Re: [DTB] UW(x) Landstill
I run UWbr landstill and I found a really good wish target to be word of seizing.
Your opponent puts elspeth to 8 and swings pass eot wish for WoS, untap steal elspeth then ultimate.
It deals with planes-walkers and you get the benefit of its ultimate.
Plus WoS is uncounterable.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
jimirynk
I run UWbr landstill and I found a really good wish target to be word of seizing.
Your opponent puts elspeth to 8 and swings pass eot wish for WoS, untap steal elspeth then ultimate.
It deals with planes-walkers and you get the benefit of its ultimate.
Plus WoS is uncounterable.
That does seem really savage. I'll have to try that and see the look on my opponents face.
Re: [DTB] UW(x) Landstill
That's a great idea. I think WoS is too narrow to be a great card in the wish board but that is a great idea nonetheless.
Kind of related story: I was running Twincast in the wishboard for a little while, testing it against the meta and it was a pretty good card. Then I realized that it was just too narrow to be worth the slot. I used it against Tendrils of Agony for the win, and that worked. I used it against Banefire, but unfortunately they were usually at high enough life totals compared to me that I died anyway. I used it as another counterspell, wishing for it when somebody threw a counter at me and cloning it to throw back at them. It was an extraordinarily cool idea with a few wins in it but it also sat in the sideboard a lot of the time because it just was not applicable.
The thing that was most fun to do was wish for it against Tendrils of Agony and watch the look on their face as they realized that you just killed them with their own ToA. The problem was once they knew you had it they never ever went off in the mid game or later again until they knew you had no counters and no wish.
I replaced Twincast with Trickbind because I really wanted the broadness of the card. It's not perfect but how often have you sat there and wished you had a stifle effect when somebody was doing something nasty? To me it feels heavily like a "lose-less" card and that's why I run it.
Re: [DTB] UW(x) Landstill
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
You didn't play the second tendrils you played twincast and copied the spell. Storm will not trigger. You played it wrong and your opponent should have the win unless gaining that 2 life mattered or he's at 2 ilfe and you Tendriled him for 2.
Trickbind >>> Twincast and even then it's not too good a slot.
Re: [DTB] UW(x) Landstill
Brainfreeze would almost certainly be better in that same slot against control.
Rein of Power is something that would just be hilarious against Goblins or Goyf-decks to return the alpha strike.
Hibernation against combo Elves is nice, but E-Plague is just better.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
crz87
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)
You didn't play the second tendrils you played twincast and copied the spell. Storm will not trigger. You played it wrong and your opponent should have the win unless gaining that 2 life mattered or he's at 2 ilfe and you Tendriled him for 2.
Trickbind >>> Twincast and even then it's not too good a slot.
Wow, I thought it copied the spell exactly. Good thing it was just a testing deck and not played in tourneys. Then Twincast is definitely not worth a slot, the ToA trick was about the best thing it did.
Re: [DTB] UW(x) Landstill
Why is Vedalken Shackles mostly no longer used, at least in the sideboards anymore? Is it just too slow or is our need for plains the reason?
When it lands, it can be gg in plenty of matches.
I'm also using 2 Wastelands currently, but can't decide if I want to keep that or go to Dustbowl and either a basic land or maybe back to Tolaria West. I hear both being used often and neither seems to be winning the debate.
Re: [DTB] UW(x) Landstill
Shackle isn't played because you can't support a U heavy manabase.
If you really want shackle, you have to stick to UW landstill and reword some others things.
Re: [DTB] UW(x) Landstill
I run Crucible, and it is great. Together with Moat these are the two Wish -> Tutor -> GG cards.
@ Moss manabase:
Looks fine, I run the same except for
-2 basics
-1 tundra
+4th Factory (the card is just great)
+1 Swamp (a black heavy sideboard) but this is the weakest slot...
+1 Tolaria West, because Ruins + EE is great.
@ The guy who can't hit his land: I would rather go for the 4th brainstorm then the 3th top, but that's just my taste.
Re: [DTB] UW(x) Landstill
I dont think running Moat is the best idea anymore, with all the Zoo and CounterTop running Quasali Pridemages.
Re: [DTB] UW(x) Landstill
True, against Zoo it is no instantwin, but is is very far from completely useless. Countertop with Pridemages isn't played here very much, but the instantwins Moat grants against Merfolk, Dreadstill and Tempothreshold (almost all 50/50 matches) are too numerous to don't run it, even in your metagame. Just take a look at the latest T8's on deckcheck, and you'll see that >50% doesn't have a MD answer (and no, 2 Sower or 1 Kira don't) against Moat. It is true, there are some minor drawbacks about Moat, but even in the worst situations, it slows your opponent down for a few turns.
Ander thereby, you guys are running Disk in the same slot, where your exact same argument can be made against.
Last and least, i believe most of you are running Jace, who is very sexy behind a Moat.
Re: [DTB] UW(x) Landstill
Why not just cast Humility and win immediatly if they don´t have grip?
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Elf_Ascetic
I run Crucible, and it is great. Together with Moat these are the two Wish -> Tutor -> GG cards.
@ Moss manabase:
Looks fine, I run the same except for
-2 basics
-1 tundra
+4th Factory (the card is just great)
+1 Swamp (a black heavy sideboard) but this is the weakest slot...
+1 Tolaria West, because Ruins + EE is great.
@ The guy who can't hit his land: I would rather go for the 4th brainstorm then the 3th top, but that's just my taste.
Crucible is an option that I've been considering again for the mainboard, it just makes things so much easier.
Your Swamp is something I've been seeing more and it seems to work well if its not in your opening hand, same for Tolaria West which I've also thought of using again.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
NQN
Why not just cast Humility and win immediatly if they don´t have grip?
Because they can still attack. Yes, against Zoo it is pretty relevant that you're giving them a free lightning bolt..
Re: [DTB] UW(x) Landstill
After reading about a new deck called "Ultimate Walker), that decked looked a lot like Landstill, but with more planeswalkers.
Has anyone tried adding other planeswalkers to this deck? Jace seems like he would be a solid choice to give you card advantage.
Re: [DTB] UW(x) Landstill
Pridemage is gong to be everywhere by the fall. Any solution that doesn't fully take him into account is going to be half measures at best. I love Moat and have run it in various decks since Legends was printed. It's not good enough to be a stopper any more though with the emergence of pridemage. The blue aggro control decks are going to go back to heavily splashing white just to get him in and because they can then run 4 Swords and 2 EE alongside him and have a nearly fully featured removal suite without seriously impacting the cantrip based aggro mode.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
DragoFireheart
After reading about a new deck called "Ultimate Walker), that decked looked a lot like Landstill, but with more planeswalkers.
Has anyone tried adding other planeswalkers to this deck? Jace seems like he would be a solid choice to give you card advantage.
For one thing, many people do run jace (usually in the place of a single brainstorm).
The other difference between Landstill and UW is that 'Walker has traded standstill (which, they argue, is a card that is bad against any other deck running aether vial or manlands and also sucks it to spell snare and countertop) for ancestral visions (which has only the last problem to worry about). However, because visions doesn't have the no-one-plays-any-spells-let's-all-draw-cards-for-a-while-and-be-friends component, walker draws fewer cards (even if AV and standstill draw the same number) and needs Jace more than we do.
I am really excited about zendikar coming out though, as it means (at least) three more planeswalkers. Nissa Rivane is almost certainly G/B (which might revitalize UGBx Landstill (which has really fallen behind as an option because of how awesome Elspeth, Knight of Carry-me-victory is) but won't help us. There's also another time-shifted original lorwyn planeswalker (like Ajani Vengeant) who will probably be either Chandra or Jace and another one, who looks like a vampire and is probably black.
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
Elf_Ascetic
Because they can still attack. Yes, against Zoo it is pretty relevant that you're giving them a free lightning bolt..
seriously, against zoo, both cards suck like hell. You just have to kill the zoo creatures right after they´ve landed ´cause otherwise you´ll just go down to several red spells. Against other decks, humility is always better. a l w a y s.
cheers,
nqn
Re: [DTB] UW(x) Landstill
Quote:
Originally Posted by
NQN
seriously, against zoo, both cards suck like hell. You just have to kill the zoo creatures right after they´ve landed ´cause otherwise you´ll just go down to several red spells. Against other decks, humility is always better. a l w a y s.
cheers,
nqn
Can't wait to hear some arguments... Please explain how giving them a horde of 1/1's is better then an immidiate scoop?
Quote:
Originally Posted by someone
Pridemage is gong to be everywhere by the fall. Any solution that doesn't fully take him into account is going to be half measures at best. I love Moat and have run it in various decks since Legends was printed. It's not good enough to be a stopper any more though with the emergence of pridemage. The blue aggro control decks are going to go back to heavily splashing white just to get him in and because they can then run 4 Swords and 2 EE alongside him and have a nearly fully featured removal suite without seriously impacting the cantrip based aggro mode.
Thanks for this futureprediction. I predict that merfolk will fall out of grace again in two years from now, but does that influence me on the deckbuilding decisions I take now? Hell no. Right NOW, Moat is GG against half the field. Good enough. Its drawbacks are so minor that it definitly justifies the one slot he takes. For me at least. Take a look at the DtB section. 3/8 decks have no MD answer. a landed Moat = gg.
Re: [DTB] UW(x) Landstill
NQN is right about Zoo: you want to remove their creatures ASAP no matter what. They tend to run out of steam pretty bad and usually sandbag 2-3 burn spells the whole time, waiting for your life to down down.
Removing their threats 1 for 1 is ok, but I save the Swords for Goyfs and the 3 drop. EE is nice to sweep early if you happen to draw it. I'll often times pre-empt the EE@1 on turn 1 as protection from Nacatl/Ape, and hopefully be able to lay down Standstill right afterwards.
Humility is still good against them, but generally later when you have Elspeth, or just about to cast Elspeth.
YMMV