The problem with Aluren lists is not finding the creatures, the problem is having extreme difficulty winning if you cannot resolve Aluren.
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Yes, there is! And even a lot more than for unaccessible Tarmogoyf Super-Casting-Cost-Wonder.
TNN is a rules abomination in one of the most unfunniest ways imaginable. It made the game much more frustrating.
But no argument against comparing to the best card as you said.
7 mana 2 card combo seems too much. Although Congregation at Dawn seems like it has other applications in finding silver bullets. The issue is that Green Sun's Zenith does exist in the format. I'm sure it could work in Modern but there's not a lot of two creature combos that exist in that format.
Collected Company is a perfect card for some creature-based combo in EDH, say Saffi or Cpt. Sisay and things like Mike/Trike, Angel Feeder, Melira+Primus (with one of he many Altars already in play). Seems legit.
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Instead of Narset, they should have made Surrak a planeswalker, running rampant in the multiverse punching shit. Best character ever.
Also, the new Anafenza was spoiled:
Anafenza, Kin-Tree Spirit :w::w:
Legendary Creature - Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1.
2/2
I could see D&T running her at least as a 1-of due Flickerwisp/Karakas shenanigans and basically countering -1/-1 effects.
I think the new Anafenza looks playable, will get at least one to test out in Death and Taxes. Not groundbreaking, but most likely doesn't suck to have around.
It might be okay in D&T but I feel like it would be tantamount to like, Wizened Cenn at best, right - you bounce some critter and replay it, and some other thing gets the counte, but eventually you get to a point where you're only able to Bolster the guy you were bouncing (Bolster always goes to the creature you control with lowest toughness). So it may as well be a Crusade or something.
I don't think it's bad but like, it kind of warrants comparison to Evolve from RtR Block. Eventually you hit a ceiling on how far the effect will go.
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Maybe the new commands aren't going to be all overcosted crap. Those mods seem kinda decent for an okay price.
Kolaghan's Command isn't bad. Decent modes on an instant. 3 is kind of expensive, but 2 would have been really good. Handy that it deals with both halves of Stoneforge. I could see this showing up from time to time.
The problem is costing BR.
...though I'm skeptical in general of Commands because history has shown that flexibility is not usually a sufficient reward for a higher mana cost (I remember getting excited about Izzet Charm and look how that panned out).
I play Jund. This card is very versatile and definately maindeckable. Returning a goyf from the graveyard is good, discard is good, dealing two damage (killing Deathrite, Stoneforge, Bob, most elves, etc, also killing / weakening planeswalkers and providing a little bit of extra reach), destroying Batterskull, Jitte, misc affinity, MUD, U/B Tezzeret-artifact. And you can choose two modes for a total of three mana and it's an instant? Very good! Instant speed discard can certainly be quite useful. I really like this card, even though I understand that the card doesn't have a lot of homes in legacy (maybe Jund is the only realistic home for it?), so that limits the enthusiasm.
Instant makes all the difference. It's a crappy Blightning, a less flexible electrolyze where you choose the card, an ok detonate. None of those cards are really legacy playable, but doing them at EOT is better.
Melira combo is all under 3 CC:
Melira, Sylvok Outcast
Viscera Seer
Kitchen Finks
For the infinite life version.