After
121 matches playing (+- 100 on cockatrice and the rest IRL) i'm currently with these statistics:
Matches: 121
Wins: 75 (62%)
Loss: 45 (37%)
Draw: 1 (1%)
Total Games: 297
Wins: 170 (57%)
Loss: 127 (43%)
I'm playing currently with the following list:
/// MD - 60:
4 Snapcaster Mage
2 True-Name Nemesis
4 Standstill
1 Humility
2 Jace, the Mind Sculptor
1 Council's Judgment
1 Engineered Explosives
2 Terminus
4 Swords to Plowshares
3 Lightning Bolt
4 Force of Will
2 Counterspell
4 Brainstorm
4 Ponder
4 Mishra's Factory
2 Tundra
3 Volcanic Island
4 Flooded Strand
3 Island
2 Plains
1 Arid Mesa
3 Polluted Delta
/// SB:
SB: 1 Containment Priest
SB: 2 Vendilion Clique
SB: 1 Grim Lavamancer
SB: 1 Wear // Tear
SB: 2 Pyroblast
SB: 1 Red Elemental Blast
SB: 2 Surgical Extraction
SB: 3 Flusterstorm
SB: 1 From the Ashes
SB: 1 Ensnaring Bridge ***
Major changes:
-
Terminus over Supreme Verdict: Delver turned out to be a harder game than expected, especially Grixis-Stifle versions, when get 1wwu is VERY hard. More, with terminus we can clean the board and play standstill in the same turn.
-
2 TNNs in: TNN help us against delver, eldrazi and is the best way to win G1 against any punishing fire deck. More, we can change sides a little bit, playing with pressure when needed. This guy is fucking crazy in this control shell.
-
One more bolt, one less sweeper: with 2 TNNs, think that we may play with only 2 terminus alongside 3 lightning bolts and 4 swords to plowshares. This factorial division is working great.
-
Blood moon out and one less planeswalker: although blood moon's individual card power and the advantages of a nonblue planes, opting now for 2 TNN.
Side:
-
Vendilion Cliques in; Meddling Mages out: when developing the first version, i thought that with the lack of counterbalance lock we would need some hard answer against ANT, Sneak and show etc. I actually found that our matchup against combo is already very good, and the versatility of Vendilion Clique gives us more edge on other matches, like death and taxes (where we need to side out standstill).
-
From the Ashes over Blood Moon: Just played the last 15 matches with this card and i'm really liking.
-
Grim lavamancer: Changed because pyroclasm or kozilek's return would kill our creatures too. And i'm really liking, specially against delver (hard matchup), infect and d&t.
-
One flex slot: currently i'm playing ensnaring bridge (eldrazi and sneak and show), but this is a flex slot: pithing needle (d&t, shaman, sneak and show), ethersworn canonist (burn, elves, ant, high tide, food chain), sudden demise (elves, delver, d&t) or submerge (marit lage, infect, delver). Maybe Rest for the weary or Timely reinforcements (burn, ur delver).
At the moment: Blessed Alliance (burn, eldrazi, sneak and show, tnn, reanimate).
Still trying to find some place to faerie conclave, but don't know which land take out: 1) i don't want to play under 3 islands and 2 plains; 2): i don't know if 7 fetches will impair the stability; and 3) i don't know if 3 mishra's-1 faerie is better, and i was trying to play with 5 manlands.
Great matchups:
- ANY midrange;
- Combos;
- Czech pile (i'm 8-1).
Hard matchups:
- Grixis Delver (maybe with the currently list this will change)
- Eldrazi
When side out Standstill:
- D&T;
- Goblins;
- Lands (all 4 standstills out);
- BG Depths (all 4 standstills out);
- Infect;
- Delver, when on draw.
http://i.imgur.com/SBZpxXU.jpg
Join the still! Take your time. Pass.