I have playset of needle. But how does it work whith chalice?? I feel like anti sinergic...
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Needle is anti-synergic with Chalice @1, but it is extremely helpful against many a deck. With my limited experience I'll tell you that it can disable permanents that red cards cannot remove. And a lot more than that. Don't forget that Chalice can be set at 0, or 2 if needed; or sometimes be omitted game 2. You can also play a needle first, then Chalice @ 1. And if you play them together -because you need more lockpieces- and stumble, you can always play Needle which will be countered by Chalice and you won't lose hellbent.
If this deck is able to run only a few cards of cc1 because of Chalice, I think those cards would be Pyroblasts/REBs or Needles. The latter preferably. Trinisphere is good against blue countermagic anyway. Some blue guys or enchantments are pain but you could be slowing them down first if you play Boil. You can also burn blue guys. Relic of Progenitus practically does the same job Tormod's Crypt does (or Faerie Macabre). So if you have Needles better give them a try instead of sth else. That's my aspect of course, but the makers of this thread also insisted on this, before I started writing here. It's kinda tried.. Visit page 50 of the thread and search for Tacosnape's post.
Hello all.
Played yesterday in a 24 man tournament where I split for first.
The list I ran was as follows:
10 Mountain
4 City of Traitors
4 Ancient Tomb
4 Chalice of the Void
4 Chrome Mox
4 Trinisphere
2 Umezawa's Jitte
3 Blood Moon
4 Seething Song
4 SSG
4 Magus of the Moon
4 Rakdos Pit Dragon
4 Gathan Raiders
1 Akroma, Angel of Fury
2 Taurean Mauler
2 Lord of Shatterskull Pass
Sideboard
3 Tormod's Crypt
1 Sword of Fire and Ice
2 Boil
2 Pithing Needle
2 Kazuul, Tyrant of the Cliffs
2 Red Elemental Blast
3 Pyrokinesis
Round one I played against NO Bant, with my opponent winning the role. My first turn trinisphere met a daze. Second turn jitte a force, but a third turn Blood Moon and fourth turn Dragon won. Game two my first Magus met daze, but turn two Chalice at one shut him down for Mauler and Magus to get the scoop.
1-0
2-0
Round two I played against TES, winning the role. Turn one chalice for one, turn two trinisphere won the way. Game two saw him double duress for two trinispheres turn one, while I was still packing a Magus. Triple Magus went the beat down route.
2-0
4-0
Round three was against Temp Thresh. Game 1 I was on the play with chalice at one. Game 2 I was at chalice at one. Wastelands and Jace kept me out of the game.
2-1
4-2
Round 4 was against UBw Faeries. Game one was marked by my first turn Chalice for one. Later chalice for two winning the game. Game 2 saw First turn chalice, second turn chalice, and then I was Jaced out without a red source. Game three I mulled to four due to a rules violation, but managed to resolve chalice for one and two while he drew lands.
3-1
6-3
Round five was an ID, while I ate and watched some stupid pack wars.
3-1-1
Top 8.
First round was against the thresh player from earlier. Game 1 saw chalice for 1, chalice for two. Mad dragon beats. Game 2 was chalice for 1.. Jace and Wastelands shutting me down. Game three was chalice at one, and dragons for days.
Next up was new Horizons. Winning the role I had a chalice Forced, allowing me to resolve trinisphere and moon effects for the win. Game 2 a first turn trinisphere stuck, followed by Magus, followed by 3 Gathan Raiders, Akroma, and a Dragon.
My final match was to be zoo, but we split and I walked away with 3 forces and a Grim Monolith.
Some general notes. I almost always sided out trinisphere on the draw againts non-combo decks. Chalice and Moon were the heroes of the day. I dislike Taurean Mauler. I never played Lord of Shatterskull Pass. I never found a good time to boil. People were scared of Kazuul. Like faeries.
No. Mauler serves one important function. He is a three drop. With this deck I dislike five drops, seeing as how the only ones I run are sideboard. Even slogger is not worth my time, though I also think the negative aspect of his ability is to much.
If I was to run a replacement I would honestly consider testing Kargan Dragonlord, more Lords, and some other 3 and 4 drops. If I was to consider a new five drop, perhaps even the spoiled Hoarding Dragon. But I think he is over costed at five.
I was looking for alternative 3-drops, and Spur Grappler seems like it could be OK with the new mana burn rules when you don't MD instants, though, really, you'd want something that shuts the opponent down more that a vanilla beater.
Sulfur Elemental has been kicked around forever as a 3cc alternative to Taurean Mauler. Other builds just run more Moon effects, more Jitte, or some combination thereof.
I agree. I had the same problem when looking for more creatures. The problem I have with Mauler is that he starts as a 2/2 and most of our prison like abilities stop our opponents from casting spells anyway. He also dies to firespout which I don't like. My alternative solution is Phyrexian War Beast. He's 3/4 for 3 mana which I find quite easy to cast since it is all generic. What do you guys think? Is the draw back too great? Please let me know. I also really like Lord of Shatterskull Pass. I think I will play test him.
How could you guys cut RAkroma though?! She's like the heart of the deck. I love playing with morph now because of her.. LOL. It's the only deck that can do it...
Anyone else been testing this (Dragonlord that is)?
In theory it seems good and as I recently picked up a playset, I'd love to try it in DS. Only drawback is that the deck becomes even more mana hungry, but with no other worthy two drops around I thought it is worth testing at least.
double red? I don't know if that's a good idea..
Kargan Dragonlord requires too much red mana, which this deck rarely has too much of.
Lord of Shatterskull Pass is quite good, but not as a 4-off, 2 or 3 are the right numbers. Your opponent has to deal with it, or he'll oppose a 6/6 the next turn. It is a mid- to lategame card, that gives you beef without being dependant on hellbent.
If you have a Pit-dragon, just cast it to stay hellbent and beat ass with the dragon, without the dragon just level him up to have a huge threat.
...but you don't want to play these 2 creatures on turn 2 [except with Seething Song]
This deck doesn't like RR very much...
2R is the way to go, but the creatures here are very limited... =(
but Shatterskull is a nice addition IMO
what he said...
RR is bad. YOu want to avoid it. Rakdos is too strong to ignore and arc slogger is necessary to take out swarms (of goblins). But you know you love it when gathan raider is in your hand because he cost 3 generic.......
I think that the big advantage of slogger is that you can win under prison effects...
Regarding Dragonlord, I've not tested it but I've seen some lists (mostly via deckcheck) that run him and sometimes Demigod, often at the exlussion of Mauler/Kavu/Raiders. These decks also run the full eight Moon effects--the idea being, I guess, that you're going to have enough R to power up KDG and power out DoR eventually.
Demigod is just awful... like Calamity and the other 2...
I suggested them in the past, but with a bit thinking, they just suck...
You can't safely cast them without Seething Song, and you can't be sure to have RRRRR on turn 5...
this is Legacy not Extended
Demigod, Dragonlord, bla... they are all good, when you have an resolved Moon effect, but you can't gurantee that
oh and btw Slogger > Kazuul, because he is more aggro orientated, but I kicked the Seething Slogger engine long before, because of inconsistence
YawG
Some things. From testing I like levelers a lot. They give some optiond later in the game. Sadly I don't have access to dragonlords to test in actual tournaments. Lord of the pass seems almost amazing, just level 6 hurts, but people get scared.
I hate arc slogger. 10 cards adds up way to fast with creature quality in other decks. I like kazuul in the side as to give more options againts tokens and aggro. Hard to burn and big.
Big tournament Sunday, so I am either playing stompy again or fish. If I go the stompy route, I debate packing null rods.