Originally Posted by
Lighning Bebbi
There are different reasons why Collected Company can be better than NO:
- Natural Order getting countered is much more annoying than anything else.
Ah, and Collected Company revealing a Visionary and a Ranger is an impactful play your opponent even has to counter? No, it's not. You are not overloading your opponents counter targets like 4 NO would, but reduce them for a play with much less impact instead
- You need more slots for the NO plan.
Says the guy who has space to run Ezuri and Regal Force...
- less dead draws (Can't you remember games losing with some Orders/Behemoths in your hand?)
you mean the games where I don't get to 4 mana in the first place? Can't see how Collected Company helps here.
- multiple NOs aren't that good...
They are must-counters or your opponent dies. Much better than get two random elves for 4 mana your opponent doesn't even have to bother countering
- instant speed!
-> can response to Priest/Cage and stuff
-> can be cast in your opponent's turn after untapping Elves with Ranger/Symbiot.
-> best card to comeback after Terminus, since you still can flood 4 mana.
@ Lemnear: "~time walk" -> use your manasources twice, "~carddraw" -> get two for one and "~tutor" -> search top 6
Keeping 4+ mana open at all times is not the definition of "timewalking"! Not at all! You do not get to use your mana twice as you need to keep it open at all times! "in response to cage" is plain stupid for the reasons mentioned and as a gameplan in general. The same is true for Terminus. You keep 4+ open against terminus which you should not overextend into from the start? Look at top 6 cards =/= tutor. Have you ever calculated how many Elves you reveal in average with this card or how big the selection you can choose from really is if CC resolves?
Hell, the deck would be king of the hill, if there there no combo decks killing you, while you durdle with "4 mana CA +1" or wipe your board, so you never get to 4 mana in the first place. Arguing from a position to have a bunch of Elves in play and 4+ mana available at all times and never facing a deck which blows you and your low impact play out in a single turn, is a mindset totally off from reality and ignores all the decks problems
The list isn't as explosives as the regular build is for sure! But it is still explosive enough to pile increasing pressure against your opponent. You are more addicted to find your Insects for Elites and Visionary as well as for your Shaman of the Pack for the kill. But the Shaman isn't the only wincondition as you might have seen. I try to compensate Glimpse and Craterhoof with Regal Force and Ezuri. Not sure if it is correct or even necessary. But I guess I don't need the Force.
You really think every matchup is against Stoneblade and D&T in this metagame, don't you? This complete gameplan falls apart even if you play against Jund or Lands, not even talking about all forms of Control and Combo. I don't know how you get the idea that you should cut Glimpse for Collected Company in the first place. It's absurd.
I expected some reactions like yours...
I got to say: THIS is a approach - no claim to be super overpowered yet.
If you don't see any upsides, it's fine for me. But if you have any more ideas or suggestions, just let me know.
It's an approach which isn't thought through and justifies itself with a hilarious estimation in regards to matchups, board and mana total. Of course you can bet I bite, if you cut Glimpse without bothering to explain why, but try to tell me that keeping 4+ mana up at all times is the definition of "timewalking"