Re: [Deck] BUG "Shardless" Control
Hi everyone!
Does anybody have a gameplan or even a sb plan against eldrazi?
It seems like R Smasher is impossible to get rid of
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
pipet76
Hi everyone!
Does anybody have a gameplan or even a sb plan against eldrazi?
It seems like R Smasher is impossible to get rid of
I bring in a Dismember and Toxic Deluge, and Engineered Plague if I run it. Cut discard on the draw and usually Ponder and a Force on the play. The matchup is extremely favorable. Sideboard lightly.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
btm10
I bring in a Dismember and Toxic Deluge, and Engineered Plague if I run it. Cut discard on the draw and usually Ponder and a Force on the play. The matchup is extremely favorable. Sideboard lightly.
Do you keep your 4 FOW? For what? Personally I keep 0 postboard, since Carven really nullifies it
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
pipet76
Do you keep your 4 FOW? For what? Personally I keep 0 postboard, since Carven really nullifies it
If they play Cavern on turns 1-3 they're already too far behind for it to matter, especially on the draw. The times you lose are to the really aggressive curve-outs, and Caverns ruin those draws.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
pipet76
Do you keep your 4 FOW? For what? Personally I keep 0 postboard, since Carven really nullifies it
Do not keep Will is a Mistake.
Maybe not 4 if you want to try some other options from side, but 3 are sure for me.
The card you need to counter is All is Dust who can destroy your accumulated advantage.
Anyway, if he don't play Cavern, you can control his creatures.
Dismember, Diabolic Edict, Life From the Loam, Push and Deluge are my side-in.
Re: [Deck] BUG "Shardless" Control
I agree that Loam/Crucible are great if you have those in your board. I need to spend some time working on Shardless soon. It needs a serious revision for the new meta, but things look pretty favorable overall.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
Hrothgar
Do not keep Will is a Mistake.
Maybe not 4 if you want to try some other options from side, but 3 are sure for me.
The card you need to counter is All is Dust who can destroy your accumulated advantage.
Anyway, if he don't play Cavern, you can control his creatures.
Dismember, Diabolic Edict, Life From the Loam, Push and Deluge are my side-in.
I don't quite understand, you think is a mistake to keep your FOWs post bord but you keep 3 anyways?
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
pipet76
I don't quite understand, you think is a mistake to keep your FOWs post bord but you keep 3 anyways?
Do NOT keep is a mistake.
You need TO KEEP minimum 3 Force of Will to counter some essential spells who can destroy your advantage.
Force of Will is a card to keep vs Eldrazi: 3-4 copies for me.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
pipet76
Hi everyone!
Does anybody have a gameplan or even a sb plan against eldrazi?
It seems like R Smasher is impossible to get rid of
Others here have made good suggestions, but let me tell you that Baleful Strix and Tarmogoyf are your best assets. Strix makes their attacks difficult (even Smasher if they can't one-shot you) and Goyfs can quickly grow to 5/6 and stop almost anything they can throw at you. Once you have enough for a groundstall, your card advantage can become an overwhelming resource advantage, letting big goyfs swing through at them.
Umezawa's Jitte is also pretty good if you're playing that in your 75.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
matunos
Others here have made good suggestions, but let me tell you that Baleful Strix and Tarmogoyf are your best assets. Strix makes their attacks difficult (even Smasher if they can't one-shot you) and Goyfs can quickly grow to 5/6 and stop almost anything they can throw at you. Once you have enough for a groundstall, your card advantage can become an overwhelming resource advantage, letting big goyfs swing through at them.
Umezawa's Jitte is also pretty good if you're playing that in your 75.
Thanks!
But U Jitte doesn't fit in my 75 cards.
In any case, with the ban of top do you think is time to run less Adecay maindeck and more Fatal Push instead?
Re: [Deck] BUG "Shardless" Control
No, Decay is less dead more often, and push isn't always "turned on" anyway.
I always liked Jitte. It's a more controlled version of removal, and this deck kinda needs that kind of flexibility in some matchups. As a sideboard 1-of, I'd recommend finding a slot for one just to try out.
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Re: [Deck] BUG "Shardless" Control
Agree with Matunos and Bee.
Tarmogoyf and Strix are very good vs Eldrazi, and Jitte give to the deck very good flexibility in some matchup.
Jitte is very good vs burn too, who is not a very good matchup imho.
Re: [Deck] BUG "Shardless" Control
Eldrazi is a really good matchup, i think 65/35.
I board like:
+1 Push (1 MD)
+1 Loam
+1 Plague
-1 Leovold (1 MD)
-1 Decay (4 MD)
-1 Tarpit
I have 3 Forces MD and leave them in as already mentioned for All is Dust or a to early TKS.
Re: [Deck] BUG "Shardless" Control
Note that you draw two cards off a dead Seer with Leo in play.
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Re: [Deck] BUG "Shardless" Control
In this moment i don't think that the problem is Eldrazi (i crush them easely every time), but combo deck such Sneak and Show, Mono Red Sneak and prison deck such as Moon Stompy and Lands.
In the last 3 tournament post ban i do top 8 in event from 25 to 50 people and top 16 (11th) in an event of more then 100s players (loose from BR reanimator and Bant Nemesis).
In my opinion the deck is still solid, you can play very well against delver deck and other midrange, the problem is Always combo.
Re: [Deck] BUG "Shardless" Control
Moon Stompy, Lands and fast combos are the worst matchups, no doubt about this Sigi, I agree with you.
Shardless is solid, and make good cards / board advantage vs Delver and Midrange, but the meta turn into broken who can destroy our manabase / close in first 2 turns, and is no simply to develop our game.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
Hrothgar
Moon Stompy, Lands and fast combos are the worst matchups, no doubt about this Sigi, I agree with you.
Shardless is solid, and make good cards / board advantage vs Delver and Midrange, but the meta turn into broken who can destroy our manabase / close in first 2 turns, and is no simply to develop our game.
That's exactly my feeling.
But they can fizzle, and you almost never do, really stable deck.
Re: [Deck] BUG "Shardless" Control
Looking to get back to this deck and after reading through the last couple month's of threads there are two nagging sideboard questions.... 1) why doesn't Flusterstorm fit into the sideboard (tap-out?), and 2) isn't Crucible of Worlds better than Loam, even at 1 mana more? TIA
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
Hmmm_Really?
Looking to get back to this deck and after reading through the last couple month's of threads there are two nagging sideboard questions.... 1) why doesn't Flusterstorm fit into the sideboard (tap-out?), and 2) isn't Crucible of Worlds better than Loam, even at 1 mana more? TIA
Well I guess Flusterstorm simply does not fit in the Deck because against Combo you barely have a window to to cast it from your hand as it's more a tap out strategy and additionally to that it's a poor Cascade target if you cast Shardless Agent. If you really want to attack combo Decks I think 4 Hymn and 2 Thoughtseize are the better choice as Storm Players have Discard Spells for the Counters anyway.
On the other hand we can argue for both Land Cards but in my opinion Loam is the better option because it has an immediate effect and it fills the grave for your Goyfs and Deathrite Shamans as well and cannot be interrupted by an Abrupt Decay or Kolaghan's Command.
Re: [Deck] BUG "Shardless" Control
Quote:
Originally Posted by
EronRelentless
Well I guess Flusterstorm simply does not fit in the Deck because against Combo you barely have a window to to cast it from your hand as it's more a tap out strategy and additionally to that it's a poor Cascade target if you cast Shardless Agent. If you really want to attack combo Decks I think 4 Hymn and 2 Thoughtseize are the better choice as Storm Players have Discard Spells for the Counters anyway.
On the other hand we can argue for both Land Cards but in my opinion Loam is the better option because it has an immediate effect and it fills the grave for your Goyfs and Deathrite Shamans as well and cannot be interrupted by an Abrupt Decay or Kolaghan's Command.
Shardless just doesn't play nice with low mana cost counters as you can't cascade into them.
Does anyone have a current list?
I am looking at a Leovold list with 4 Grim Flayer over Tarmogoyf and am looking at removal and disruption options.