forget it.
I'd play LoxHammer before this sword... it's one less power, no lifegain and haste is negligible. So only vigilance and first strike to make up for it...
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Jitte is card advantage, where the rest of your deck is not. The new Sword is no substitute.
I'm not opposed to a deck like this. What I meant was that this falls more along the consistency DS decklist. If mtg keeps putting out slots that gear more towards consistency DS rather than the original (hellbent DS), than of course it should be adopted. A similar case happened with thresh decks. goyf, hierarch, monks and sprites all seemed superior to the old thresh mechanic, but UG control aspect stayed the same.
Right now, DS seems right on the boarderline, having similar success from each version. We'll see where the meta eventually brings the deck.
Quote:
Creatures
4 Lodestone Golem
4 Lord of Shatterskull Pass
4 Magus of the Moon
4 Simian Spirit Guide
4 Taurean Mauler
3 Flametongue Kavu
Stuff
3 Blood Moon
4 Chalice of the Void
4 Chrome Mox
4 Trinisphere
2 Sword of Fire & Ice
2 Umezawa's Jitte
Lands
4 Ancient Tomb
4 City of Traitors
10 Mountain
YawG
You know, for an equipment-heavy build such as this one, I think Silent Arbiter would be a promising card. Against aggro or tribal decks, you can cross out the possibility of an alpha strike with Arbiter, however, barring Qasali Pridemage. Also, with Silent Arbiter, you can still win through Thopter Combo since the opponent can't chump block or swarm you with tokens.
I see 2 problems in this...
1) It costs 4, like Golem, Lord & Kavu do, and 3 is the better casting cost for this deck, and I think its worse than these 3...
2) IMO Dragon Stompy is all about Aggro... overwhelm the opponent!!! WE are the Aggro-deck! Screw him, and than kill him bevore he can recover...
but Arbiter is all about Anti-Aggro
I agree with this. I've tried arbiter, but it takes so long to kill them that most players can recover from any softlock, and power over the arbiter pretty well.
Also, don't fear tokens. Volcanic fallout is more than enough. optimal if used right after bitterblossum has activated for the 4th time, before the attack. as for thopter, u run shattering spree's and crypts as well. there's a lot of sb for these decks.
What about Serum Powder in this deck?
One thing I've been noticing with Dragon Stompy is that it has a good number of awesome draws, a couple workable draws, but a lot of useless, must-mulligan draws. Like, more un-workable draws than most decks, since without library manipulation or disruption to buy you time, your first 7 cards are undoubtedly your most important.
Why not give yourself the chance to get free new hands? It's not like this is a combo deck where you might exile important combo pieces and mess with your ability to win.
This seems like a generic statement, but I think it's true, especially since you want first turn lock pieces down against most decks.
Serum Powder could be good, I think.
Red count for Chrome Mox is an issue. The first thing I'd think to take out is Seething Song, since it's the most awkward and inconsistent thing in your deck, but it is red. Maybe you could take out Trinisphere? Without Smokestack/Wasteland/other mana disruption, Trinisphere prevents your opponents from playing more than one spell per turn, but ultimately doesn't 'lock' them out of anything, even in conjunction with a moon effect.
(Obviously I think Trinisphere has its place in DS, but I'm just brainstorming.)
Serum Powder is pretty much a dead top-deck, but so are a lot of things in this deck. The reason I think it could work is that if you're not winning in the first couple of turns, you're probably not winning at all, so you might as well go all-in.
What do people think?
On the basis of exactly zero testing, I'm going to posit that you'll be using Serum Powder about 100% of the time you open it, because NOT using it is the same as mulling to six. So the fact that it saves you from all mana/no mana/no colored mana hands 40% of the time is moot, because it also bricks 40% of your god hands. And it sounds pretty awful to RFG 7 cards on turn 0 and then open an Arc Slogger.
I agree with meekrab on this. When you see it in a good hand, you will wish it was something else, when you draw it, you will wish it was something else.
the fact that it essentially takes away 2 damage worth of reach from arc-slogger is something that goes against it as well. I also don't think cutting trinisphere is a good idea. While it does suck in multiples, it absolutely kills tempo decks, and is usually enough to outright beat combo if they kept a land light hand, especially in conjunction with a moon effect. It is one of my favorite first turn plays, and I usually don't mind seeing it late either - barring already having one or really needing a creature.
On seething song, it is one card that I will at this point, never cut. I usually don't even side it out. It is amazing with rakdos pit dragon, and makes hardcasting Red akroma possible (as well as unmophing). It smooths out the red source count and can allow for multiple plays on the first turn, like chalice at 1 and a moon or trinisphere.
All right, fair points about Serum Powder. Not a good idea.
What does this deck do against all the Show and Tell/Emrakul decks running around? There are tons of brews and combo sideboards that cheat Emrakul and Progenitus into play pretty quickly (Hypergenesis is another example) and all their 'kill' spells cost 3 (Violent Outburst, Show and Tell), so Chalice doesn't help that much.
Short of Moon effects locking opponents out, is there any tweaking that should be done to respond to this metagame shift?
All right, fair points about Serum Powder. Not a good idea.
What does this deck do against all the Show and Tell/Emrakul decks running around? There are tons of brews and combo sideboards that cheat Emrakul and Progenitus into play pretty quickly (Hypergenesis is another example) and all their 'kill' spells cost 3 (Violent Outburst, Show and Tell), so Chalice doesn't help that much.
Short of Moon effects locking opponents out, is there any tweaking that should be done to respond to this metagame shift?
Hating Hypergenes is easy: Chalice of the Void for 0.
Show and Tell is unfair, so u need to lock out the opponent befor with Moon/Trinispehere and hope to be faster!
Trinisphere is also pretty good against Hypergenesis. I'm 99% sure that when they cascade into Hypergenesis, that they'll have to pay 3 before they can cast it.
[Off Topic: In reading the last few pages of this thread, my most hated 'word' is so often used: 'anti-synergy/antisynergistic'. How CLUMSY is it?! >.<
After much discussion here, please use ANTERGY if you like it. Soo much cleaner imo. A definition as given on that page is:
Antergy: a condition in which the total quality or effect of something is ultimately less than the sum of its parts.
So spread the word (pun intended!). /end OffTopic]
Back on topic, has anyone tested Yawgs 'more consistent, no Hellbent' list? Specifically how Lodestone Golem measures up and if lack of Rakdos is an issue? I've loved this deck for a long time but its rubbish draws and lack of CA have always put me off playing it seriously. I really *want* Lodestone and Lord of Shatterskull Pass to work as I like the cards; definitely time for me to sleeve this bad boy up. My love for the minotaur may be partially due to the fact you can yell out 'none shall pass!' LotR-style when slamming him down :)
I just put this deck together, and haven't put together a sideboard yet. How is this deck supposed to deal with reanimator/show and tell type of decks? I think I almost want to run Noetic Scales.
The best way to deal with those decks is to lock them out and aggro them before they go off I guess, because this deck can't really dig for answers. Even if you have an answer in your deck (Noetic Scales is not a fantastic card for a deck that is built around beaters and hellbent, btw) you will probably never have and resolve it in time before their huge creatures beat you down. The sideboard cards for this deck should be cards that fulfill a role in your deck better against some strategies than your maindeck cards. Otherwise you'll be the guy that always go "Man, I NEVER draw my sideboarded cards! No wonder I lose!" and there is nothing to be gained from that. If those types of strategies are popular and performing well in your meta, you should probably avoid this deck.
@ GoldenCid
Nice sideboard. How are you liking the boils? With 7-8 blood moon effects, is it overkill? How about REB instead, because it helps you resolve blood moons, and is a one mana removal card.
I suppose the most best choice would be to play a different deck, but I like this deck and want to try to make it work. Yes, I realized Noetic Scales is a bad card, and especially in this deck.
On a further note, has anyone ever tried using Uba Mask? It can hit show and tell and sneak attack, and nullifies counters, and prevent careful study from dumping monsters into the graveyard. With Uba Mask, and chalice at one (entomb, careful study), that is potentially a lock-out vs reanimator. Just a thought.
Actually I read the text on Uba Mask wrong, i thought it removed all cards in your current hand too for some reason. Not as good as I thought it was.