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Re: [Deck] UW(x) Landstill
If I can learn how to draw more than 3 lands by turn 4 with this deck, I'll give it a spin again, but for now, I don't want to rage over TES/Belcher drawing more lands than I do. The same shit happens everytime when I play any format. I play 24 lands with 4 Brainstorm and 2 Tops, how the hell do I keep failing?
I like your list a ton man. It's like a few card slots off from what I always play (can't be bothered to dig them up anymore).
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Re: [Deck] UW(x) Landstill
At least Brainstorm is reliable again, since Mental Misstep is banned.
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Re: [Deck] UW(x) Landstill
Just won an event with UWb landstill this past weekend (10/8) at Alternate Universes, Blue Bell PA. I am new to the site and have been playing legacy landstill for about 6 years and love it and consistantly do well or win with it. So I will be glad to share some lists here!
The tournament was 40+ ppl, and a great variety of opponents
UWb Landstill
4 standstill
4 force of will
4 counterspell
4 spell snare
2 crucible of worlds
4 brainstorm
4 swords
1 nev disk
2 wrath of god
3 engineered explosives
3 JTMS
1 elspeth
4 strand
3 delta
1 sea
1 scrubland
3 tundra
1 plains
2 island
4 factory
1 colonnade
1 creeping tar
1 tolaria west
1 academy ruins
1 wasteland
Sideboard...
3 extirpate
1 path to exile
2 pulse of the fields
2 spell pierce
2 llawan
2 rule of law
3 ethersworn canonist
Quick run through of what I beat...
Round 1- High tide (2-1 win)
Round 2- Merfolk (2-0 win)
Round 3- Goblins (2-1 win)
Round 4- Tes (0-2 loss)
Round 5- Junk (2-0 win)
Round 6- ID
Record 4-1-1
Top 8- Junk (2-0 win)
Top 4- NO bant (2-0 win)
Finals- ANT (2-1 win)
I won a MINT time walk for the day so it was a great day and wouldn't change a thing about the deck. About a month previous to this tournament a ran a very similar list but 4 misstep over the snares and lost in the finals. I love this deck and I always perform with it!!!
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Re: [Deck] UW(x) Landstill
Hey landstillmaniac, I was at the same AU tournament also playing Landstill! Congratulations on the win, seeing Landstill do well is great! I was REALLY surprised when I flipped through your deck at the tournament because mine is pretty similar.
I have trouble against aggressive creature decks like Merfolk and GW Maverick. I just started playing this summer, so I tend to make mistakes. What are your thoughts on my deck list? How do you sideboard your deck against goblins, maverick, merfolk, etc.?
Artifacts:
1 Crucible of Worlds
3 Engineered Explosives
Enchantments:
1 Humility
4 Standstill
Instants:
4 Force of Will
4 Counterspell
4 Spell Snare
4 Brainstorm
4 Swords to Plowshares
2 Enlightened Tutor
Planeswalkers:
2 Elspeth, Knight Errant
2 Jace, the Mind Sculptor
Sorceries:
1 Wrath of God
Lands:
1 Academy Ruins
1 Karakas
1 Tolaria West
2 Wasteland
4 Mishra's Factory
1 Plains
1 Island
1 Scrubland
2 Underground Sea
2 Tundra
1 Creeping Tar Pit
1 Celestial Colonnade
2 Polluted Delta
4 Flooded Strand
Sideboard:
3 Extirpate
1 Tormod's Crypt
2 Phantasmal Image
2 Ethersworn Canonist
2 Rule of Law
2 Pulse of the Fields
2 Llawan, Cephalid Empress
1 Serenity
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Re: [Deck] UW(x) Landstill
Guys, if brainstorm get axe, what card would replace brainstorm? I thinking about ancestral vision, but it's slow. What do you think?
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
wizard_of_gore
Guys, if brainstorm get axe, what card would replace brainstorm? I thinking about ancestral vision, but it's slow. What do you think?
Ancestral vision does not work well with Standstill. You would potentially break your on Standstill when Ancestral Vision fires off.
Ponder or Preordain are decent cantrips.
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
TakeYourTime
Ancestral vision does not work well with Standstill. You would potentially break your on Standstill when Ancestral Vision fires off.
Ponder or Preordain are decent cantrips.
In fact, Ancestral Vision is not played in Standstill builds, and vice versa.
In pre-Misstep printing Standstill was not very played, then Misstep happened, and Standstill became super good again. Then Wiz decided MM was too good and warping, so Standstill became a bit worse and SCG grinders/pros/wathever started playing AV in its place. But obviously you cannot play them in the same list.
In my opinion (and testing) Standstill tends to be better in decks that can fully abuse it. So if you are not playing 4/5 Manlands and 4 Wastelands I would not run it. Ancestral Vision is good in those decks (like EsperBlade, or UW Blade, in fact any Ubased Stoneforge.deck) which cannot afford playing 24 lands (of which 8 colorless) or simply have different t2 plays (like Stoneforge, obviously, but also Bob and/or Bitterblossom), and want some mid to late game extra card draw, without having to build a strategy around it to use (and Standstill requires this, while AV clearly does not, or at least it doesn't in the same way/amount of deckspace needed for Standstill).
With the amount of Delver of Secrets around, I highly doubt Standstill viability at the moment. Probably in a R Splashed build with 4 Bolts (4 rebs in sb) and 1-2 Repeals maindeck...
EDIT: Preordain/ Ponder are ''decent'' but no way comparable to the power level of Brainstorm in the right deck.
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Re: [Deck] UW(x) Landstill
Hey everybody. I have been out of the loop for several years, last tournament i played in was in 2006 or so. Some people here may remember my old tag as NeoMike as I still recognize a large sum of yall on here.
Anyways, I got married this year and my wife found my cards and long story short she wanted to learn how to play, which is getting me back into tournaments. I am having to repopulate my card collection as I don't have much left, but I wanted to look into rebuilding my Landstill deck that took me to top 8 multiple times. I found my list and want to know what current cards would change this build for the better.
- Creatures
1 Eternal Dragon
- Spells
4 Standstill
4 Brainstorm
4 Counterspell
2 Disenchant
2 Fact or Fiction
4 Force of Will
2 Stifle
4 Swords to Plowshares
3 Wrath of God
2 Crucible Of Worlds
3 Nevinyrral's Disk
- Lands
4 Island
2 Plains
3 Faerie Conclave
4 Flooded Strand
4 Mishra's Factory
4 Tundra
4 Wasteland
Sideboard:
3 Tormod's Crypt
4 Circle of Protection: Red
3 Annul
1 Disenchant
2 Pulse of the Fields
2 Decree of Justice
So this was my list, it did very well every tournament I took it to. But obviously times have changed and it needs to be tweaked into a more current meta. A few things i have noticed is the power of Spell Snare in the current meta, with goyfs and snapcasters... and piledrivers and counterspells.... So I am definately looking at Spell Snare right now. Aside from that what would yall suggest, don't be shy i still have to go out and get most of these cards and i would like to know what i need to get.
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Re: [Deck] UW(x) Landstill
Hi Neo,
Welcome back! First thing, noting that you're from Houston, would just like to mention we've a Legacy scene at Houston at Asgard Games (along Kirby) if you would like to check it out. We play saturday weekly.
I used to primarily play Landstill but have put the deck aside for awhile. It's still a decent deck but has some weaker matchups and not a lot of spetacular matchups so it demands a lot of pilot-skill and correct choice of cards/deck for a given metagame. The decline of Merfolk is tempting me to pick the deck up again because I feel that outside of Spiral Tide, 12-post and Merfolk, Landstill has a fair game against a host of deck (it just doesn't flat-out destroy decks, which is a big problem for its popularity and success in Legacy).
Regarding your old list. Disenchant could be swapped out for Dismantling Blow, or if you splash a 3rd color, for Vindicate. There are also a number of good cards printed since you stopped playing. PAth to Exile, Go for the Throat are all very good removal for a control player.
Fact or Fiction is still insanely powerful, however Landstill should primarily use Jace, the Mind Sculptor as both an engine to draw cards, buy turns, and a win-condition. Fact or Fiction can sometimes be directly stronger than Jace, but the right deck and choice of cards have to be selected to allow maximum use of FoF. In general, Jace is simpler to use and generates enough advantage and acting as a win-condition all in one card.
I would probably trim down on the 4th Standstill and the 1-3 Faerie Conclave. If you are bent on going for 4 Standstills and resolving Standstills, you would want to pack a little more 1cmc removal e.g. 1-2 Path to Exile, this allows you to pull off more end-of-turn remove creature and land a Standstill.
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Re: [Deck] UW(x) Landstill
Hey Metalwalker. Goo to know there is some legacy still going on. I live on the far south side of Houston (League City Area) we have 3 card shops right in my area, atleast 2 do draft and atleast 1 does Legacy. But I have not played in them yet because I lack cards ATM.
I figured Jace had a strong place in here, and FoF seems like the appropriate card to swap out. Since its at the same cc and the end results are about card advantage. I just wish I could trade my FoF up for Jace :laugh:
Dismantling blow seems strong, though I'm not ecstatic of the 3cc since that puts me 1 turn further behind a Vial (assuming it doesn't get countered). But for late game it is truly a beast if I have a target for it.
How about Eternal Dragon? Is he still holding up in the deck? Is he still the correct choice since it is never a dead draw and extremely difficult to kill. Or is there something better out there now?
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
NeoTech
Dismantling blow seems strong, though I'm not ecstatic of the 3cc since that puts me 1 turn further behind a Vial (assuming it doesn't get countered). But for late game it is truly a beast if I have a target for it.
How about Eternal Dragon? Is he still holding up in the deck? Is he still the correct choice since it is never a dead draw and extremely difficult to kill. Or is there something better out there now?
Dismantling is a very nice answer to Stoneforge Mystic based strategies, anyway my personal preference still goes to Disenchant (I know cc2 goes under Spell Snare but cc3 is really awkward against Daze and Spell Pierce) or even splash G for Krosan Grip if you think you'll see lots of Blade or Maverick decks. Green also gives Seeds of Innocence if you think you'll see lots of Affinity.
Anyway Disenchants are definitely Sb material, and I'd use those maindeck slots (and the Stifle ones) for 3-4 Spell Snare (probably 4 since is the best counter available right now). You may trim 1 Counterspell to accomodate the 4th Spell Snare. You absolutely need to reliably counter those ''game ending'' turn 2 bomb when you are on the draw...
You may want to consider a couple of Vendilion Clique in your sideboard ( or even maindeck as various UWx builders proposed recently) against control matchups (cast it eot and blows Jace like a champ) and primarly against various combo decks , where it has the double utility of being a decent clock and providing Instant speed hand disruption.
Eternal Dragon is not an usual choice, however it might be playable if you are costantly in screw like me, and in (very)late game can be an added finisher if needed ( Metalwalker I feel your pain. I was fucking screwing with 24 lands 4 bs and 2 tops last time I sleeved UWx. Meanwhile the goblin player in front of me was tapping Ports like a pro.)
Last, other possible choices are (in addition to the cards mentioned by Metalwalker):
Vedalken Shackles if you keep the nonisland count low enough.
Elspeth, Knight-Errant solid win con and stabilizes your board. Also paired with Factory provides a faster clock than Jace's. Plus the art is amazing.
Humility I don't really need to explain this bomb, beware its casting cost though.
Engineered Explosives alternative flexible removal.
Enlightened Tutor grabs everything you need pre side and post side.
Snapcaster Mage I tried this guy in 2-3x and I'm fairly happy with the results. He adds consistency to the deck.
Basically, read all the ''post Mental Misstep'' pages to get an idea of what UWx Landstill is at the moment. :D
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Re: [Deck] UW(x) Landstill
Has anyone done well against a tempo deck with Landstill?
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
TakeYourTime
Has anyone done well against a tempo deck with Landstill?
Run 24 lands, 6 swords and 2 EE and you're fine as long as Stifle doesn't hit your first 2 fetchlands. Problem is, deck usually sucks to the rest of the format; not because it can't handle it, but because this metagame requires you to apply pressure quite quickly, and this archetype is well known for NOT doing it.
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Re: [Deck] UW(x) Landstill
@Tempo matchup: Used to be hard because you will lose to Thresh'd goose if you have your EE stifled. You can only kill Mongoose with WoG since your Factories don't stay in play with their bolts/Wastelands. It should be easier now if Thresh opts not to play Mongoose but Delver can potentially speed up the clock if you fall prey to their tempo. Use your life as a resource and gamble accordingly, taking a few beats, the most important thing is to hit your land drops and KEEP them. The worst thing you can do in this matchup is get so land-screwed that you waste your Brainstorms/Tops and turns digging for land-drops.
You know, with the loss of Merfolk/Vial, this deck is becoming enticing again, even if what Piceli said is true of the deck i.e. you are trying to win the long game by trying not to lose (not the best of strategy in Legacy because there's always a risk you incur against decks that really want to win).
The only issue I see in the metagame is Snapcaster/GSZ/Hierarch/Arbors. Those creatures are as annoying as Merfolk/Vial. (Snapcaster in response to your standstill derp).
However, I'm convinced that the meta now won't be as harsh as a meta choked full of those god-damned fish and vials. I'll see what I can do this weekend. Haven't played Legacy in over a month :/
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
Metalwalker
The only issue I see in the metagame is Snapcaster/GSZ/Hierarch/Arbors. Those creatures are as annoying as Merfolk/Vial. (Snapcaster in response to your standstill derp).
Perhaps it has come the time to drop Standstill and Manlands, and trying to incorporate Punishing Fire+ Grove as the new premier form of (virtual) card advantage.
It works wonders in optimizing the floods and killing opposing planeswalkers (Liliana?), too.
Most of all, it's a win-condition per se. Slow as fuck, sure, but still working (let's not forget LS should aim to win game 1 and to stall game 2 the majority of times).
Standstill is just too randomic and too susceptible to mediocre opponents not being able to wait until hands get filled to not being a liability. I don't like giving choices.
...Or Fire/Ice, already played by half of the last European Landstill lists? Problem is, it doesn't generate any long-term advantage, and in certain matchups it is just mediocre. Plus, sometimes you have to tap out to catch that hot 2x1 (common scenario: EOT fetch for Dryad with Hierarch in play), or the dork(s) will still produce mana in their turn for the next bomb coming.
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Re: [Deck] UW(x) Landstill
Bringing this shit back baby. :cool:
I jammed UWb Landstill at the NELC last Saturday going 4-2-1, shaking some of the rust off along the way. I honestly think the deck is well positioned at the moment. Maverick and Bant decks don't stand a chance. You can survive tempo if you play your mana right and you can out control BUG/UW with little difficulty.
The only reason I ever used SFM was to beat Merfolk, which isn't even a deck anymore.
This was the list I played:
4 Tundra
1 Underground Sea
1 Scrubland
2 Island
2 Plains
4 Flooded Strand
1 Polluted Delta
1 Marsh Flats
4 Mishra's Factory
3 Wasteland
4 Standstill
4 Brainstorm
2 Jace, The Mindsculptor
1 Sensei's Divining Top
4 Force of Will
3 Counterspell
3 Spell Snare
4 Swords to Plowshares
2 Path to Exile
3 Engineered Explosives
2 Wrath of God
1 Humility
1 Vindicate
2 Elspeth, Knight-Errant
1 Decree of Justice
Sideboard:
3 Vendilion Clique
2 Ethersworn Canonist
2 Negate
1 Mana Leak
1 Path to Exile
1 Virtue's Ruin
1 Perish
1 Vindicate
1 Disenchant
2 Relic of Progenitus
Wins were against Maverick, BUG Control, UWR Tempo, and Zoo.
Lost to a Standstill mirror (didn't see that coming) and a sketchy game three keep against Canadian Thresh vs the dreaded double Delver draw.
Drew with Geist Maverick as he StP'd his own Knight in response to my Jace bounce on the final turn, forcing the draw instead of the crushing defeat :rolleyes:
Felt pretty confident all day. I had a chance to win every round, but didn't.
Vindicate and Decree of Justice pulled major weight. Loved having them in the deck again. Didn't miss SFM or Snapcaster Mage at all. Also had people boarding wrong the entire day.
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Re: [Deck] UW(x) Landstill
Why was vindicate so useful for you? What was main targets? Why no liliana maindeck?*if you're playing black, liliana is awesome with standstill*. Only two jace's?
Isn't red better then black? Bolts gives you better first turn removal vs aggro (better that paths). Did you tried red versions?
Wonder if isochron scepter is viable as 3-4 mana unboltable,unattackable planeswalker (jace with bs, ajani with fire//ice).
Wanted to try this deck, but looks like noone is playing it. That's why I'm wondering.
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Re: [Deck] UW(x) Landstill
Running Liliana would be overly ambitious, at least with the current manabase. the WW spells would have to be dropped; the manabase can't afford UU on turn two, BB on turn 3, and WW turn four with 7 colorless lands and 4 others that only tap for one color.
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
salvor
Why was vindicate so useful for you? What was main targets? Why no liliana maindeck?*if you're playing black, liliana is awesome with standstill*. Only two jace's?
Isn't red better then black? Bolts gives you better first turn removal vs aggro (better that paths). Did you tried red versions?
Wonder if isochron scepter is viable as 3-4 mana unboltable,unattackable planeswalker (jace with bs, ajani with fire//ice).
Wanted to try this deck, but looks like noone is playing it. That's why I'm wondering.
The black splash is very small, it's mainly for EE at 3. I prefer it over red because of having access to Vindicate and the three mana sweepers (Perish/Virtue's Ruin). Also Bolt forces you to fetch for your splash color early on to use it when it's relevant. Path lets you fetch up basics and it gets better as the game goes longer. Being able to remove big Knights and Terravores and Goyfs is definitely relevant.
Liliana is acceptable in BUGx Landstill where they have the manabase to support her and things like LftL to make use of her +1. Here she's just not viable. Standstill or not, this deck doesn't ever want to discard cards.
I feel like any more than two Jace is incorrect. You don't want to get Jace flooded, and often Elsepth is just better. For example, in my BUG matchup, I'm facing down his board of Jace + Liliana. I slam my Elspeth... and she just wins it. The other walkers can not compete. The 2/2 split has been wonderful, I've been running it like that for a long time.
What makes Vindicate so good is its versatility. Things I blew up with Vindicate on Saturday include:
- Jace
- Elspeth
- Gaddock Teeg
- Basic Island
- Pernicious Deed
- Batterskull
- Umezawa's Jitte
Scepter has been tried in the past. Some people like it, I personally don't. It opens you up too much to getting 2 for 1'd, which is exactly the kind of thing you're supposed to be doing to other people. It's a dead card on it's own and a horrible top-deck.
Good luck if you decide to pick the deck up in some form. It's a lot of fun.
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Re: [Deck] UW(x) Landstill
Is Fire//Ice still viable in UWr builds as a 2-3? Or is it better to just run Bolt?
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Re: [Deck] UW(x) Landstill
For those mongoose haters out there, i have a feeling that porphory nodes is the shit in the current meta.
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Re: [Deck] UW(x) Landstill
Porphyry nodes does seem really techy, the only problem is how susceptible it is to qasali pridemage I feel. If it sticks and kills 2 or more dudes, it's great assuming you aren't facing burn or lethal damage.
You could take a leaf out of tempo thresh's book and run forked bolt, as fire//ice looks terrible when you're facing a thalia. 3 mana for a 2 for 1 is alright, but if you're on the draw it's really slow and they could land a knight. While forked bolt just costs 1R sure it's a sorcery but it's still really great against maverick's surplus of X/1's and it's an answer to turn 1 mom, as mom is a major pain if you lack EE in your hand and they untap with it.
EE is really great in the current metagame right now, I'd probably be running with 3 if I were to run this deck. I love how it kills anything relevant sans batterskull.
Vindicate is just a really solid card, that is live in any matchup. That's why it's still run as a sort of flex slot in UWb lists. It's only really weak against combo and it's not spectacular against tempo but it can randomly hose them.
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Re: [Deck] UW(x) Landstill
EE not destroying the skull itself is still a great card against germ tokens. Saves you a turn, and forces them to bounce batterskull in which you have a second shot at dealing with it by counterspell. I've pulled that off on opponents and have opponents pull that off on me, not a good feeling :P
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
Goddik
For those mongoose haters out there, i have a feeling that porphory nodes is the shit in the current meta.
*swoon* This is exactly what I've been looking for to beat dumb creature decks.
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Re: [Deck] UW(x) Landstill
Shhh, don't tell anyone. I bought two Russian ones prior to the GP, but I haven't even tried them out yet. I've been toying with Lingering Souls to some success, but I am unhappy with the numbers of my current list. However, Lingering Souls t3 into Jace or Humility turn 4 is a really good feeling.
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Re: [Deck] UW(x) Landstill
Hey guys,
I'v been toying around we ''Devastating Tide'' and I came up with this list:
Instant:(20)
4*Swords to Plowshares
4*Force Of Will
4*Spell Snare
4*Brainstorm
4*Counterspell
Enchantment:(5)
4*Standstill
1*Humility
Plainswalker:(4)
2*Elspeth
2*Jace, the Mind Sculptor
Artifact:(4)
4*Sensei's Divining Top
Sorcery:(4)
++++++++++4*Devastating Tide+++++++++++++
Land:(23)
4*Tundra
4*Mishra's Factory
2*Wasteland
3*Islands
1*Plains
9*Fetch
Devastating Tide
Sorcery 3UU
Return all nonland permanents to their owners' hands.
Miracle 1U
I think this card can replace Wrath of God in this deck.
-Can be easily cast for its miracle cost during the opponents turn.
-Can be pitched to force of will.
-Takes care of any permanent that did not get countered (not only creatures).
-5 mana to return all permanents ( if not cast for it's miracle cost ) it's fine
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Re: [Deck] UW(x) Landstill
I honestly think Terminus is the better solution, especially if you're looking to win with non-land permanents, i.e. Planeswalkers. Bouncing a walker after +1ing it a bunch is a terrible loss of tempo.
For reference, this is Terminus:
http://forums.mtgsalvation.com/attac...3&d=1334808088
One mana, slightly-better-than-WoG. If your list runs SDT, you can pretty much always Miracle it. Unlike Devastating Tide, it leaves the permanents you need on the table, and just removes one of the most common threats - creatures.
Don't get me wrong, Devastating Tide is good, but should probably be in the SB, not in the MD. Terminus solves a big problem that constantly occurs without hosing you in any way. Moreover, there are other good ways to hose most non-creature threats, i.e. Spell Pierce, Oblivion Ring, etc., etc.
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
HPB_Eggo
I honestly think Terminus is the better solution, especially if you're looking to win with non-land permanents, i.e. Planeswalkers. Bouncing a walker after +1ing it a bunch is a terrible loss of tempo.
For reference, this is Terminus:
http://forums.mtgsalvation.com/attac...3&d=1334808088
One mana, slightly-better-than-WoG. If your list runs SDT, you can pretty much always Miracle it. Unlike Devastating Tide, it leaves the permanents you need on the table, and just removes one of the most common threats - creatures.
Don't get me wrong, Devastating Tide is good, but should probably be in the SB, not in the MD. Terminus solves a big problem that constantly occurs without hosing you in any way. Moreover, there are other good ways to hose most non-creature threats, i.e. Spell Pierce, Oblivion Ring, etc., etc.
I agree that 1 mana Wrath effect is very good but when you cant cast it at it miracle cost 6 mana is a lot.
You say that bouncing your permanents is bad(Planeswalkers) if you're ahead on the board just don't play Devastating Tide and keep it in hand, brainstorm it away or pitch it to force of will.
If you're Not ahead on the board, you should not play your win con (Planeswalkers) until you stabilize.
Devastating Tide adds a new dimension to this deck. Normally this deck lost to Vial ( you needed to 2 for 1 your self in your opponents turn or lost the game) but now you have a turn 3-4-5 out to Vial, Enchantress, goblins if you have a top you can even blow out a hive mind player in response of him playing a pact ( magical Christmas land )
Devastating Tide deals with any permanent. That's why I think it's a 4 of in this deck.
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Re: [Deck] UW(x) Landstill
Terminate :cool: damn you Wizards, you're making the sky fall.
I anticipate a ban guys..
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
Kaslan
I agree that 1 mana Wrath effect is very good but when you cant cast it at it miracle cost 6 mana is a lot.
You will never be casting it for a cost other than the Miracle cost. Trust me. I've been testing a list with 4 Brainstorm, 3 SDT, and 2 JTMS, and the chances of not being able to play it for its miracle cost are essentially zero.
Quote:
Originally Posted by
Kaslan
You say that bouncing your permanents is bad(Planeswalkers) if you're ahead on the board just don't play Devastating Tide and keep it in hand, brainstorm it away or pitch it to force of will.
The fact is, bouncing a walker is bad for us in nearly every case. Terminus lets you react to a threat played after your walker without losing all that tempo. Trust me when I say that's an important aspect of the card.
Quote:
Originally Posted by
Kaslan
If you're Not ahead on the board, you should not play your win con (Planeswalkers) until you stabilize.
Many mid-range decks will play out threats after you play a walker. See above.
Quote:
Originally Posted by
Kaslan
Devastating Tide adds a new dimension to this deck. Normally this deck lost to Vial ( you needed to 2 for 1 your self in your opponents turn or lost the game) but now you have a turn 3-4-5 out to Vial, Enchantress, goblins if you have a top you can even blow out a hive mind player in response of him playing a pact ( magical Christmas land )
It's a sorcery. You can't use it during the other player's turn. Moreover, Vial is no longer a significant enough part of the meta to make winning or losing against a viable argument, at least for the moment.
Quote:
Originally Posted by
Kaslan
Devastating Tide deals with any permanent. That's why I think it's a 4 of in this deck.
It deals with all permanents. That's a problem for us. It makes it more of a SB card against decks where we need to actually deal with a large number of non-creature permanents.
Most important of all, bouncing is not a real removal mechanic, so you cannot actually stabilize the board by playing Devastating Tides, you can simply delay. Playing 4 MD means you have less actual answers, meaning delaying is less powerful. I could see one or two, but four simply isn't a good option.
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Re: [Deck] UW(x) Landstill
''It's a sorcery. You can't use it during the other player's turn. Moreover, Vial is no longer a significant enough part of the meta to make winning or losing against a viable argument, at least for the moment.''
Miracle can be cast any time you draw a card... With brainstorm and top you can draw a card during the opponents turn
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
Kaslan
Miracle can be cast any time you draw a card... With brainstorm and top you can draw a card during the opponents turn
Fair enough. All of my other points stand, though.
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
HPB_Eggo
Fair enough. All of my other points stand, though.
I think that both are good in this deck but Devastating Tide has a wider rage of application and make this deck more flexible.
Devastating Tide gives you more room not to counter every spell that your opponent plays.
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
klaus
Terminate :cool: damn you Wizards, you're making the sky fall.
I anticipate a ban guys..
If they ban something... I think it will be top
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Re: [Deck] UW(x) Landstill
I think you should run both and cut swords to plowshares... see what happens when you run 8 low casting cost sweepers that have potential discounted casting costs.
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Re: [Deck] UW(x) Landstill
Never ever ever ever ever ever ever run less than 4 Swords to Plowshares in this deck. Devastating Tide is a way worse answer to non creatures than EE or Vindicate, and way worse at killing creatures than WOG/Terminus. It will not see constructed play.
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Re: [Deck] UW(x) Landstill
Quote:
Originally Posted by
Shawn
Never ever ever ever ever ever ever run less than 4 Swords to Plowshares in this deck. Devastating Tide is a way worse answer to non creatures than EE or Vindicate, and way worse at killing creatures than WOG/Terminus. It will not see constructed play.
I agree on running 4 Plows.
As for your views on Devastating Tide ... can you tell me why it's ''Way Worse and will not see constructed play'' ?
I tested Devastating Tide, EE and Wrath ... and from my testing Devastating Tide was better in almost every case
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Re: [Deck] UW(x) Landstill
For a stage three control deck, you are better off just answering the cards instead of setting them back a few turns. This deck can't take care of the time advantage created because of our glacial clock. Mana curves are so low in Legacy anyway, so most can just crap out their hand again while we have to dig for more answers. It's better just to answer those cards right away.
Also, our win-conditions are planeswalker-based, and this doesn't play well with those.
Terminus is exciting, but I am unsure if it is better than Wrath against Canadian. Stifle is a house versus both of those cards, but less so against WOG in that you can Stifle the Miracle trigger and Stifle fetches to prevent us from getting to 4 mana in time.
Against most else it seems really sweet, with absurd power plays of 1 cc WOG + Sstill or permission backup. However, it can force the player into awkwardly timed Brainstorms (more important) and awkward Jace activations (less important since you can Jacestorm every turn) and the situations where you cast Terminus maybe a turn early because you Miracled it and can't cast it otherwise. Instant speed WOG via Brainstorm or Top is pretty cute, though.
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Re: [Deck] UW(x) Landstill
You can also use a Decree of Justice + Lingering Souls kill. Planeswalkers aren't so good right now thanks to Lingering Souls and other creatures like Snapcaster Mage, Clique, that put pressure on them.
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Re: [Deck] UW(x) Landstill
Finaly decided this week to build a 'fair' legacy deck, as my friend says. I went for Landstill after proxy testing it. I was looking through the pages and couldn't find a good sideboard for a UW version. I know sideboard are meta dependent, but can anyone give me a 'primer' idea? What is our bad/worst match up. I tested against TES which I crushed, RDW gave me trouble since main deck I had no way to gain life, Affinity was a joke and Esper Stoneblade was fine until they get some Spirits token online.