@Echelon That list does deviate from mine a bit. I cut the some of the creatures to go up on interaction. My base assumption with Rhino fit was always that I'll win the game if my opponent doesn't. This can lead to an grueling grind fest but going up on discard and removal meant that a siege rhino or 2 was always enough. But that just happened to be my interpretation of the deck.
Garruks might play better together, I'm mostly playing Nissa's because I already have the Nissa's. That being said, several of the Nissa's do 1 thing, make lands creatures. Exploring the theme of manlands I'm starting with the following.
The deck is very much a stylized rock style GB deck, now the top end just happens to be planeswalkers that make lands into hastey attackers.
I'm also already aware of the nombo of pernicious deed with land creatures, hopefully I find myself in magical christmas land next week, but I may swap out some deeds for deluge or other wrath's that might save me.
//Creatues
4 Veteren Explorer
2 deathrite shaman
1 Nissa Vastwood Seer
4 Sylvan Advocate
1 Dryad Arbor
//Inst.&Sorc.
4 Cabal therapy
2 abrupt decay
2 Diabolic Edict
2 Hymn
2 Collective Brutality
1 Maelstrom Pulse
2 Innocent Blood
//Art.&Enct.
3 Pernicious deed
4 Oath of Nissa
2 Sylvan Library
//Planeswalkers
2 Nissa, Vital Force
1 Nissa, Steward of Elements
1 Nissa Worldwaker
//Lands
4 Forest
3 Swamp
1 Island
3 Bayou
2 Treetop Village
1 Phyrexian Tower
3 Verdant Catacombs
2 Misty
2 Polluted Delta

