Null Rod against what?
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Null Rod against what?
Countertop Thopter foundry. It shuts them down save for Jace. It also helps againts the odd affinity match ups, and I imagine it could be used to some degree againts something like Death and Taxes to lessen the Vial abuse mechanics.
How is akroma moste often used? Hardcasted or flipped?
Is it better than Kargan?
Kargan, 2 mana - dumb, vulnerable 2/2
Akroma, 3 mana - dumb, vulnerable 2/2
But when you start invest they become better, ofcourse akroma have better abilities due to it's manacost. But kargan can get useful sooner when you don't have akroma-mana, when you have 6 or 8 mana in legacy you should win anyways. But I think kargan have earlier and more uses..
Well, my immediate response would me. Mountain, chrome mox, Kargan.
I agree with Pinder on the Karagan Dragonlord discussion. Even though you can occasionally manage the [MANA]RR[MANA] casting cost, it's the worst thing for this deck. You only tolerate Rakdos Pit Dragon because it's awesome and ends the game very quickly.
It's unfortunate, but the threat slot that Karagan Dragonlord wants to fill can only be filled by Taurean Mauler at this point. You need a 2R threat. With Gathan Raiders at 3 and Rakdos Pit Dragon/Lord of Shatterskull Pass at 4, it's just the proper way to construct this deck's mana curve. You need it. And there's just nothing else at that casting cost right now. I wish Wizards would print something decent at that casting cost, of course. Sulfur Elemental would totally get the nod if it just had protection from White instead of its cute +1/-1 thing. Oh well.
Side note: Taurean Mauler isn't that great, but he's not that bad either. Your opponents will be using their spells to disable your lock and to drop threats of their own, thus growing him, and he's secretly a great weapon against Merfolk since he blanks Lord of Atlantis.
Another discussion I want to start: equipment. I think it's bad in this deck. I think that every card in this deck needs to fall into one of three categories---lock pieces, acceleration, or threats. Jitte, good as it is, does none of these things. Your creatures are good enough as it is. Just play more of them. 15 threats is much better than 13 + 2 Jitte, especially Jitte's usefulness is contingent upon you having a creature to begin with.
Here is my list.
[DECK]
Lock Pieces:
4 Chalice of the Void
4 Trinisphere
4 Magus of the Moon
3 Blood Moon
Acceleration:
4 Simian Spirit Guide
4 Seething Song
4 Chrome Mox
Threats:
4 Gathan Raiders
3 Taurean Mauler
4 Rakdos Pit Dragon
3 Lord of Shatterskull Pass
1 Akroma, Angel of Fury
Lands:
4 Ancient Tomb
4 City of Traitors
10 Mountain
SB:
4 Pyrokinesis
3 Boil
3 Tormod's Crypt
3 Kuzuul, Tyrant of the Cliffs
2 Pyroblast
I agree that RR is harder to get. But talking about curve.
There are those times where you dont have 3 mana available turn 1. Sometimes you have just Land and mox. That would make a first turn play, or even playing jitte with two mana is ok.
The thing with jitte is..... when it gets online it's a SERIOUS, HUGE HOUSE. Making it easier to beat merfolks and zoo. This deck can surprise it out AND equip it the same turn, making zoo not wanna pass the turn with mana up for tempolosing us on an eventual jitte.
But jitte is jitte, man..
I'm thinking -1 seething song +1 threat.
14 threats + 2 jitte?
Hell, when counting threats, jitte make SSG and Magus a threat as well.
The problem I found when playing was that you onload trinispheres, and chalices, maguses of moons. But for example. when the eva green i faced just acceptet that spells he played cost more, but with no clock on him other than a grizzly bear. He'd have time to vindicate and hymn and tombstalker/nighthawk for the win eventually.
I think that equips give the deck some removal and other abilities it lack. Sword of F and I gives you protection, draw and a small removal.
Jitte, dispite it cmc = 2 gives you lifes and removal beside the pump. For this deck specifically i think that SoFaI fits a bit better than jitte.
but SoFaI is bad, because it doesn't synergize with Hellbent...
I play 24 Threads and 2 Jitte... sometimes I test it without Jitte, and more creatures... [Lord of Shatterskull Pass in my case]
I like him... 4+2 mana 6/6 is good, and in stallgames, his "ultimate" will win you the game =P
...this and 3/2 instead of 2/2
why play something, that could be antisynergistic in the deck, rather than play something which is nearly the same [if not better], but not antisnyergistic...
hey dude. It is antisynergistic.
when you doublestrike with the dragon and sofi, the second damage won't go through b/c SBE will take away hellbent.
This will also turn your raiders into smaller powered guys.
i think your too in love with a draw engine that's not even that big a factor. no offense, it's good but not amazing. Jitte definitely better.
...move DS away from Hellbent...
Magus, SSG, Mauler, FTK, Shatterskull, Sulfur, maybe even Covetous Dragon [all without inconstant stuff like Seething Song], and you can play SoFaI all day long, but not in a deck, which gets the power from Hellbent...
AND "if you have no cards in hand." and "you draw a card." is antisynergistic... an 3 year old child could see that, srsly wtf dude -.-
Jitte > SoLaS > SoFaI
It's pretty much all there is to it. And if you are opening a hand that is mountain and mox, you should probably be mulliganing, not running creatures that are easier to cast off a mana light hand that you shouldn't be keeping.
The hardest thing to master in this deck is knowing when to keep and when to ship back. Being afraid to mulligan is the greatest handicap you can have with this deck
I never had any problem w/ people moving towards consistency DS either, but the guy I was quoting had the build of the old DS.
And don't go and be a prick with the whole "wtf" stuff. insults are not what this thread is for.
just clarify it to someone who obv doesn't understand the mechanic. People don't see that stuff when they just look at a decklist. we're just trying to help the new guys to this deck, so there's no need to make messed up comments unless your just here to troll.
well... I don't wanted to insult him... also, I never meant to troll someone or stuff like that, and I appologize if someone felt himself attacked by me =/
To clarify my post before:
In my opinion, you should read all cards of a deck, when you are new to it. Sure, you won't be able to find out all "secret techs" and moves this deck is able to perform. Thats not what I expect from someone new to the deck, but tou can read out the basics when you look at the cards... [like Ichorid is playing with more then 1/6 of cards with dredge, so you can think, it has to do something with the mechanic Dredge]
...and this deck plays 8 cards with the ability Hellbent, and Gathan Raiders are so often called the "best creature" in the deck [besides MotM, obviously]...so I can't understand how someone can suggest something like... ...carddraw.
Besides that... I really could believe that DS without Hellbent and Swords can work, It was not joking... something that looks like this:
Creatures
4 Lodestone Golem
4 Lord of Shatterskull Pass
4 Magus of the Moon
4 Simian Spirit Guide
4 Taurean Mauler
3 Flametongue Kavu
Stuff
3 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Trinisphere
2 Sword of Fire & Ice
2 Umezawa's Jitte
Lands
4 Ancient Tomb
4 City of Traitors
10 Mountain
YawG
How does Sword of Vengeance measure up as an Equipment in this deck? It doesn't mess with Hellbent or Chalice of the Void. Is Jitte still better?