I'll get my brother in here to set the record straight.
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I'll get my brother in here to set the record straight.
Would you play solidarity in a meta like this?
Meta Breakdown
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Landstill/Land Control: 5
Goblins: 4
Survival: 2
Belcher: 2
Sligh: 2
Affinity: 2
Ichorid: 2
Slivers:2
Dreadstill: 2
Better Than Threshold: 2
Monoblack: 2
Dragon stompy: 1
Aggroloam: 1
The Rock: 1
Burn: 1
Madness: 1
White Weenie: 1
Draw'n'go: 1
Ad Nauseam Tendrils: 1
Moon 3hold: 1
Extasis: 1
Stompy: 1
RG: 1
Intuition Control: 1
Scepter Control: 1
Any sideboard ideas?
Yes, this metagame lacks Counterbalance and doesnt look too fast.
Without pressure, you should be able to win against slow Landstill.
There are 3 combos that are faster than you (ANT and 2 belcher) But you have protection spell. If you play wisely, i think you can beat them
For SB, I would say that you should get some artifact hate for Affinity and Stompy deck.
You need Hydroblast for goblin, and those stompies
Some Wipe away in your bounce package for CB
but i am no pro with this deck, perhaps someone can help you better
Robert
Absolutely. The only deck you cannot consistently beat is Thresh in that list, and even that is only when they run both CB and Confidant. AdN is about even (a little favoured for them), but if you play some Twincasts SB (and you should because of the landstill) you should have a good chance.
Although the metagame looks good for Solidarity, there are a few matches that can cause problems.
Besides the already mentioned Thresh and Ad-Nauseam, Dreadstill will cause problems, and MonoBlack and Slivers too, depending on what they run.
Twincast is great in the sideboard agaist counterspell, Ad Nauseam and Monoblack. Rebuild/Hurkyl's Recall is good against Scepter control, Affinity and Dragon Stompy, and BEB helps you against Goblins.
Oh, I didn't spot the Dreadstill in there. Yea, that deck is a big problem. Fortunately, not many people play that deck around here, so I haven't tested it nearly enough. I'd think boarding in bounce spells (Wipe & Truth) would be pretty good. Grip would be ideal if it weren't for the Wastelands.
I will try solidarity on the next league (we make one big tournament every month in my city we call them league) i was on of those landstill players but im getting bored of it.
Thx for your help
You're welcome to the solidarity comunity...:wink:
Has anyone tried a 19 lands configuration? I know that lands are dead draws in mid combo, but I'm tired of not finding the 4th (or even the 3rd) land before combo. Maybe 19 lands with 8 fetchlands is a good option...
In a meta full of landdestruction (decks like Graboids), you could possibly fill the two open slots with basic islands.
Playing more then 6 fetchlands is absolutely not recommended, as getting them stifled is a really devastating move.
Hey Guys
It has been I while since I played this deck. Could you give me an overview of our match-ups? It feels like we got a looong list of bad MUs....
I was able to test against:
Belcher (never lost, but I had to keep many hands with Force and no lands. reasonable?)
Eva-Green (no chances of winning this one)
Team America (quite bad, but sometimes they don't get a clock)
Armageddon Staxx (lost nearly every game, but i think this MU should be better... I just let everything resolve and focus on countering Armageddons and Smokestacks. Doin' it right? How about other
staxxish decks?)
Burn (think this one is about 40% as I have to go off fast + have to Stroke him most of the time.)
From random-games on MWS (the ones with competent players, I wont count that Thallid-deck...) I found out that ITF isn't as bad as it looks and ANT and TES should be doable as well. I also beat Ichorid and I felt quite comfortable against his 20-card library. Allthough I must admit I dont know how high the chances are that TES/ANT/Ichorid wins turn 1-3 against a Force, I only played a 2/3sb each. Fortunately I never faced a Dreadstill so far, but as I heard this one is close to an autoloss...?
Many thanks for any inputs and savage tech against these decks.
greetings
Well, the primer Van Phanel is writing will cover that a bit. I'll try to do the decks you named.
-Belcher is favourable, I'm pretty sure about that.
-Eva Green isn't very good, but if you know how to play, it's not that bad. Meditates are awesome here. Try to counter their threats.
- Team America I haven't tested, but seems rather unfavourable.
- Stax is favourable, since you only die to sick hands. Usually you can just wish for Rebuild and wim next turn.
- Burn is kinda weird. It's about even I think, especially with Hydroblasts sideboard.
- Ichorid is a pretty interesting one. Sometimes they're too fast, but sometimes they're way to slow as well. They speed up your clock by milling themself. Boarding Echoing Truth really helps.
- TES I tested alot, and I can say it's about even to a little unfavourable. You still have FoW and Twincast after board, and you put them on a 4 turn clock.
Although I played really poorly on Sunday (0/2/1 drop, etc.), I can say something about the Team America MU:
First of all, the deck is designed to beat the shit out ouf you. Thoughtseize can be a pain in the ass (taking your clock, protection, whatever), while Stifle and Sinkhole can finish the show before it even started.
On the other hand, it was the deck I've drawn against (due to the lack of time in the third round): You can delay them considerably by countering their threat (remanding Tombstalker is really good, for obv reasons).
Postboard, you should twincast their 'seizes as often as possible to take out their creatures.
It's a very close MU nonetheless and I would argue it's pretty close to NQGb. A little bit better, as Team America doesn't like Bob Maher.
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I got beat by my own deckbuilding skills on Sunday. As I really like 4 Meditates in the mainboard (really, it's awesome), I didn't have any good draw in the sideboard, besides one Tolarian Winds * and the compulsory Stroke of Genius.
Is there any alternative, apart from Three Wishes? Midcombo, there might be Careful Consideration, precombo there still is Peer trough Depths **.
* My theory on that: Either you've got a lot of acceleration, then you can go for Stroke. Or you've drawn a lot of shabby stuff (like lands), then you can go for Tolarian Winds. It doesn't work that way, though.
** Yes, there is Twincast. But even with four Meditates MD, it doesn't get you there all the time. I like copying my own Meditates, though.
As a kill condition, Words of Wisdom was used back in the days as you can use the Stroke on yourself and kill with words. If you have Flash of Insight, you can (nearly) always go: wish->stroke self->Flash Stroke to RFG-zone and wish it back to kill opponent. For me, three Meditates MD and one SB has worked just fine along with the single Stroke. I also am an advocate for Twincast and I'm currently trying two copies. Meditate is the most twincasted spell for me, too.
Been playing Solidarity quite a lot recently I'm wondering when this primer some of you guys I know are working on is about to be released.
I'm really looking forward to! :-)
During combo, the best alternative to meditate is three wishes. I've played it and is good, but now I play the 3 maindeck 1 SB meditates configuration, because I think is better because there isn't an alternative that is good pre combo and midcombo.
Sorry about that. I was overconfident when announcing it...
University is currently stopping me from going on with the primer, I can't promise anything.
@Shimster: Meditate is the most wished for card by far in my games. Are you honestly confident without one sb? I'd rather try a singleton Peer Through Depths main to find another Meditate if you need them that much.
One alternative that crossed my mind is playing the 4 meditates maindeck, and if you really need that meditate, you Wish for Mystical, and mystical the meditate.
This isn't as simple as mysticaling for high tide, which I tend to do occasionally (I put mystical in sb when I had only 14 cards there and it just kinda sticked there..), because if you wish for mystical for meditate you are practically playing this cards that says 2UU; draw three cards, and I am not completely sold on that. If you want to wish for meditate, you NEED it, and fizzling because you didn't draw enough gas is just embarrassing.
Bleh, but that means you are going to use 3 cards to get a Meditate(Wish->Tutor->DrawSpell). Otherwise you're losing a drawstep for the Meditate. Wish->Meditate costs a total of 4UU, while using Tutor is 4UUUU using a Brainstorm/Opt/Peek(or +1 more if you use Impulse or Flash of Insight) to draw the Meditate and play it or just 4UUU if you plan on using your draw for the turn. It doesn't sound too hot to me. Maybe I'm judging it too harshly though.
Mid-combo you could just take a stroke but I was thinking more of the "if I had a meditate, i could combo at any time" situation, where you'd play that eot wish anyways.
I'm perfectly fine with the 3-1 split myself, but since some aren't I thought to throw that out there.