Hey! That's my list! :D
Though in paper I've got the trickbinds back in the side and couldn't be happier~
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I've done pretty well with it. Haven't really had a lot of trouble with Eldrazi. Warping Wails and SB strats get there against storm, not to mention Emperion being a lock G1. It's also great against burn, and winning Game 1 there is very important to me. I've never struggled against Death and Taxes. Wasteland is a jerk, but Surgical and that Needle get there. I think for this league I played against ANT, Shardless, Esper Stoneblade, Miracles and Burn. If you have any specific questions about my weird choices, please let me know.
Hi Guys,
I'm just going to share my result on my last Mini-Major Tournament in our Local Shop
9th Place on a 20-Man Tourney Legacy on March 20 2016.
Decklist:
[26 Land]
4 Ancient Tomb
4 City of Traitors
4 Cloudpost
4 Glimmerpost
4 Vesuva
2 Thespian Stage
1 The Tabernacle at Pendrell Vale
1 Karakas
1 Eye of Ugin
1 Maze of Ith
[9 Creature]
4 Thought-Knot Seer
3 Wurmcoil Engine
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
[18 Artifact]
4 Grim Monolith
4 Pithing Needle
4 Expedition Map
3 Candelabra of Tawnos
2 Coercive Portal
1 Batterskull
[5 Sorcery]
3 Warping Wail
2 All is Dust
[2 Planeswalker]
2 Ugin, the Spirit Dragon
SB:
4 Chalice of the Void
4 Leyline of the Void
3 Sphere of Resistance
3 Ratchet Bomb
1 Duplicant
Round 1 Grixis Delver: LOSS (1-2)
- This is a badmatchup for me specially the Cabal Therapy and the Probe on the first turns and its pretty fast clock (Gurmag Angler) *Note: I think I need to adjust and put more creatures like wurmcoil engine that will act as a threat to this deck
Round 2 Shardless Bug: WIN (2-0)
- This is a good matchup for us because this deck is midrange. Having time for us to set-up our posts and have pithing needle named to wasteland will give us a win-win.
Round 3 Death and Taxes: LOSS (0-2)
- DnT has ever since a bad-matchup for us 12POst users They have mana denials (Wasteland and Rishadan Port) that will really delay us while they put many threats like (Mirra Crusader, SFM, Serra Avenger and FLickerwisp), I would do my research until I found out what to do when I encounter this deck next time.
Round 4 Miracles: WIN (2-1)
- Miracles is our favorite matchup (Good match-up for us). All they do is land drop and end the turn. This will really make our decks gain more lands and cast biggies like (Emrakul/Ulamog) as soon as possible. Were not afraid of the CB since we have bigger casting costs for our Threat cards.
Round 5 Reanimator: WIN (2-0)
- My SB is ready for this kind of matchup. we have 50-50 chance of surviving this deck in our Main Board. Even if we have 1 Karakas on Main board. Our main enemy is Griselbrand and their Tidesprout Tyrant (if they bounce our Posts we're done).
Thanks.
I think the opposite XD. D&T suffers a lot Pithing needle: they don't have any way to remove them, and needle hits wasteland, port and vial. Also candelabra is good against port, 'cause you can still untap your lands (ok, you will not have tons of mana). Using wasteland or port slows down D&T if they don't have vial on the field (or if it is hit by needle), and generally take some time is good for us.
BUG instead has:
- decay, against our needles or candelabra
- counter: with D&T you are sure that everything you're gonna cast will resolve, with BUG you aren't.
- DTS, helping the opponent to still generate mana also if it uses aggressively wasteland.
- discard spells, always annoying.
I don't think you have to worry too much about D&T matchups imho.
I'd suspect the reason this list had troubles with D&T is the lack of Crop Rotation, which is the biggest downside of going pure colorless. While I like that it's running the full 4x Needles to mitigate, I think this list is just going to continue to have more troubles vs land disruption than other builds. I'd like to see a 4th Candelabra too, since it counteracts Port (and just generally lets you do more with less).
Arbiter for creature decks that go wide and aren't playing a grudge out the side. Grips for if you ever suspect Moon/Back to Basics or if playing against a combo deck which features an enchantment also good to bring one in against infect. Surgicals against any graveyard deck and most wasteland decks. Fluster storms for storm and other stack based combo (float this with top). Blue elementals for moons and burn and stuff like that. Oblivion stone against eldrazi, decks like omni tell (kills emrakul, actually, which is very nice) and lots of other decks (be wary of stifles).
Emperion comes out against pretty much any deck you think can remove it (lots of decks can't, but any deck that plays swords, this card is v bad). I take out thought knot if I don't think I'll get a lot of value out of it (liliana decks, mostly) take out some amount of titans against storm. I cut the bog pretty often, but not really any other lands else. a candle comes out if my mana base is gonna get taxed or if their abrupt decays are otherwise blank. I'll usually leave the needle in for wasteland decks with abrupt decay, but I still bring in the surgicals. I take out a bunch of artifacts with activated abilities if I think they a needle/revoker/null rod deck. Take out hella one drops if it's a chalice deck.
other things:
Against sneak attack, I like to slow roll the needle and put it in with show and tell, if that's what they do, unless I can cast it with a flusterstorm back up.
Float counters against storm and leave in wails (obv) for those pesky swarms
miracles is easy, don't let them get tempo on you and do not make any mistakes though. If you're worried about Mentor, put some Spatial Contortions in the side
DandT is pretty easy, unless they just totally wreck your mana base. pretty comfy with Show and tell as plan A here.
Burn is tough. Get a chasm asap and a stage next, then stick the Emperion. You'll need to have countermagic up before you play emperion in the next two games. Watch out for red elemental blasts
Elves is very, very hard and if I knew how to consistently beat them I would surely let you all know. Win the die roll, hope they mess up, kill heratidge druids. I waffle on bringing flusterstorm in here.
Elves is difficult and one of the key things is that you usually need more than one solution to beat them. Crop Rotation for Glacial Chasm can help you survive at least one attack, but usually you will need something else as well, especially since they can answer artifacts. If you can follow a hate piece or Crop+Chasm with a board wipe, you're usually in good shape. I'll throw out some suggestions based on what you said you're running, as well as some others.
Trickbind stops a lethal Craterhoof Behemoth attack, as can Silent Arbiter.
Pithing Needle should usually name Wirewood Symbiote. Quirion Ranger would usually be the second choice unless it's already on the board.
Warping Wail and Spatial Contortion can also take care of key idiots.
The rest of the suggestions I'm gonna give are based on cards that you see in other variants of Post.
Phyrexian Revoker stops Heritage Druid.
Gaddock Teeg and Grafdigger's Cage stop Green Sun's Zenith. In the case of Cage, this forces them to naturally draw Reclamation Sage.
Cursed Totem stops their guys on the battlefield from doing anything except attacking.
The Tabernacle at Pendrell Vale and Gaea's Cradle basically cancel each other out.
Sphere effects are extremely good.
Chalice of the Void on one can stop almost everything Elves would do. If you can also land one on 3, even better.
Show and Tell is a strong plan here, just make sure you always have a green open to Crop Rotation your way out of trouble. Hopefully this helps.
I haven't had much problems with elves with my UG build. Not to say it's an easy match up. I usually just brought in all my counters to stop glimps, natural order and GSZ (nowadays WW is also good here - i rarely use it to remove a dork, wait for their sorceries...). Once you handle those spells they have a hard time going off. when i was running EE it was also good against elves since you usually get their entire board (or most of it) if its set on 1. empirion is GG (especially if you can deny their sorcery spells), besides u just need empirion to hold the fort until emrakul + karakas (sometimes karakas is necessary here).
Anyways i have been winning a lot (online) with Rocks platinum empirion build. Though i had some trouble against burn (post-board). The list runs only 2x counter and they bring in smash for empirion and WW doesn't do much here... sometimes i'm low on posts (missing that vesuva), but i usually win by then.
any new tweaks for this version Rock?
I figure I may as well stop putting off posting this list here xD
I've been playing around with this R/G list online and am looking for some amount of feedback: https://deckbox.org/sets/1340090
Given how poorly Tron has been doing in Modern (and, with Eye banned, it might never be more than T2 again), I figure I'll turn my MUD deck into an Eldrazi deck and build 12Post out of pieces of MUD and Tron. I've already got the groves and one of the Taigas so I figured that I may as well work with what cards I have :wink:
Also given how I'm constantly tweaking the list, I'll post the current version of it here so future readers can tell what's being responded to:
Quote:
Land:
4 Cloudpost
4 Glimmerpost
3 Vesuva
3 Grove of the Burnwillows
3 Forest
2 Taiga
2 Windswept Heath
1 Wooded Foothills
1 Cavern of Souls
1 Eye of Ugin
1 Glacial Chasm
1 Karakas
1 Bojuka Bog
Creature:
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Ulamog, the Ceaseless Hunger
1 Kozilek, the Great Distortion
1 Thought-Knot Seer
1 Veteran Explorer
Instant:
4 Crop Rotation
3 Punishing Fire
Sorcery:
3 Green Sun's Zenith
2 Ancient Stirrings
Artifact:
4 Sensei's Divining Top
3 Expedition Map
2 Pithing Needle
1 Candelabra of Tawnos
Planeswalker:
2 Ugin, the Spirit Dragon
SB:
3 Krosan Grip
3 Warping Wail
2 Kozilek's Return
2 Pyroblast
2 Surgical Extraction
2 Ensnaring Bridge
1 Void Winnower (the current SB Spice)
I added Chill recently. Not bad, it substitutes my mono BEB. It has a constant effect, while BEB counters only once. It is faster than trinisphere (I still have 2 in my sideboard for storm, omnitell, infect sometimes) and hits only the opponent.
Sometimes is good also against sneak & show: I mean, if it enters is always good XD. Through the breach and sneak attack will be hard to cast.
Has anyone tried scapeshift in this deck? I kind of see it as an economy Titan, maybe with candle in play and eldrazi in hand. Maybe easiest to fit in monogreen, but if could jam back into BG that would be interesting. It could make explore viable.
I'm not sure chill is good enough. Unlike BEB it doesn't answer blood moon, magus or other red permanents. I guess it is good only against burn (probably goblins as well)? maybe sphere would be better in this build, since you can have it on the board t1 via ancient tombs? however i really like 2x moment's peace + 2x trickbind in the side, I don't see myself dropping these cards for sphere...
you are right. The fact is that chill is VERY good against one of the WORST matchup: against blood moon I have 3 krosan grip, against magus 2 Swords to plowshares and 3 terminus. And in general, forcing to cast a blood moon with 5 mana is good enough. I tried spheres, I didn't like them: too slow (maybe good with ancient tomb, but I'd be careful playing this land against burn) and hurts also us.
I think I'd prefer Chalice to Chill. It does slightly different things (doesn't slow down Blood Moon, and only hits either Bolts etc or Price etc unless you have multiples) but it also is relevant in far more matchups. Chalice hits Delver, Elves, Storm, Reanimator, Sneak'n'Show (cantrips to setup, same with OmniTell).
I know the power of chalice, but I really don't like it in a deck that plays more or less 15 cmc1 spells. In a build with no sol lands it loses most of its power. Against delver, elves and reanimator it's good, but plaing white I prefer terminus and swords against these matchups. Against Omnitell I don't think is a good strategy put a chalice on 1: you stop his cantrips, but also you cannot play sensei, brainstorm, crop. You can't risk to play S&T, but he can play impulse or intuition.....it's seems to me a match to the best topdeck.
Fair enough. I'm running close to the same build you are/were running right now. I'm really liking the access to StP and Terminus, they've been relevant not just in Elves but also vs Grixis Delver in my testing.
I've been missing the chalice because of Storm, but also against Burn I know I missed them, this is a decent answer I suppose and also would help vs Painter where Chalice does nothing. I might have to test them out.
My latest testing ground: A resolved Scapeshift literally changes the landscape of the match.
3x Candel
3x Expedition Map
3x Pithing Needle
1x Conduit of Ruin
1x Emrakul
1x New Ula
1x Koz Butcher
1x Koz Distortion
4x Crop Rotation
3x Warping Wail
1x Bog
1x Tabernacle
1x Karakas
1x Chasm
1x Eye
2x Maze
8x Forests
12-Post
1x Ugin
2x All is dust
3x Ancient Stirring
3x Explore
3x Scapeshift
____
4 Oblivion Stone
4 Sphere of Resistance
2 Phyrexian Revoker
4 Krosan grip
1 Surgical X
I have considered scapeshift for a few years now, but it always seemed a bit to greedy. I'll have to test if I can pick them up. Just really concerned with the idea of sacrificing land and having to get tapped lands which will be vulnerable for a turn
How have you liked conduit of Ruin? Been testing with them and they have been good to my fiance and myself.
Remember, unlike crop rotation, lands are only sacd if the spell goes off. Imagine turning a handful of forests and a tabernacle into 5 cloud posts and maybe something like chasm. A fairly non interactive deck,, being tapped may not make you any more vulnerable than you would be otherwise. A candel in play could nullify that entirely. I would just advise leaving yourself a forest if you don't have a lock lined up for next turn.
Conduit I can't say as much about as I haven't had much chance to use it. Only that deck seems light on draw/tutor power.
I admit I haven't tried it, but if you wanted to go the Scapeshift route, wouldn't you rather just play Nic Fit, get your lands out more quickly with Veteran Explorer, resolve a Scapeshift and just win on the spot?
Ya, there's really no reason to not win the turn you play a Scapeshift. If your deck doesn't do that, then don't play Scapeshift. Scapefit is quite good att doing this.
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As a painter player (as well), I would say that chalice has a much more deleterious effect than chill. If somebody plus chill against me, I just name red with painter and you have no advantage with chill. Chalice shuts off welder, grindstone, blasts, tutor, and top. Granted, against 12 post I'm probably not winning with grindstone combo anyway but still. Having said that, I also agree that shutting off the one drops in most 12-post decks seems like a bad idea.
I was thinking of it as an economy titan, getting a wasteland proof number of posts out on one turn, and maybe turning over a few lands that weren't doing much but it's what you had so you played them anyway. As a 3 of, there are probably several cards that could be tried in this spot and have been.
I am no stranger to the idea of casting a scapeshift for value. I have seen I done in modern many times when valakut can't get there. I.e. through a blood moon. But it's not ideal to cast shift unless you're winning on the spot. The idea of having mana up when you shift away 4 Forest and a tabernacle for 5 posts is lost on me. If I was to run shift I feel like I would want amulet of vigor. That is still probably a bit loose? I'm not opposed to testing it as resolving it probably means you win next turn. Against fair decks that is likely good enough. You could even exchange your theoretical forests for 3 cloudpost and 2 Glimmerpost and 10 life. That isn't a terrible trade I suppose in the fair match up to likely win the next turn or two. I am interested to hear about your testing. Just doesn't seem ideal.
It worked well against Lands. Facing 2 Ports I scaped into 2 extra cloudposts with 2 already on the field + glimmer. Had Ula in hand from upkeep tutor the turn before. \ Definitely, the post problem comes from "unfair decks", though I have yet to see any viable strategies in this category making the cut to top 8. Really, testing with amulet with scape or without isn't a bad idea. I'd have to think about what I would do with a t2 or 3 upright post that couldn't be done otherwise.
But honestly I don't see this idea at all as to why casting any single </=4 mana spell in the format should win you the game instantly. To me it seems more pertinent the question of; if I play only this single post, will I get the chance to use it next turn before it gets wasted? (which you're doing now) If you have the game in delay mode with chasm or maze, and/or its not going to kill you to give the opponent 1 more turn, then its absolutely viable to cast shift for something that you want.
While its easy to say, oh wells give it a try and maybe itll work in certain instances and maybe in other cases it won't, that would be no different than any other iteration of this deck that already been suggested across several pages but has also failed to catch fire.
Oh, well if you've 'ended the discussion' then I guess its over. This is perfectly fine as I get the impression I'd rather not talk with you anyway. I'm going to keep an open mind about what might work and what won't until post makes a statistically significant entrance into the format. A sincere thank-you though for your random thread defecation.
So first off I need to give my perspective. I've played UG Post with Show and Tell for years, now currently dabbling with UGw (thanks Morden for the initial list that I've been tuning off of), so my thoughts on the matter might be a bit different, I've never played the monogreen list so I'm not as familiar with those angle of attacks, given that my prime goal is to S&T a titan except for certain matchups, and then go from there. That's my payoff spell which sets me up for future threats and puts me ahead, while representing an active threat of its own. Scapeshift only does half of that. I'd never run it, personally - it's far to expensive and I'd have to cut good cards to play it, but then, Show and Tell is just miles better than it anyways, even though it requires an extra card, because if they stop the Show and Tell, I've still got the threat in hand, and additionally, sometimes you can just drop an Eldrazi early instead if you know they won't be able to beat it, and then just get a free win. The 2nd major point is that being 2 (3) color, I have a grand total of 2 basics, so I can't just run out a bunch of basics that are immune to wasteland anyways, so the prime goal of your angle just doesn't work. Now, that being said I'm assuming you're talking about monogreen, so I'll shift my perspective to that so it's relevant!
Lands is a tough matchup, it can be very grindy and you need to know how to navigate it. Pithing Needle is a very good card here, it shuts off Wasteland and prevents them from locking you with a Wasteland + Loam loop. Krosan Grip out of the sideboard is good as well because Chalice is a thing. Crop Rotation is also very good early, but you really want the needle here because Loam will just destroy you. I would agree, that thinking of the axis of Scapeshift with a bunch of basics out might be a good idea since they can't get all your posts - but 4 mana against lands isn't necessarily a given even - they've still got the combo they can threaten, and if you're just playing basics out there's no guarantee you get there on time. Scapeshift will probably resolve, yes, and you may get to do something with that mana, and maybe it wins the matchup for you, but then it really weakens your deck in a lot of the other matchups. Because you have to alter the manabase to support so many basics, and because you're playing copies of this card over something else, other matchups are going to get worse. And if you look at any non-loam deck, you're likely only going to face 1-2 possible Wastelands in a game. This is why Crop Rotation works so well as protection (as does Trickbind which some UG lists were running) and Pithing Needle, of course. Crop Rotation is already part of the deck, and should be enough for those matchups. I know some people cut Pithing Needles, mostly in the UG lists, because they have access to some other cards. I personally, cut them down to 2 once and hated it, so I'm not sure I'll ever go below 3. If you're playing mono-green, you should have pithing needles, plain and simple. That should provide you with enough protection for your manabase.
Legacy is a format that demands a lot of it's cards, even 3 mana spells have to do quite a bit of work to be considered good. 4 mana spells have to do something really powerful for you or win the game. Scapeshift, if not used in a Valakut combo...doesn't really do that, at least not in a way that we can already do more consistently with a more powerful build of the deck. I'll admit I haven't tested it and likely never will, since as I mentioned above I don't play mono-green and wouldn't consider the card over Show and Tell.
I would say Scapeshift fits way better in a deck that already wants to play a bunch of basics or ramp out lands in quantity. Nicshift (or Scapefit whatever you want to call it) is already a thing that exists. It utilizes Scapeshift much better than we ever could. In regards to fighting through an unfriendly format, you really just need to analyze what exactly is the problem for you and find cards that work against it. Honestly, if Scapeshift works for you - go for it, but it sounds like in that case your meta is extremely warped from what most of us are seeing, or are going to be preparing for in here. We're looking at the larger meta in general, matchups you might expect at a GP. I'm testing and tuning for Columbus, but my local weeklies have fringe and rogue decks all over the place which can really skew my results if I don't isolate them as the noise they are and focus on the primary matchups. I'm not saying that your ideas are necessarily bad, but they're just going to be largely irrelevant to a lot of us here, so don't be offended when you're met with skepticism or told it's just not a good idea for the deck, because for most of us, it isn't a good idea, because it's trying to solve a problem we just don't have. That being said, I don't think the answers you have gotten have really been in a very constructive way.
Posts like this, not very constructive. I do agree with the sentiment, I don't think Scapeshift has a place in post decks, but I think all of us, you included, would much prefer a post with more thought and reasoning, which I hope I am providing, than inflammatory posts like ^
We don't need to be squabbling here, we're all on the same side here, ultimately.
Agree with everything corazu said on scapeshift except I might add that in mono green users like TheBoozeCube have done well with 7 basics. In a shell like that there is a CHANCE that it isn't a terrible draw. More than a 1 of I doubt as you wouldn't want to see multiples and even if you cast it turn 4 or 5 you might not be able to get enough raw value or power from it without other cards to support it. Running exploration, oracle of Mul Daya aren't exactly unheard of in mono green, but I'm not sure you want scapeshift as your top end from there.
That was pretty much my thinking too. Altogether its not a terrible card, occupying a space cheaper than titan and cost on par with oracle. I would only say that while its nice to share lists, it might be better to share why matches are most commonly lost, as the format tends to be much more consistent than the multitudes of post lists being tried. I would also say that the meta I've been playing in runs all the tier decks to the exclusion of everything else (solid-state). Meaning delver, delver, shardless, delver, miracles, storm, and delver are probably just as common as they would be at any gp.
I think booze has sold me so far on running mono-green, I've replaced two copies of all is dust with Oblivion stone because of the number of eldrazi decks ive encountered. My initial impression atm is that running the list this way might make sense to take out Conduit, and kozileks, as im very rarely tutoring for him and he seems more like a happy accident when I get to cast it. In place? Running shift might allow for more utility-lands that my initial thoughts say can be used for protection until they're switched out.
In all, after having played close to 10 shades of post, I'd say they all tend to lose to the same decks the same way.
I have been having some serious success with this list online, but sadly work has been keeping me away from big events as of late:
// Lands
4 [MR] Cloudpost
2 [AVR] Cavern of Souls
1 [LG] Karakas
1 [WWK] Eye of Ugin
4 [ZEN] Misty Rainforest
4 [SOM] Glimmerpost
1 [WWK] Bojuka Bog
1 [ON] Island (1)
4 [R] Tropical Island
1 [IA] Glacial Chasm
1 [M10] Forest (1)
1 [TSP] Vesuva
// Creatures
1 [ROE] Emrakul, the Aeons Torn
4 [M11] Primeval Titan
2 [FD] Trinket Mage
// Spells
4 [CHK] Sensei's Divining Top
3 [UL] Crop Rotation
3 [OGW] Warping Wail
4 [5E] Brainstorm
2 [US] Show and Tell
3 [GP] Repeal
1 [SH] Mox Diamond
3 [FRF] Ugin, the Spirit Dragon
1 [AQ] Candelabra of Tawnos
2 [ZEN] Expedition Map
1 [SOK] Pithing Needle
1 [HOP] Relic of Progenitus
// Sideboard
SB: 3 [OGW] Thought-Knot Seer
SB: 3 [TSP] Krosan Grip
SB: 3 [NPH] Surgical Extraction
SB: 3 [VI] Elephant Grass
SB: 1 [LG] The Tabernacle at Pendrell Vale
SB: 2 [NE] Submerge
Shadows over Innistrad cards that intrigue me though are: Traverse the Ulvenwald, Drownyard Temple, and mostly Thing in the Ice. TitI looks absolutely bonkers incredible.
Hey guys just top 8ed the SCG classic in Baltimore ill try to write up something tomorrow night. My only loss was aggro loam in the swiss and the same guy in top 8. Im excited to write this report up!.