So this is from the official Ixalan page - Pirate Vraska fighting dinosaurs.
This is silly enough to be actually awesome. At least it isn't "Jacetice League joins a new plane to ruin everything yet again!" plot.
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So this is from the official Ixalan page - Pirate Vraska fighting dinosaurs.
This is silly enough to be actually awesome. At least it isn't "Jacetice League joins a new plane to ruin everything yet again!" plot.
I think the last set he was on was INN?
And what on earth are they going to put in FTV transform? I had to look up to see what they could possible put in that set.
5 planeswalkers
delver
avacyn
bruna/ gisella
hanweir battlements/ garrison?
huntmaster?
titi?
elbrus?
garruk?
The problem of Gotcha cards aside, Unhinged was actually a lot of fun in Limited.
I'm not sure I'd call it "return" in the way previous sets were, because Dominaria was a much more varied world than the others. Mirrodin is just Artifact Land, Innistrad is Spooky Land, Ravnica is City Land, and Zendikar is Land Land. Dominaria didn't have any themes on it, which was actually nice because it made it feel more real and less like one of the gimmick planets they'd visit in an episode of Star Trek ("A Piece of the Action" perhaps being the quintessential example of what I'm talking about). You could do a lot of things in Dominaria, as shown by how long the game took place there (with excursions to other planes the exception rather than the rule). This actually makes me happy to be going back, but I hope we go back and stay there for a while, rather than it just being a "hey, you remember this place, right? Okay, moving on..."Quote:
- Return to Dominaria April 2018 (given their track record with Return sets, I don't have my hopes up)
Richard Garfield being back does sound cool though.
Lorwyn was amazing. How could you hate on Lorwyn?
The EV out of cracking a box of Lorwyn or Morningtide is insane. Definately wish I would have kept some boxes in my closet, fml. And it should have been obvious, as it had powerhouse rares like Cryptic Command and Bitterblossom for the standard enviroment, and shit like O-Ring to Thoughtseize for eternal. Not counting the value of like Heritage Druid, Nettle Sentinel, Tarfire, the list freaking goes on.
As far as I know.
But this could be millennia in the future. Or Jace could be traveling back in time to save Dominaria - or to loot the Academy.
Lots of play.
I don't hate it my any stretch. But...
- It was the beginning of the end of combo support.
- It was the beginning of the end of draw/go.
- It was the beginning of the end of diversity in Standard.
Maybe it's just a coincidence? Un'goro was announced in February 2017.
We already got a picture of pirate Vraska in December 2016, when Ixalan/Explorers of Ixalan was spoiled with a different name:
https://www.mtggoldfish.com/articles...tlantean-plane
Dominaria was wrecked by the planar overlay, and the Sliver Queen (plus the majority of her brood) was killed when a volcano was overlayed on top of her lair. Some reports are that the remaining slivers were eradicated during the battles of Invasion.
The Riptide project on Otaria resurrected the slivers and they bred wildly without the control of Volrath's Hivestones or the Queen. Slivers were drawn to the Mirari's magic pulses because they thought it was their Queen, so they were wiped out again when the Mirari exploded to create Karona. That explosion apparently merged several into the Sliver Overlord. Some speculation is that after Karona died, the Overlord separated again.
So the remaining slivers were those that survived that Mirari apocalypse and others that timeshifted in from the overlay (shadow sliver). The "dying plane of Dominaria" was mana deficient, so slivers evolved to mimic other species (vampires, basal thrulls, birds of paradise). They were controlled by a few walkers (Freyalise, Lord Windgrace) and the Weaver King. Those walkers and the King died or whatever, so again the slivers just continued to multiply and search for a new leader.
I don't know how it fits in, but the plane of Shandalar has both the humanoid slivers and the original sliver type, plus the Hivelord which controls both.
So as far as I know, the official stance (probably by the old books) is that the Riptide project resurrected some slivers, the Overlord is gone, and slivers otherwise continued to breed out of control across Dominaria since they did not have the Queen there to control them anymore. As Dominaria recovered, I imagine the slivers surged in numbers, but the plane would have adapted by now to be able to keep the slivers in check. Sliver Legion hinted at a new sliver leader being present on Dominaria, so we will probably see that.
Does this mean we finally get Urza as a Planeswalker?
But Urza is, you know, dead. If anything, we would get him in some kind of Commander/Eternal-related product. Blind Seer was a total troll card.
Zombie Urza, easy. He could even be Liliana's sidekick in the gatewatch!
Why does it matter if he died in the original story? They could go back in time, at least long enough to print Urza as a Planeswalker, damnit.
I'm pretty sure his head (which was kept alive by the powerstones) was vaporized alongside Gerrard and the rest of the Legacy (minus Karn) when Gerrard fired of the Legacy Weapon by inserting the powerstones into Karn (which also turned Karn into a Planeswalker).
http://gatherer.wizards.com/Handlers...9135&type=card
Shoudn't Tahngarth, Sisay, and Squee be having their own adventures on the Victory? I would be excited for Squee 2.0, a new series of ships that are playable, and some Sisay draw spells plz.
Make Rebels great again.
IIRC, the Phyrexian invasion happened about 100 years before Odyssey, and that happened about 100 years before Time Spiral, and the current timeline is about sixty years after that, so...yes, everyone from the Weatherlight should be dead except possibly for Squee.
Squee, King of the Dominarian Goblins would be fucking rad, though.
As for Slivers, they likely still exist, and will probably show up if they're plot relevant. If they weren't bringing back Core Sets, I would say there would be a 100% chance of them showing up because that's the most logical place to rehash that beloved tribe, but with Core Sets now in the mix I'm not so sure. I honestly hope they don't bring Slivers back because the design space is kind of tapped out there, but it's also low-hanging fruit that will get people excited and drive sales, so who knows.
We've seen some glimpses of Dominaria, in approximately the current timeline, though I don't know how canon they still are. Elspeth was hiding there after she fled from Bant but before she went to New Phyrexia to help out Koth; Ajani tried to recruit her to come back to Alara, but Koth ended up getting both her and Venser to come with him. Ajani apparently still hangs out on Dominaria. The plane doesn't appear to be as bad as it was during TSP but it isn't recovered by any stretch, but that might have just been due to where that particular part of the plot took place. Shiv and Jamuraa should be relatively intact since Teferi had kept them phased out until the mending started.
I'm somewhat optimistic about most of what's been announced. The change to the block model is good and makes sense. Having the Core Sets back as a repository for generic answers in Standard will hopefully help that format get off life support, though I'm doubtful they've truly found a way to make Core Sets sell as well as regular sets. The digital stuff is a mess but WotC's digital stuff is always a mess, so at least it's holding steady (though, seriously, who in god's name thought an MMO was a good idea?!). Ixalan seems hammy enough to be genuinely enjoyable, and a return to Dominaria after a long absence is welcome, if predictable.
They do seem to have started printing more answers again (e.g. HOU has a Shatter with a 3 damage option, or the new Pithing Neelde variant in Ixalan). But that all doesn't help when we get "Felidar Guardian 2: Hostage Boogaloo" with that new UB pirate because they couldn't use common sense in their wording.
What currently annoys me the most about MTGO that there's no sane way to play the decks that really interest me (Counters Company in Modern, Food Chain/Bomberman in Legacy) due to the way infinite combos (don't) work on MTGO. It's forcing you to spend hundreds, if not thousands of clicks for a single game for something that could be easily cut short in Paper.
Want the special Magic VIP package for HasCon? Pay 600 FUCKING DOLLARS for a bunch of garbage. Also, these are the panels.
https://pbs.twimg.com/media/DEfm4H_XkAAeqU3.jpg:large
What the hell is wrong with them? :really:
Print more dredge cards and more cards that can abuse them. :tongue:
Can I get an amen?
1 hour Q&A with Maro? Another poorly scripted Improv show? Do they want people to abandon magic?
If I had the money, I would have a bunch of my friends go and we would ask nothing but questions on why X or Y is not legal/is still legal in Legacy and ask why they thought Restricting Gush was going to solve a MM and Mentor problem.
MtG has increasingly stopped appearing at large gaming conventions. Why pay through the nose to go to GenCon when almost no gamer hasn't tried Magic? Instead they show up at comic-cons and other conventions that fit under general nerd-dom. They've got gamers. They're after a different group of people now. The events at HasCon aren't for Magic players. They're for the kid who's into My Little Pony or Transformers.
That being said, it's a weird combination of ^that^ and the exclusively pre-release of Iconic Non-Reserved Masters
This was originally brought up in the Community MTGO thread when the change happened, but interesting article about the impacts of Wizards further restricting the MTGO Daily data.
https://www.mtggoldfish.com/articles...-data-insanity
Reminder of the change:
Quote:
Starting immediately, Wizards would be cutting the number of decklists published from Magic Online in half—from 10 per format per day to five per format per day. Along with reducing published lists, Wizards would also be changing the way the lists were selected. In the past, the 10 lists were chosen at random. Moving forward, the five lists will be random but with the caveat that there won't be any overlap (so the same archetype can't be published twice on the same day).
Just read this after you read the announcement: https://www.mtggoldfish.com/articles...-data-insanity
I hate the idea there is going to be ever less Vintage data. Also, as a guy who plays with data a lot, this is going to impact Legacy. The new Miracles deck is a DTB right now mostly because of its strong online showing. This change is going to warp how the DTB is set up, because a portion of the data used to structure it is no longer in any way a true sample. Its now a curated snapshot of the ideal that Wizards wishes to see.
I also find it strange that homogeneity is viewed as so bad it must be stamped out in any way that they can manage, while older formats like Legacy and Vintage are left to stew in the same pot regardless of the situations that arise. Miracles was a blight on Legacy for a long time, the format basically had its "Solved" deck and we watched for years as it was overlooked and left untouched. Right up to them stating that even with all the data, if it was not for "time issues" top would have been left alone. No action taken, even with all the data they held. (You do not have to agree with my view on Miracles to at least admit that piece of writing was BS)
Basicly what I am saying is I do not feel that Wizards can be trusted to make the correct choices behind closed doors with the data they hord. They have shown to me, as a data monkey, that they are unwilling to use this mountain of data (that I would kill to access) for anything other than a pulpit from which to look down on people like myself and tell us "We know more than you so shove it" when we say there are issues.
Players, "Card X is broken"
Wizards, "Oh really? Show me the data"
Players, "We can't, you have all the data"
Wizards, "Oh right, hold on let me check"
Players, "..."
Wizards, "Nope, card X is fine"
Players, "..."
After coming back and playing a bit I think Leovold, TNN, and DRS should all go away to banland. They're just honestly stupid, unfun cards.
Like, DRS basically nukes all non-dredge GY strats as a side effect of existing and being everywhere. TNN is the least interactive creature I've ever seen, and it's got relevant Tribal status to boot. Leovold is just pushed too hard.
So here's the thing about DRS, it's one of the only actually interactive pieces of yard hate in legacy. Leyline, RiP, Cage, Priest, and others of that ilk simply exist to create non-games of magic. The non-game problem is especially apparent in the entire modern format, where the name of the game is to side in "you can't ever win" standalone cards.
DRS is a heavily played card, it is a powerful card....but it enables a multitude of strategies, particularly at higher than 1-2cmc (Counterbalance is effectively gone, decks are now better in the sense that they've become their meaner [lower-costed] forms). Also consider that because legacy is now healthy (no Counterbalance), we don't have to suffer through every DRS strategy being 4x DRS + 4x Decay as a baseline; so again, variety has overall increased surrounding DRS.
I don't think anyone is going to argue that all 3 of the creatures you've listed are well-designed, but that hardly makes them ban-worthy. You're also talking about hitting 3 creatures which are all in the same deck. You can call 4x Hierarch, 4x DRS, 4x mix of Leo/TNN whatever you want, but it's TurboTNN - it's a fairly mindless strategy, it shouldn't win games, but it does. There are a number of decks like that revolving around SCM (Czech Pile), SFM (UWx Blade), or BBE/Shardless - they all pretty much play like the same deck (obviously Jund isn't blue), just piles of good cards augmented by good creatures (and you can up that count with Baleful Strix in most of them).
The solution to decks like those are getting pinched by Delver while simultaneously getting hammered by combo, rather than trying to ban a mountain of good stuff cards. I would guess that Portent miracles is also beginning to do its part from the control side to limit the midrange soup. From the combo side I can tell you that banning Surgical, Leyline, RiP, and Cage would severely decrease play'ability of the three cards you want gone; but even then you're talking about an immediate ban on the Daze Angel (Chancellor). Legacy is actually in a pretty nice place right now, Decay isn't mandatory and I can't even remember the last time I had to face a Goyf since Push was printed. That silent prisoner exchange of Goyf/Decay for Leo/TNN/Push is one that DRS happened to fit into nicely on either side, so it gets played more - now what did happen there though was a definite upshift in DRS + blue, and focusing on that blue spike will make a more sound ban argument than these three creatures are "stupid [and] unfun."
Leovold would be less of an issue if it couldn't ride on DRS' perfect mana wave. But that's not the B&R thread.
The whole thing stinks, but it's going to backfire eventually. Just because they handpick their data now doesn't mean that metagame can't stink. Players still vote with their wallet and if the metagame is perceived as "unfun", they'll stop spending. The playerbase in general should use its power more often because if all the recent changes have shown anything, then it's that we got WotC by the balls.