Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
MD.Ghost
No doubt the Green one with on Cast Trigger and untaped Land is strong too, but its a different build and in this case slower (2R vs 3G is a world of difference here) both have clearly pros and cons and at the end i only hope to see eldrazi at least viable again. Seems Wizard printed at least enough options to Tinker around ;)
P.s. the Red Land can also act as a Land destruction sorcery If really needed ;)
Interesting tradeoff between aggro speed vs controlling removal/2-for-1 value.
But no Fleshscraper even in a go-wide aggro build?
The Spawn help Linebreaker and get +1/+1 from It That Heralds.
For aggro would Reality Smasher be better than Blight Herder? Blight Herder has better synergy with Linebreaker but is much slower otherwise.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
Interesting tradeoff between aggro speed vs controlling removal/2-for-1 value.
But no Fleshscraper even in a go-wide aggro build?
The Spawn help Linebreaker and get +1/+1 from It That Heralds.
For aggro would Reality Smasher be better than Blight Herder? Blight Herder has better synergy with Linebreaker but is much slower otherwise.
Needs to be tested - Smasher vs Herder
Smasher itself is solid as a stupid beater but at the end nothing more and powercreep went out of Control over the years the 5/5 isnt that scary anymore at the end of the curve.
My Ideas behind Herder with the new lineup was:
+With Hearse-GY Removal (Current Meta) Main, you get more Solid Exile effects to get Herder online
+Token lineup very well with LINEBREAKER, HEROLD-Pump and enable DEVOURER
+Cast Trigger happens (while Smasher May eats a counter or worst case gets Reanimated)
+You can Cast Herder under Bloodmoon (Meta) and Tokens enable colorless Mana for the Crew
+With Herold addition the Deck may go wide too with tokens, making it more resistent vs removal
So all of that MAY lead to the Change in terms of 5drops in favour of Herder over Smasher. Again Playtesting!
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Fleshwarper has awesome potential too - but instead of 1-2 Upgrades the Deck got so many new cards that slots are critical, so what to Cut?
Devourer of Destiny + It That Heralds the End are already 8 cards ;) You could argue Fleshwarper over Herder in terms of Mana, others would say why not both etc ;)
And than you have Vexing Bauble, Disruptor Flute and Kozilek's Command (Exile Lady Marit easily) and many more cards ....
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Monstrous Vortex
3G
Enchantment
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value
Quote:
Ugin's Binding
2U
Instant
Deviod
Return target nonland permanent you don't control to it's owner's hand.
Whenever you cast a colorless spell with mana value 7 or greater, you may exile Ugin's Binding from your graveyard. When you do, return each nonland permanent you don't control to it's owner's hand.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Ugin's Binding is such a dumb card, especially with Nulldrifter to easily trigger it.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
Barook
Ugin's Binding is such a dumb card, especially with Nulldrifter to easily trigger it.
I was thinking more "dumb card with Myr Enforcer and Sojourner's Companion"
I mean, why pay any mana at all for an effect like that?
EDIT: when did we change the card text thingy?
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Blue Stompy and Blue Artifacts have a lot of potential from this set. The bigger problem will be balancing deck composition. You can only afford so many slots for effects like
Up the Beanstalk
Kozilek's Unsealing
Simulacrum Synthesizer
Ugin's Binding
The rest of your deck must be low cost artifacts and 7s. There are more value engines than slots to put them. I wonder which will make the cut.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
morgan_coke
EDIT: when did we change the card text thingy?
IIRC it's 'cards' with an s. I was looking for ways to abuse Monstrous Vortex, and I could only come up with silly stuff like swarms of Ball Lighting or firing off all the Kroxas that are left in the deck at once.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
As 4dogs pointed out elsewhere, you can make 4 12/12 dogs if you're willing to play Island without Brainstorm (-10 win%).
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
Zoid
Maybe Sunken Palace comboes with Magosi, the Waterveil in Lands? - nope, it doesn't, the take a turn ability doesn't require mana.
I don't think the Locus really does anything besides maybe adding a ninth copy to Titan-post, but I don't know thats what the deck is really missing.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
morgan_coke
Maybe Sunken Palace comboes with
Magosi, the Waterveil in Lands? - nope, it doesn't, the take a turn ability doesn't require mana. ...
If it's used once, that ability effectively costs 4 mana (2 activation cost, 1 for tapping the land, and 1 for having it enter play tapped) and seven cards from the graveyard. That may be too much to pay for an extra turn in legacy considering that Temporal Trespass is not playable.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Copying a flashback Echo of the Aeons seems possible and a winning line somehow. Or spiral tiding.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FourDogsinaHorseSuit
Copying a flashback Echo of the Aeons seems possible and a winning line somehow. Or spiral tiding.
This both resets your graveyard and accomplished virtually nothing as you will immediately have to shuffle back the hand you just drew. This is maybe the worst possible use of the card.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
TheInfamousBearAssassin
This both resets your graveyard and accomplished virtually nothing as you will immediately have to shuffle back the hand you just drew. This is maybe the worst possible use of the card.
You can use it to cast 2 Murktide Regent. Murktide won't see the "exile 7" part though, so instead of both copies getting buffed, neither does.
2nd worst?
With Lorien Revealed you can draw 6 with 7 lands + Delve 7. Might as well unban Treasure Cruise!
Edit: In line with this forum's meme, you could cast 2 Phyrexian Dreadnought copies, sacrificing one to the other.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Oh god if this turns into a bad-off the competition is going to be fierce :laugh:
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
You can use it to cast 2
Murktide Regent. Murktide won't see the "exile 7" part though, so instead of both copies getting buffed, neither does.
2nd worst?
With Lorien Revealed you can draw 6 with 7 lands + Delve 7. Might as well unban
Treasure Cruise!
Edit: In line with this forum's meme, you could cast 2
Phyrexian Dreadnought copies, sacrificing one to the other.
Shouldn't the first Dreadnought die before the 2nd resolves?
Well if you run Pandemonium....
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
You'd have to Stifle it, so you can sacrifice it to the 2nd copy.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
You can use it to cast 2
Murktide Regent. Murktide won't see the "exile 7" part though, so instead of both copies getting buffed, neither does.
It's true neither would "see" the 7 exiled to the Sunken Palace, but I am pretty sure the copy would get whatever the cast Murktide got for Delving.
Because of 707.10:
Quote:
706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, “Casting Spells.”) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
Not that I'd really advocate playing Sunken Palace in the first place.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
You'd have to Stifle it, so you can sacrifice it to the 2nd copy.
Truly, the biggest brain play of our time.
Re: [MH3] Modern Horizions 3: Rotation Days Are Here Again
Quote:
Originally Posted by
FTW
Blue Stompy and Blue Artifacts have a lot of potential from this set. The bigger problem will be balancing deck composition. You can only afford so many slots for effects like
Up the BeanstalkKozilek's UnsealingSimulacrum SynthesizerUgin's Binding
The rest of your deck must be low cost artifacts and 7s. There are more value engines than slots to put them. I wonder which will make the cut.
It definitely got a ton of support.
Ugin's Binding seems to be the worst one to me. Followed by Beans since it requires a second color in a deck already likely to be working with bad mana.
The deck will probably run some combination of:
Creatures: Patchwork Automaton, Thought Monitor, Emry, Kappa, the Affinity beaters
Disruption: FoW, Rebuke, and Chalice
Accelerants: Petal, Opal, and Baubles
Engines: Synthesizer and Unsealing (6-8 copies total?)
Lands: Archway, Sol lands, Urza's Saga (with toolbox), Seat of Synod, Islands, Otawara
The most interesting choices comes at the creature selection because there are way too many to include all of them. Does the deck want Froggy or more 7 costs? You can play up to 16 7 cost affinity creatures which is a lot. Maybe the cuts come from Patchwork and Kappa instead of Froggy? I don't think Nulldrifter is good enough as it too often will end up simply being a divination.
At how many number of 7 cost affinity creatures is Ugin's Lab better than City? I could definitely see a 1/1 split here.
It's also very difficult to support Kozilek's Unsealing and FoW at the same time. One pushes you towards all of the colorless 7 costs; the other requires more blue. I don't know if both can work together.
Could also try to fit in Painter combo and be less aggro but that might be too much going on for one deck.