plan vs. burn?
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plan vs. burn?
Uff...for me is a very difficult MU...I remeber that in my old meta were 1 or 2 boys that always run burn. My options were:
-Never loose a land drop
-Run 1-2 Hydroblast in the side.
-Shape my hand as fast as possible and go off in response to the "fatal spark" to minimize fizzle...
Good luck!!
GC.
yeah we are starting to have a proliferation of burn decks in my meta am seriously considering chill.
Personally, I board in my 4th High Tide against burn, and bring in Flusterstorm over Remand. It's all about going off as fast as possible, while slowing them down as much as you can.
How about adding Quicken to be able to play with Time Spiral as well?
At first thought it might seem like another combo, but Quicken could potentially replace Peek and Opt, and the deck would maybe not suffer too much, while at the same time getting a few more win-options? You could win "normally" with Reset, or on your own turn with Time Spiral, as well as with Quicken + Time Spiral on opponents turn?
What do you think?
Hokay So...
Last weekend some guys came up from a nearby town so we had a 20 man tourney.
I went a glorious 2-3... but anyways here is is what i found:
The 2 wins were exceptionally one sided events against affinity (hurkyl's, snapcaster hurkyl's ruins them) and death 'n' taxes (just didn't have anything against combo).
Slightly more interesting(or at least good for discussion) was the 3 i lost:
The last was against UR Delver list in which i lost by being unlucky.. ( meditating into 3 lands) the clock was a bit of a pain. but otherwise i still think we are just a bit faster than they are.
The second was too Maverick which i am ashamed to admit was a loss to bad piloting. Game 1 i just turned 3'ed him
after which he brought in 10-12 pieces of SB tech
Games 2 and 3 were very close and i lost too very slight play errors on my behalf :
the first i didn't quite manage to play around a knight and at a crucial moment he knighted up a bog in response to a snapcaster
the second i responded one action too late leaving me facing down a lethal and pro blue thalia after comboing off through thalia and ethersworn cannonist.
Again i felt that even though Maverick brings in a pile of hatebears vs combo they are perfectly easy to play through because Maverick just doesn't really have the clock to really punish you for the annoyance. Things like Remand buy you the time to get your hand in shape. After which EOT bounce etherswaorn cannonist then go off through thalia which again is easy enough.
The other game i dropped, was to BUG Tempo this one is a really rough match for me discard + pierce + Daze + pressure of delver & goyf. any suggestions on plans vs BUG SB plans? do we want to be more hard control (flusterstorms etc) or do we just want race like a mofo?
Just spoiled guys and I think this is worth taking a look at:
Sphinx's Revelation XWUU
Instant
You gain X life and draw X cards.
Hi guys i'm new to this archetype and i want to try something new.
i came from S&T>Emmy/Grisel UB control combo and i'm interested in the "world of choices" of a deck like this.
I have some questions for you
1. i read last 10 pages of topic and i searched tcdeks, but i couldn't came to an unique and shared list. some list use 4 protection (FoW) some 7 (FoW+Remand), other use x1-2 brainfreeze others use x1 Blue sun zenith as kill. Moreover i goldfished a bit, trying to going off on t4 but i have a high-er frizzle % then with Spiral tide, is this normal?
Could you suggest me a good list to start? unfortunately the 1st page Primer/Summary doesn't seem to be up-to-date
2. My filed is infested by UW Miracle control.. some tips to playing against Counterbalance/Top?
3. I've seen a lot of x1 in some list and splashing green for krosan Grip.. i've been guessing about minisplash of black for Mystical Teachings what u think about?
Thx for reading and answering :D
Hi Vacrix,Quote:
Just spoiled guys and I think this is worth taking a look at:
Sphinx's Revelation XWUU
Instant
You gain X life and draw X cards.
It's a nice card indeed, but imho doesn't solve the problem that Solidarity is facing at the moment.
Most of the time when you lose with Solidarity, you lose because at the moment you are going for the combo, your opponent has enough countermagic to hold you back.
Besides that, I wouldn't play this over BSZ. When I Zenith, I'm already going for the combo. Playing Zenith on myself and being able to do it again (after shuffle into the library) is far more efficient than gaining some life on the way.
For reference, here's my list, exactly as last time posted.
Just note, I haven't been seriously playing this deck lately and the SB needs work (to better deal with CounterTop and Tempo Thresh)!
// Lands
2 [ZEN] Misty Rainforest
2 [ON] Polluted Delta
2 [ZEN] Scalding Tarn
12 [P3] Island
// Creatures
3 [ISD] Snapcaster Mage
// Spells
4 [FE] High Tide
4 [LG] Reset
4 [AL] Force of Will
4 [VI] Impulse
1 [JU] Flash of Insight
4 [FNM] Brainstorm
2 [US] Turnabout
1 [SC] Brain Freeze
4 [TE] Meditate
4 [IN] Opt
2 [GP] Repeal
2 [UL] Snap
2 [JGC] Cunning Wish
1 [MR] Thirst for Knowledge
// Sideboard
SB: 1 [US] Turnabout
SB: 1 [SC] Brain Freeze
SB: 3 [CMD] Flusterstorm
SB: 3 [ZEN] Ravenous Trap
SB: 1 [UL] Rebuild
SB: 2 [ON] Chain of Vapor
SB: 1 [MBS] Blue Sun's Zenith
SB: 1 [VI] Three Wishes
SB: 2 [PLC] Piracy Charm
@Vacrix
Sphinx's Revelation XWUU is not worth splashing White into the deck if you ask me, cool card; but not as good as what would be displaced.
PS, I don't have an issue with going off, or working around control. I have an issue with decks that are simply faster then Turn 4; and if I stall them, then it goes in their favour.
When my meta had more Aggro though, I mowed through them like nuts. My Solidarity is on the shelf for a while but the deck has game and it is great to spring it out every so often.
@Supreme : have you played much against x/ug thresh decks? I find especially BUG's combination of counter spells plus delvers plus discard a real pain to get through. If your just having issues with aggro decks up your remand count. that seemed to help my aggro match up a bunch.
@the G: Solidarity doesn't have a 'best' version currently. i run a version which is quite heavy on the snap/caster engine (so runs 3 snaps and 3 snapys). i find this a one resilient and also just plain faster engine (goldfishing on land 2-3). Basically you can build solidarity to be faster or build it to be more controlling it's up too you. I haven't played much against counter/top or u/w y thought is it's going to be rough. but cards like fluster storm disrupt and more importantly wipe away and krosan grip are going to be where it's at. The good thing about the match is miricales will usually take a loooooonng time to actually kill you so you can take your tie find the stuff you need.
Spiral tide has a lower fizzle rate when you first pick up the deck mainly because of spiral. But in tournaments especially against blue decks spiral is very dangerous.
hope that helps
oh yeah and the ravnica card would be playable if it said the magical words target anywhere otherwise your paying 4 to draw one and gain a life... it might make a wish board if you had some reason to play white. but otherwise i just don't think it's good enough
I don't think this is worth splashing red for on it's own, but it is an interesting Wish target if we are already in red for some reason. I mean, 7 mana on Stroke would get me 5 cards. Whereas this card would get me Meditate, Reset, and High Tide/Brainstorm. I'd take that over the 5 random cards.Quote:
Firemind's Foresight - 5UR
Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 1 and 2. Then shuffle your library.
Too bad I splash green rather than red. Hopefully, the next set has some U/G love.
Sudden Shock is one of the best answer to bears you can have.
I have yet to see any cards outside of blue that are better than what they would replace in the deck.
You don't to kill creatures guys, you need time to combo into the win.
Thus I feel it is better to have a spell that can bounce the hate bears off the table as you set up into the turn your going off. With Turnabout you don't have to rely on the combo going off during his upkeep and keeping the deck all instants is the way to go IMHO.
And to answer the earlier question I do play vs Xug decks, disruption is evil.
Cheers
So i've been joking with friends for awhile about boarding Delvers and Jace's phantasm
But i am currently trying to brew a deck for standard and so have to ask would Nivmagus elemental off the board be feasible?
Firemind's Foresight - 5UR
Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 1 and 2. Then shuffle your library.
Doesn't this win the game? search for high tide, reset and cunning wish, seems very worth it, with the red splash you get sudden shock or other burn to kill thalias and even the urza's rage/twin cast win condition. I think this is worth sleeving my resets again.
Turn four is a fairly consistent win as far as I can tell, with reset, high tide and foresight in hand you will wind up drawing 10 cards looking for a snapcaster mage, reset or turnabout to keep going, This is after you are two high tides up with whatever else you have in hand.
Math gets pretty stupid on turn three but it is possible with a heavy mana hand.
Oh god, bolt, reset, reiterate is fucking dumb.
List for my last post:
4 polluted delta
4 flooded strand
8 island
3 volcanic islands
3 snapcaster mage
4 high tide
4 reset
3 turnabout
3 cunning wish
1 blue sun's zenith
4 brainstorm
4 opt
3 snap
4 force of will
1 Brain freeze
4 remand
3 firemind's foresight
I dropped the meditates for more chances to draw into mana for foresight.
Sideboard would be something like:
Sudden Shock
Red Blast
Blue Blast
Wipe Away
Flusterstorm
Chain of Vapor
Rebuild