Originally Posted by
Borealis
The reason you run Vindicate still isn't just planeswalkers, but also things like Batterskull/Jitte/Swords in Game 1, and problematic creatures that make it past your cheaper removal. Mostly, though, it's because people DO run basics alongside their Duals, and Wasting them out of the game is more likely to happen when you can back it up with a Vindicate on their basic, or their remaining nonbasic. It's not necessary by any stretch, but part of the appeal of a heavy Loam/Diamond deck is that you can recur Wastelands. Being able to Vindicate is, in my opinion, pretty crucial to that plan. I also just love Vindicate in general, and I've never been sad to draw it. When it's sitting in your hand, it means you still have an answer to nearly everything in the format.
Anyway, I've decided to take another swing with Junk for the upcoming SCG tournament nearby. Here's where I left off last, and my current starting point:
List
That's basically a few cards off from the build I last used to get a top 16 at Jupiter Games. I'll be making some changes I'm sure, but I think Junk might be actually a good contender again in the current format.