Temporal Isolation is great because if you put it on a goyf and the opponent wants to use EE to blow up Isolation, they pop their own goyf too. That's a serious advantage over Journey.
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Temporal Isolation is great because if you put it on a goyf and the opponent wants to use EE to blow up Isolation, they pop their own goyf too. That's a serious advantage over Journey.
As to the question of whether Jitte still has a place in the new meta: I'd argue that if anything it's actually now more important than before. Mirror matches and aggro v. aggro matches are going to be rampant in Columbus, and he who lands the first Jitte often wins in these. All three of Jitte's modes are back-breaking against aggro - removal for opposing lynxes/nacatls/winning goyf wars, +2/+2s again for Goyf wars and speed, and lifegain to slow down their clock while keeping yours fast. Admittedly, the lifegain is by far the weakest of the three, but since our fundamental turn is generally t4, Jitte is certainly fast enough to hit the table and turn games around.
Honestly, I'm thinking about moving to the Stoneforge package build (1 SFM, 1 Jitte, 1 Collar) maindeck. Collar/Lavamancer is pretty powerful against New Horizons, which I imagine will also become a dominating player in this meta. Their threats are huge compared to ours, and Collar, even if we don't see Lavamancer, makes their attack step much harder to calculate. Stoneforge itself seems weak, but as a singleton it really doesn't slow us down much, and it gives us a lot of tutoring flexibility (having two Jittes in deck risks seeing them both in the same hand, which is invariably bad).
I have taken Library out though. Generally the card quality has never really made up for the tempo loss - I'd almost always rather just see burn (or even lands for my current build which runs lynx over ape), and very few matchups give me the opportunity to eat the extra life to even make up the CA from having to play the spell in the first place. I know that in longer mirror path battles, Library will make a difference, but the loss of speed just doesn't feel right in the current meta to me.
Also, you can pop it on your own Goyf or Knight, swing through a clogged board, and blow up the Isolation with Pridemage after blockers to deal the last few damage to your opponent can sometimes be good.
EDIT: Temporal Isolation. I totally forgot it had flash; maybe we should tag cards more often. :rolleyes:
I see eye to eye with you and have mirrored many changes, but let's be fair; we're just speculating until the next big gig sets teh scene. I assume that'll be GP Columbus, unless theres another 5k or two before that weekend. Collar does seem very strong against New Horizons before they go get their Grips. Good input
I had been thinking about the same thing as well, which is why I posted a list with collar in it a few pages back. My only concern is that they'll just EE for 1 to destroy it, but is that still worth it then? Luckily they'll probably want to play EE early though, so we can hold onto collar until they've used their EE.
@valtrix: they can EE it, Grip (from the sideboard) it, FoW it, Stifle SFM's ability, daze it but that can be played around. That's 14 cards maindeck that they have to handle it. Now that i wrote all that out...makes it seem kinda fragile lol
So I decided to go against my normal non-interactive roots and swing with hardcast dudes in Legacy. Here's what I'm looking at right now:
//Spells
4 Lightning Bolt
4 Chain Lightning
4 Path to Exile
4 Lightning Helix
3 Price of Progress
//Creatures
4 Wild Nacatl
3 Grim Lavamancer
4 Loam Lion
4 Tarmogoyf
4 Qasali Pridemage
2 Knight of the Reliquary
//Lands
1 Mountain
1 Forest
1 Plains
2 Horizon Canopy
2 Savannah
3 Taiga
3 Plateau
4 Arid Mesa
3 Windswept Heath
3 Wooded Foothills
//Sideboard
3 Umezawa's Jitte
1 Price of Progress
4 Mindbreak Trap
2 Tormod's Crypt
2 Faerie Macabre
3 Krosan Grip
A pretty standard Zoo build, a little heavy on the burn. I guess the question is, am I going to want any of the following cards maindeck:
Steppe Lynx, Kird Ape, Sylvan Library, Gaddock Teeg, or Fireblast
The SB is pretty slapdash, but I wanted to cover the major bases of GY hate, storm hate, anti-aggro cards in Jitte, and anti-CB cards in Kgrip. What savage tech did I miss?
Card availability will not be an issue. Also, the tournament I will be taking this deck to is taking place pre-bannings, for what that changes (Fireblast? Steppe Lynx? Teeg?)
Thanks for your help.
I think if you're willing to punt storm matches, you'll shore up pretty much the rest of the field. Burn heavy builds will get there more than decks cold to Firespout.
If I wanted to make my storm matchup a bit more liveable, What about squeezing two Teeg in MD and one SB for a land, Lion, and SB price?
Last tourney, the top 8 was CBTop Prog, Goblins, Merfolk x2, Ad Nauseum Tendrils x2, Belcher, UW Tempo, so punting storm seems a bad plan.
I mean, I maindeck two Teegs, but it is just a delay tactic. There's not much you can do outside of Mindbreak trapping to keep them off Ad Nauseum that'll give you a better chance. About the best hand you can open with would be two or three nacatls, a teeg, and a MBT with enough lands. Then a simple duress can wreck your day. Sure this is all speculation, just saying
I personally really like pyroblast and REB for the top matchup.... 2 blast 2 REB 2-3 grip
Ozymandias .... I like the list but I would make room for 3 Lynx.
-1 loam lion
-1 path
-1 helix or price of progress
you still have the balance of mid to late game strength and early explosivness with lynx ... It's so
easy turn 2 7 damge to the head with the lynx I think it would be silly not to play .
Turn 1: land and lynx
Turn 2: fetch for land, lynx 4/5, burn(or path), burn
Ps. A lot of people think lynx sucks late game but it really isn't that bad when you have 1-2 pridemage or knight out.
I just saw you aren't fireblast ... I really like 2 maindeck because of the sick tech with knight
I'm leery of cutting Paths because they are really your only out for creatures bigger than bolt range, but I could cut a helix and a lion. that gives me 12 1-drops between nacatl/mancer/lion/lynx.
The speed of fireblast is very helpful in the current meta, so you would be well served by swapping two helixes for two fireblasts.
Yea path is never bad especially against new horizons ... Path works good if you
need mana or if you you're playing blast and need to sac
Yea path is never bad especially against new horizons ... Path works good if you
need mana or if you you're playing blast and need to sac
I just heard a rumor guys. Mystical Tutor might be banned, so you don't have to run bad inconsistent cards to speed up the deck anymore.
From me to you,
The Zoo-ru
P.S.-Jitte is broken. Run the card before you make snap judgments:smile:
Or, if you like winning, you can actually pay attention to what mystical tutor's banning means for the meta, and adjust your deck accordingly.
But that would be... gasp... smart.