Originally Posted by
amalek0
I've never found the jund matchup to be a problem--establish punishing fire lock to prevent their creatures from being relevant, get an exploration online to ensure they don't get randomly lucky and manascrew you out, and just strangle their manabase. I never actively look to combo, except against fast combo. I board in bobs if I'm on that plan, and crucible/additional EE/additional punishing fire, boarding out karakas/dead tutor targets, intuitions and manabonds. Jund is basically a fair deck, so stabilize against their board, establish an EE or punishing fire lock, then get wastelands/ghost quarters and go to town on their mana base. I don't board out zuran orb for this matchup, but will often board out the 3rd tolaria west.