Originally Posted by
indefinite.soul
So any hand that you won't go nuts you call sketchy and unlucky? I must be very unluck, because the way I see it, any hand without LED (or petal) to enable discarding and drawing at T1 (therefore placing lots of cards in graveyard), would require 2 dredgers for you to be able to dredge the following turn against a T1 DRS.
For me the problem about Memory's Journey is that it's not static, you have to have the rainbow land untapped to save you, and holding yourself back to keep it that way, may result in your graveyard not being able to swing for the win the next turn. But as I said, it IS a viable option.
I agree it's worse than dredge 4. Besides, that was me trying not to disagree completely with you...=p Of course it's weak, since DRS can remove it before you dredge to your hand and cast on it. I forgot that while trying not to sound like a douche.