Re: [Worldwake] Set Discussion Thread
Wether Ohmnom is going to be viable depends on decks ability to abuse floating green mana more than his ability to grow. Say, in Rock shell, you can keep 3 mana floating and if you run into geddon just cast Witness for land. In decks playing some sort of reanimation he can serve as a backup plan, allowing you to hardcast some tough stuff. Also note that you can float mana, swing for 3 and than use the mana to cast spells on post combat main phase, so it is not like you need to waste turns to grow him. He is still at most medicore in current decks, but ability to accumulate few turns of mana in one turn (while swinging for good damage, or keeping enemy goyfs at bay) is good and can find his uses in future.
Re: [Worldwake] Set Discussion Thread
From Mark Rosewater on twitter:
maro254 In #Worldwake, there is a 6/6 demon with flying and trample for four mana. He does have a bit of a wicked drawback though.
I am curious what the drawback is!
Re: [Worldwake] Set Discussion Thread
http://www.wizards.com/mtg/images/tc...vzd4fc6_EN.jpg
Poor man's Tarmo. I'm wondering if he could replace Tarmo in something like Mono Green Chalice Aggro. 1 mana more and $40 cheaper. :wink:
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
crow_mw
Wether Ohmnom is going to be viable depends on decks ability to abuse floating green mana more than his ability to grow. Say, in Rock shell, you can keep 3 mana floating and if you run into geddon just cast Witness for land. In decks playing some sort of reanimation he can serve as a backup plan, allowing you to hardcast some tough stuff. Also note that you can float mana, swing for 3 and than use the mana to cast spells on post combat main phase, so it is not like you need to waste turns to grow him. He is still at most medicore in current decks, but ability to accumulate few turns of mana in one turn (while swinging for good damage, or keeping enemy goyfs at bay) is good and can find his uses in future.
I don't think you are going to find a lot of people casting Armageddon against your charged Ohmnom. Also amazing name, Ohm as in "Electrical impedance" nom as in the internetz "Nom Nom!" Ohmnom - Energy eater. awesome. I think any deck he would be featured, in standard anyway, would include vines of the vastwood. seems ok in survival, they certainly have the mana to make him relevant. but he doesn't do anything, so I don't see them needing him.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Cire
Hara Freeblade W
Whenever Hara Freeblade or another ally enters the battlefield, put a +1/+1 counter on Hara Freeblade
0/1
This one is very nice
Ally White Wienee/Angel Stompy with 4 Hara Freeblade, 4 Kazandu Blademaster and 4 Mirror Entity sounds sexy :smile:
Ohmnom remind me another card many people tried to break and failed - manaplasm. It needs to much things to do to only pretend to be a beater...
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Merick
From Mark Rosewater on twitter:
maro254 In #Worldwake, there is a 6/6 demon with flying and trample for four mana. He does have a bit of a wicked drawback though.
I am curious what the drawback is!
Me too. I really would like a big black (being a demon, hopefully it will be black) evasive beater that doesn't conflict that much with confidant. I hope the drawback wont be too wicked.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Cthuloo
Me too. I really would like a big black (being a demon, hopefully it will be black) evasive beater that doesn't conflict that much with confidant. I hope the drawback wont be too wicked.
Maybe they'll bring back the old "if so-and-so would do damage to a player it does 0 damage instead and the player loses 2 life." Haven't seen one of those in a long while.
Re: [Worldwake] Set Discussion Thread
Quote:
Poor man's Tarmo. I'm wondering if he could replace Tarmo in something like Mono Green Chalice Aggro. 1 mana more and $40 cheaper.
To bad average magic player is so rich :tongue:
Re: [Worldwake] Set Discussion Thread
Is it just me or is this set just awful on the whole so far? Compared to the format-reshaping Zendikar, I'm seeing maybe a few marginally playables at best out of what's been spoiled so far.
Re: [Worldwake] Set Discussion Thread
I don't think Omnath is unplayable in Legacy. Sure, he'd need a very specific deck like MGCA or Survival, but the rewards are huge. Worst case scenario you spend lots of mana on him and he gets StP'd. But in MGCA, you run Chalice to protect him, and you could always use some of that mana to flash in Scryb Ranger or Briarhorn. In Survival, you could activate Survival a few times.
Far too often people focus on worst case scenarios and dismiss cards with lots of upside. Omnath is potentially a huge creature and mana acceleration in one, and as such, should at least be tested in MGCA and Survival at the very least before being dismissed.
Re: [Worldwake] Set Discussion Thread
Talking about Shade abilities, green also got Ursapine.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Tacosnape
Is it just me or is this set just awful on the whole so far? Compared to the format-reshaping Zendikar, I'm seeing maybe a few marginally playables at best out of what's been spoiled so far.
1) It's a Ken Nagle design.
2) Very little has been spoiled.
3) Zendikar reshaped Standard not so much because it was groundbreaking, but because it forced the rotation of Lorwyn and Shadowmoor. Anything would have been format-reshaping in that case. If you're talking about Legacy, the biggest impact by far has been the addition of enemy fetches, which were needed by very few decks but which did help smooth the mana of those decks they helped. That's hardly format-defining when we already had fetches that saw tons of play.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Kuma
I don't think Omnath is unplayable in Legacy. Sure, he'd need a very specific deck like MGCA or Survival, but the rewards are huge. Worst case scenario you spend lots of mana on him and he gets StP'd. But in MGCA, you run Chalice to protect him, and you could always use some of that mana to flash in Scryb Ranger or Briarhorn.
Read the card again. It only Upwells green mana, and only grows off of green mana. In Chalice Aggro it will be lucky to be an elephant.
More cards:
- Mysteries of the Deep is Grade A trolling.
- Cunning Sparkmage should be quite good in Standard. Vulshok Sorcerer used to see a ton of play in post-Affinity T2, and this format has even more x/1 creatures than that one.
- Ruin Ghost has a cool combo with... uhm, nothing. Apparently 187 effects on lands all suck except for Valakut. It can protect your lands from Wasteland (if you keep W open which sort of defeats the point), or your manlands from removal, but other than that it's pretty much a Deserted Temple on a bad body.
- The Ally deck looks close to becoming viable. Freeblade and Blademaster are solid, and Survivalist and Mirror Entity might just squeeze in. Since there's no third set, one must hope on the 107 cards still remaining from Worldwake.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Nihil Credo
Read the card again. It only Upwells green mana, and only grows off of green mana. In Chalice Aggro it will be lucky to be an elephant.
This. Chalice [Anything] decks excel at making colorless mana but often have problems making mana of their color, red versions with Blood Moon aside.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Aggro_zombies
If you're talking about Legacy, the biggest impact by far has been the addition of enemy fetches, which were needed by very few decks but which did help smooth the mana of those decks they helped. That's hardly format-defining when we already had fetches that saw tons of play.
This. Though, just to be sure, I poured through recent big tourney T8s on Star City. It seems the only impact in main decks have been the inclusion of fetches (mostly Misty Rainforest.) The only other notable impact has been the inclusion of traps in the board.
Re: [Worldwake] Set Discussion Thread
Oops, my bad, I read the card wrong.
Still, I think he could be great in GRB Survival lists with Rofellos, and possibly sick in Elf decks that make ungodly amounts of green mana.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Tacosnape
Is it just me or is this set just awful on the whole so far? Compared to the format-reshaping Zendikar, I'm seeing maybe a few marginally playables at best out of what's been spoiled so far.
Zendikar is an unbeatable set for Legacy due to the off-color fetches. I can't imagine that we're likely to see a set that strong again for a very long time.
There are definitely cards in the set that will see play in Legacy. It's going to take some time to sort them out but I see cards designed to help many different archetypes in the early spoilers. Lodestone Golem has Stax written all over it because it is in the casting curve, helps the general theme, and is a win con that prevents a quick bolt or plow after the soft lock is put in place. There are others also.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Cthuloo
Me too. I really would like a big black (being a demon, hopefully it will be black) evasive beater that doesn't conflict that much with confidant. I hope the drawback wont be too wicked.
Sorry to disappoint you, but it's unplayable even in Limited:
http://forums.mtgsalvation.com/attac...5&d=1263927166
Inverted Platinum Angel ability.
Re: [Worldwake] Set Discussion Thread
Quote:
Originally Posted by
Merick
From Mark Rosewater on twitter:
maro254 In #Worldwake, there is a 6/6 demon with flying and trample for four mana. He does have a bit of a wicked drawback though.
I am curious what the drawback is!
There it is:
http://www.wizards.com/mtg/images/tc...Persecutor.jpg
Breakable? If only combat damage was still going to the stack -, attack, stack, sac... too easy!
EDIT: Ninja'ed!
Re: [Worldwake] Set Discussion Thread
Can someone post the text? I no can see!