For Omni-Tell again Xantid Swarms are golden...
I read them all, no worries there. I just thought that a well structured first post would help this thread... It might even be sufficient to just make it a collection of links to those 4 articles...
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If they open with a Leyline, then they are down 1 card. Their combo is also a 3 card combo, which means you likely have some time.
My board for S+T matchups is 4 Xantid Swarm and 1 Echoing Truth. I don't like devoting more than 1 bounce slot to this matchup because it is dead if they don't have Leyline… But the 1 Echoing Truth is solid. If you don't have Xantid Swarms post-board against S+T, the matchup becomes pretty terrible. I think that deck is popular enough to warrant special attention.
They have Pact of Negation, too. To be be fair, I've only played a match against it. Game one he cast Show and Tell on turn two, putting Dream Halls and the best thing I had to put in was an LED (guess I should probably have put in a land). I got another turn, didn't have a hand disruption spell, so I tried to go off and he Forced my Ad Nauseam. I died the next turn. Game two, he mulled to double Leyline and didn't do anything for a couple turns, during which I could not find a Chain of Vapor. It just SEEMED horrible :P
My buddy told me that the meta was MUD, Loam, Elves, DnT, Belcher, so I swapped the Xantid Swarms in the board for Dark Confidants. Looking back, they wouldn't have helped me in any of my PB games, but I am definitely putting them back in. The meta has a lot of combo hate so I probably shouldn't be playing ANT, anyway :(
Both mono-blue S+T and Sneak and Show are pretty good matchups, but only if you have a solid SB plan. There is also a lot of variance in that matchup which is why I hate playing against it, even if it's not really that bad.
Yeah putting in an LED off S+T is worse than putting in nothing off S+T...
Not really, I just happened to be the first one who got something done with a 2-color Ad Nauseam after mystical got banned.
UB ANT has always been there, the only thing changed was an update for the decklist.
Same thing happens to a lot of deck.
As for my 75.
Changes everytime I play the deck.
I have a box of sleeved cards available and usable for any combolist( from ANT to belcher like decks).
I just grab the 75 I want to play.
Sometimes I borrow a grim tutor, sometimes I play chants and sometimes I go for PiF mainboard.
There's not an ideal 75 for me.
The old list I played is probably available. It has been on the forum as well, think it was Oktober or November 2010 or something.\
Probably will be at grand prix rimini as well and grind some legacy sides on friday or when I scrub out during the main event
I took this list to my LGS's weekly legacy tournament (the 1 Carpet in the board is going to become the 3rd swarm, I just hadn't received it yet):
4x Dark Ritual
4x Cabal Ritual
4x Lion's Eye Diamond
4x Lotus Petal
4x Infernal Tutor
2x Burning Wish
4x Ponder
4x Brainstorm
2x Preordain
4x Gitaxian Probe
4x Cabal Therapy
2x Duress
1x Thoughtseize
1x Tendrils of Agony
1x Ad Nauseam
1x Past in Flames
3x Polluted Delta
3x Scalding Tarn
1x Bloodstained Mire
2x Underground Sea
1x Badlands
1x Volcanic Island
1x Tropical Island
1x Island
1x Swamp
Sideboard:
1x Tendrils of Agony
1x Empty the Warrens
1x Past in Flames
1x Reforge the Soul
1x Grim Tutor
1x Virtue's Ruin
1x Duress
2x Abrupt Decay
3x Chain of Vapor
2x Xantid Swarm
1x Carpet of Flowers
It was a 30 something tournament. I ended up going 3-3, losing to the following decks: Dragon Stompy and 2x Monoblue Omnishow.
The loss to the dragon stompy is what it is. 4x Chalice main deck, 8x Sol Lands, 8x Blood Moon effects makes it extremely hard. I won the one game I was on the play which is something I guess.
The two losses to Omni tell was a bit annoying as I had been testing against that match up a bit to some decent results a week ago, so to go 2x 0-2 was disappointing. I did get a bit unlucky in games against both of my opponents, but all in all I couldn't complain too much.
Against Omni tell I sided like this:
-4 Probe
-1 Preordain
+3 Chain of Vapor
+2 Xantid Swarm
I anticipated Leylines and weren't disappointed.
I really feel, though, that siding out five cards is problematic. I'd be tempted to keep out the swarms altogether against this MU in the future and just side in the Chains. What do people think?
First to your list I'd do
MB
-1 Tropical
+1 Island
SB
-1 Reforge the Soul
-1 CoV
+1 Tropical Island
+1 Echoing Truth
Draw7 suck without Silence/Chants, also out of the 7 mana only 3 will come from a Ritual if you want to play it in the same turn (Land for R + LED for RRR, the odd case where you have badlands, volcanic, petal + initial mana for CR or 2*DR are odd to consider)
And if your meta contains OmniTell and DragonStompy you want Truth: against the first for multiple LoS and for the latter to dodge CoV@1...
I'd then board
+2 CoV
+1 Truth
-1 Island
+2 Swarm
-2 Preordain
-2 Probe
-1 Therapy
+1 Tropical
Therapy gets worse if you're expecting LoS and you're cutting back on Probes. But bringing in 2 Swarms should compensate that.
Makes sense to run a split between CoV and Truth. 2/1 sounds good as I think I still prefer the CMC1 of vapor, but it's nice to have a bounce effect to Work as a pseudo 3rd Abrupt Decay to take care of a chalice@1.
Semi-unrelated: Do you suggest running a single Ill-Gotten Gains in the board as a wish target?
Short: No
Long: Ill-Gotten Gains helps in Match-Ups where you need to be fast and the opponent doesn't play counters, so Burn, Zoo, Goblins. Problem is, that those Decks happen to play Mindbreak Trap in the sideboard. Which makes it useless in Games 2 and 3. And for G1 it's not reliable enough with only two BW.
I feel the opposite. Bouncing the Leylines for the Tendrils kill is less important than bouncing them for discard. If you play Swarms, you don't have to bounce them for your discard, and you can safely go off and use your bounce for the kill when you need to. Swarms also trump the Flusterstorms that they will likely have in addition to the Leylines. Also, 3 Chains are completely wasted slots when they don't open on Leyline which is ~50-60% of the time depending on how they are deciding to mulligan. They have plenty of disruption and a relatively quick kill so that you can't side out answer cards for cards that potentially do nothing. This is another reason why Swarms are superior. They deal with the S+T player's disruption effectively regardless of whether or not there is a Leyline in play.
I bring in these cards in this matchup:
+4 Xantid Swarm
+1 Echoing Truth
+1 Tropical Island
I also play Empty the Warrens which allows me to potentially ignore the Leylines altogether if I don't have the correct cards to incorporate bounce into my kill when they have Leyline in play. Even if people aren't playing Empty main, they should probably be playing it in the SB to fight just about any tempo deck as well as situations like this.
hi,
I just started to learn how to play ANT on MTGO, made a nice list but still struggling with sideboard.
If you would be so nice and look into, maybe you got some idea... im trying confidants and Xantid Swarms but still not entirely sure.
Card chooses are mostly from this article:
http://www.starcitygames.com/article...rm-Primer.html
Another question, how to sideboard with this deck?
3 Scalding Tarn
4 Brainstorm
4 Infernal Tutor
1 Past in Flames
2 Underground Sea
4 Cabal Ritual
4 Dark Ritual
3 Cabal Therapy
1 Tropical Island
1 Swamp
4 Gitaxian Probe
3 Preordain
1 Island
4 Duress
1 Tendrils of Agony
2 Gemstone Mine
4 Polluted Delta
1 Volcanic Island
4 Ponder
1 Ad Nauseam
4 Lion's Eye Diamond
4 Lotus Petal
Sideboard
2 Ignorant Bliss
3 Abrupt Decay
1 Massacre
3 Chain of Vapor
1 Cabal Therapy
1 Karakas
1 Empty the Warrens
3 Carpet of Flowers
Would you keep:
U. Sea, Lotus Petal, Infernal Tutor, 4xDark Ritual
Against B/W Stoneblade (Thoughtseize and Thalia maindeck) on the draw?
(Version: 1xGrim, 0xBurning)
Of course you keep that! How often do you get a turn 1 PiF kill in hand?! The only way for him to stop you is with a turn 1 Thoughtseize, he probably only plays 4 1-mana discard spells so only in about 39% of the opening hands he will actually have it.
You're probably asking this because you recently kept that hand and it blew up on your face. Sorry to tell you, but that just happens from time to time. Keeping slower hands and risking that Thalia hits play doesn't really sound any better to me. Certainly no reason to mulligan a turn 1 kill.
I wouldn't, you have to deal with possible discard and then possible disruption (even pierce/fluster online), and that hand lack protection. Moreover it is not a granted first turn kill, you need 1 more mana to even cast PiF. However if you had a FTK in hand (let's say change the petal for a ritual or led) then I'd keep of course. Though the Thalia thing seems weird to me...
Greetings,
Iñaki.-
How would you feel if you drew a land for your turn, thus turning that hand into <do nothing>? Considering recent 15 land builds, that's greater than 25% chance of not being able to go off even if your opponent has a stroke and collapses on the table for their first turn.
He does have the mana for a turn-1 PiF and therefor the kill (assuming he can still get hellbent once he draws) @BrettF: Koby makes a valid point. If you draw another land you can't go off. If you draw a cantrip you (pretty likely) can't go off either. That said, I'd keep myself. But I'm easily dazzled ;)
So... Lim-dûl's Vault. How did I miss it for this deck?! Time to retool my list...
Linking this here too, as it somehow feels relevant :p
http://www.starcitygames.com/article...ers-Vault.html
Enjoy :)
Cool article! This card sets up some sick brainstorms. I'd love to see some more of the other ANT players takes on this variant.
Hello Martin!
I'm glad that your list and efforts gained a well deserved popularity. :cool:
Also, I'm with you on the "no basic" idea, the only thing that scares me are one-lander keeps, so I'll use one Island, especially as there's no other deck where I may play my oriental ODY Island I love, so lets keep it in. :tongue:
Sadly I don't own Grim Tutor, and for the obvious reasons (I mean: reasons obvious to you) I'll never have any. So I have to try the list without it. Maybe I'll add one BW/Preordain, I can't tell yet.
Will we meet on Thu? Unless my wife will protest? :smile:
Btw, do you find the deck resilient enough to fight through the DRS? It's the only card that treally annoys me (ok, except maybe for the Counterbalance, but no one plays it anymore), and I'm not sure if the SDTs, double PiF ans sbed Seals are enough to circumvent the shaman.
@Koby: Hehe, happy to hear it. Felt the same way (how could I miss this) when I started testing the card.
@BrettF: Thanks! I totally agree that I'd like to see more people pick up LDV and I also think they should (obviously, given I wrote the article). LDV truly feels like the tool the deck was missing to fill the last 1-2 slots.
If you need to replace the Grim Tutor - which I don't feel is necessary, there is such a thing as being business flooded - I'd start with the fourth Ponder instead of Preordain in Martin's list, though. ;)
As for Deathrite resilience, it depends. The faster the clock they can present in addition to Shaman and the earlier Shaman comes down, the more problematic things become. A lot of the time, though, especially against "normal" Deathrite decks (not BURG Delver) their clock is so abysmally slow that you can easily set up either a straight tutor chain kill or find the additional pieces to combo straight through Deathrite. After all, it only forces you to have additional Rituals or a second Infernal Tutor plus enough Rituals to not die to one being removed (enough mana allows you to tutor chain once before casting PiF to make sure they can't remove your tutor which also works as an additional bad ritual effect in case they decide to remove one of those instead). The maindeck Empty is also a great way of getting around Shaman as most Deathrite decks are pretty dead to a hoard of early goblins.
Yes, Mon, you're right. Unless they got clock, it shouldn't be impossible to win. Otoh, sometimes the discard and DRS activations are enoguh to kick us out of game.
On the fourth Ponder - I wanted to play it, of course. But I thought about additional cantrip, but well, you're right that it is not necessary.
Oops, I just expressed myself badly. I was trying to say you don't actually need the Grim, LDV and Infernal (plus the engines themselves) should easily be enough business. My point was simply that, before stooping to play Preordain, you should add the fourth Ponder first (which is what I did in my list, too).
As for Deathrite, yeah, we definitely lose games to it. My point wasn't that it's bad against us, just that there are still a ton of ways to win around/through Deathrite so that I'm not worried about Deathrite resilience.
Sorry for expressing myself unclearly enough that you understood exactly the opposite of what I was trying to say :p
im going to play ant again, prozak's list -1 preordain +1 grim tutor and im building my sideboard for a big event coming, i was thinking about something like
3 xantids
1 toa
1 trop
3 abrupt decay
1 cabal therapy
2 chain of vapor
but i need to define the last slots. have no idea about the metagame really, i like sdt, but i think that something is missing. any ideas?
The biggest thing missing in that sideboard - in my opinion - is a singleton Empty the Warrens (if you don't make room for it maindeck anyway). It's one of the easiest and best ways to profit from an early opening against the tempo-decks and a lot of other fair decks. There really is no good reason not to have access to a card that allows you to board out a terrible engine against the Delver decks (AdN) for one that is truly insane against them.
After that, I'd probably play the third Chain of Vapor - have been very happy with that against those matchups we're supposed to win but that board a bunch of permanent based hate to try and lock us out.
For the last two slots, your best line is to just guess what your most difficult common matchup will be. Surgicals or Tormod's Crypt help with Dredge and Reanimator (and can also come in in the mirror), Pyroclams help with mass-hatebear opponents and can actually be quite effective against Deathblade or BURG Delver (no to mention makes the non-Merfolk tribal matchups even better), Karakas is a nice catch all against the different Griselbrand decks as well as Teeg and Thalia, Dread of Night crushes Thalia decks, Sensei's Top gives you something quite useful to board in against discard and so does a second Ad Nauseam. If you really can't get any read on the meta, I'd probably pack two Extractions as those help in the hardest matchup you aren't prepared for yet (Reanimator).
One thing if LDV catches on: We can finally push for the deck to be renamed to something more fitting. Vault Tendrils, Vault in Flames, anything not related to AdN.
Vault has seen play in ANT, Doomsday Hybrid. It's okay. I think it is absolutely better now that there is a free cantrip, but it wasn't bad the first time. It should do well as a tutor, but it's lacking in those sticky situations that storm players have a tendency to get into where a Burning Wish would probably be more helpful, as it doesn't actually net you a card. Also, with blue in it, it's always going to require a land unless for some reason you popped an LED for blue, or luck-sack into a Petal.
-ABC
Also as a blue it lacks the BW ability to walk through Pyroblasts like a champion. Otoh, the ability to cast it EOT outweights the fact that we don't draw the card. Also, BW is clunky. I loved to play the card, but after been business-flooded many times, I decided to play just two and then I abandoned them.
I made top 16 of the Legacy Open in Somerset with a record of 8-2. I beat 2 RUG Delver, 2 Show and Tell, Shardless BUG, Reanimator, Countertop, and Nic Fit. I lost to TES and Shardless BUG. I am running a list without Ad Nauseam, and I was very happy with Empty the Warrens main. Highlights of the day were definitely beating the Countertop and Reanimator decks 2-0 after losing the die roll. The tournament was fun. My opponents were all very nice, and the skill level was high. I really enjoy playing Legacy in the northeastern US.
Nice results!
Patrunkenphat7,
I'd love to hear how you sideboard for each matchup. Would you give a brief overview of your SB card choices? Your board is a-typical and I like it.
I'll post it here so everyone else knows what im referring to:
http://sales.starcitygames.com//deck...p?DeckID=57897
2 Pithing Needle
4 Xantid Swarm
1 Dread of Night
3 Abrupt Decay
2 Disfigure
1 Echoing Truth
1 Inquisition of Kozilek
1 Tropical Island
I played at a 21-man legacy tournament at my LGS a few nights ago and went 5-0 with a Burning Wish list. I also tried out Lim-Dul's Vault for the first time to mixed-to-positive results. Now firstly, my result should be taken with the caveat that I had some very, very good match ups. I didn't face one deck running counter magic and at least two of my five match ups were practically auto wins.
I'd like to share my thoughts on Lim-Dul's Vault as I'm currently unsure about it. Mostly I liked it. On a few occasions it got me to the one card I was missing which was great. I did, however, not once get to shoot off a LDV while having another cantrip in hand. Now five rounds of magic hardly a valid ground for comparison make, but even so I couldn't help but think that maybe it's because I'm running Burning Wish and therefore fewer cantrips. As you can see I'm running 4x Brainstorm, 4x Ponder, 4x Probe, 1x Preordain. I used to be running 2x Preordain but cut 1 for a LDV.
The other card I dropped for the second LDV was one of my seven discard spells meaning I now only run six, which I'm not totally comfortable with. Maybe it's just the price of running my two Burning Wish which I have no intention of dropping.
Could anyone share in with their recent experiences with LDV? How many cantrips are you running along side your LDV? Like I mentioned there were times when it worked like a charm to dig for that one card I was missing. But I just don't know if that warrants a spot in the deck. For the time being I'm keeping them in to do some more testing.
For reference, this is the list:
4x Brainstorm
4x Ponder
4x Gitaxtian Probe
1x Preordain
2x Lim-Dul's Vault
2x Burning Wish
1x Past in Flames
1x Tendrils of Agony
1x Ad Nauseam
3x Cabal Therapy
2x Duress
1x Thoughtseize
4x Infernal Tutor
4x Dark Ritual
4x Cabal Ritual
4x Lion's Eye Diamond
4x Lotus Petal
4x Polluted Delta
3x Scalding Tarn
2x Underground Sea
1x Volcanic Island
1x Badlands
2x Island
1x Swamp
Sideboard:
3x Xantid Swarm
2x Abrupt Decay
2x Chain of Vapor
1x Echoing Truth
1x Duress
1x Tendrils of Agony
1x Empty the Warrens
1x Past in Flames
1x Grim Tutor
1x Virtue's Ruin
1x Tropical Island