that I will prefer to play 3A.Decay for next time - I think it is usefull when there is also a Senseis landed as you can avoid that scenario. but I'm frightned about how dead is vs counters...
my friend will opt to play 3 pyro.
Quote:
I only board Decay for miracles and Chalice.dec. I dislike Decay from the bottom of my heart, but running Pyroblast only bears too much risk for me. Maybe at some point I want to become that greedy ;)
I would ike to increment +1 to Xantid, maybe -2pyro +1Xantid+1A.Decay, or maybe leaving 1 pyro and take out the bribery...
Quote:
BOM 9 had ~9% Miracles and is a hard matchup. Removing cards which can battle S&T AND Miracles for more specific hate for each matchup doesn't make much sense for me. This way you just loose the quantity of cards to board
@Lem, F.Fortune, Royce, Bryant:
Please let me know your opinión about a Strong or the Strongest Side Strategy vs Miracles.
Quote:
I guess most was said here and covered in the OP. Maybe more is coming with the OP update
Other things:
I just totally disagree on the opening post list, even the TNT list which is damned strong prefers to play 3b.w. instead of 3I.T. and even if using PiF, then you need I.T. in g.y. or hand unless there is a Like Mystical Tutor Card I will still play 8 Threats as mínimum., which is the purpose of this change, maybe I miss something? do you really think C.Ritual will make TES faster instead of I.T.?, Why not taking out B.W instead? it does seem nonsense to play 3 C.Mox to get full advantage of A.N. and 3 I.T.!!! Also Why not Diminishing Returns???
Quote:
Dim.Ret. got even worse without Silence but is unique for T1/2 plays. You can however live without that one if the only non-blue matchups you face during a day is a sole round against a Jund/D&T player. The reason for siding the Infernal is that you can Wish for it and run virtual 7 infernals for Ad Nauseam while the increased cost is potentially buffered by the Cabal Rituals.
I personally have a strategic Problem of running Chrome Moxen alongside with Cabal Rituals as those don't work well together. I know Bryant strongly disagrees, but for me it's either Mox OR Cabal Ritual; maybe it's just my impression. Neither can I see the need to boost the mana and life-independant trait of PIF AFTER pure tempo decks left the format.
@Sawatriz, I think you suggested mein the BURG thread, let me give you a suggestion for free: DO NOT play 2nd A.N instead of the Lonely EtW. Now the TriForce is a sacred cow.
Quote:
I don't like sacred cows. The last time we slaughtered one in form of Silence, the deck made a leap in performance against the metagame. As mentioned before in my response here, the second AN in the 75 is a speed-option, but we talk about about 6 vs. 5 Options for AN here and I doubt that increase is worth a slot. Satawarix (;D) comes from the direction of ANT which has more and better mana and wanted to adress heavy discard decks like TA or Shardless as ANT can easily burst an AN with more lands and Cabal Ritual in the deck even if his hand was shredded before. TES does not have that foundation and so I don't see ths SB AN or replacing the MB EtW with a second AN as an improvement especially as it would remove the option to combo with only 6 mana and spit out Goblins off an Infernal before Counterbalance, Hymn or Thalia affect you, something that ANT wasn't able to do regardless. I hope that also explained my stance towards wonderPreaux's question earlier.
If you Guys want an additional natural drawn bomb in matchups where EtW isn't Hot anyways after boarding, I would think about boarding in a SB engine.