They are not legal by any stretch of the imagination. They don't even have the right artist on Painter's Servant. But they certainly look sweet!
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Not legal. But are a good proxy. Same look and feel. The painter specifically looks boss. In our local proxy tournaments I use them.
On a side not I have been running mono red very similar to leejay for a long time now. I play 2 spellskite main because of lots of Jund and junk decks.
I also run 2 koth 1 chandra in the sb
I really do think mono-r is the better list. We have top/fetches to give some level of card selection, but this deck has zero card advantage. I know that enlightened tutor improves the combo matchups a bit by grabbing silver bullets and allowing us to combo faster, but at the cost of running a card that creates severe card disadvantage.
This isn't just based on opinion, but me running this deck for almost 2 years now off and on. I also have miracles and sneak and show, but I often find myself coming back to the red weenie squad. It's such a fun deck.
Thinking about bringing Painter tomorrow for a legacy event. However if I see more than 3-4 burn players (we get around 10 people usually and one time there were a whopping 7 out of 14 burn players), I'll probably audible and switch to Reanimator.
My current list
Main Deck (60)
Creatures (18)
2 Goblin Welder
1 Ethersworn Canonist
1 Phyrexian Revoker
1 Spellskite
4 Painter's Servant
1 Jaya Ballard, Task Mage
1 Magus of the Moon
3 Simian Spirit Guide
4 Imperial Recruiter
Spells (22)
2 Enlightened Tutor
2 Red Elemental Blast
2 Sensei's Divining Top
4 Grindstone
4 Pyroblast
3 Ensnaring Bridge
4 Blood Moon
1 Chandra, Pyromaster
Lands (20)
1 Great Furnace
1 Plains
2 Plateau
3 Arid Mesa
4 Ancient Tomb
4 City of Traitors
5 Mountain
Sideboard (15)
1 Red Elemental Blast
1 Pyroclasm
1 Thorn of Amethyst
2 Circle of Protection: Red
2 Rest in Peace
1 Viashino Heretic
1 Helm of Obedience
1 Koth of the Hammer
4 Leyline of Sanctity
1 Assemble the Legion
It feels weird running less than 4 SSG, but I had to make a cut for a MD ethersworn as storm is also on an uptick.
Went 1-2 last night. It was the shop's first try at Legacy FNM but the promotion was kind of an afterthought this week so we had 8. The top 4 received both store credit and FNM promos for prizes. A great time was had by all, some results withstanding.
The most interesting thing to report was the success of our delicious SB card against BUG Delver in Round 2.
Round 1: Lost to Worldgorger Dragon Combo. Had to mull to 5 game one. He comboed on turn 4 or so. I tried to blast his wish but he forced it. Game 2 I had Canonist, Containment Priest and Magus in hand. He turn 1 & 2 thoughtseized away Magus and Containment Priest and later disfigured the Canonist for a quick win. I would be curious to hear suggestions on sideboard cards for this match up. I brought in Containment Priest, RIP and Tormod's crypt but I probably needed another blast.
Round 2: Won vs BUG Delver. My opponent is a very good BUG player and has had my number for some time. He took game 1. I got him under a bridge but his 2 DRS shocked me to death as he decayed 2 painters while I tried to get the combo together. On a whim I put a particular card in from the board. After exchanging some early game blows I went for it and landed Legacy Powerhouse: Assemble the Legion. Knowing it wouldn't die to abrupt decay I was just thankful it wasn't countered. I was able to jam in soldiers and keep 2 up to chump block his single goyf. In the end I overran his board with soldiers and had 5 muster counters on my precious AtL. Flat out won the me game. Incredible. In game three I put him under 2 moons and a bridge and he scooped soon after.
Round 3: Lost vs Bant Stoneblade. He won game one he had a Pridemage and 2 hierarchics and beat me down very fast, all while dazing my grindstone and a StP to my painter. In game 2 he landed a humility. I have not had a humility on the board in all my few months playing this deck so I wasn't sure how I could win other than beating him down. We traded a bunch of 1/1s for a while until I landed a Blood Moon. He could no longer cast spells and I eventually found a pyroclasm and wiped the board. He scooped after that. He said in retrospect he should've kept digging for his batterskull, which funny enough would have been a 5/5. I can't remember game three but he took it.
Humility applies on a layer above Painter and Magus of the Moon, meaning that both Painter and Magus' effects are applied before they are wiped off the card by humility. In short, both cards function normally under Humility, but are 1/1s instead.
Layers are pretty dumb sometimes, but this one actually works in your favor.
As Painters we really need to know about how layers work. Humility is not a card that hoses us, Moons still thwart Urborg, nonbasic lands under Moon are still non basic for Price of Progress, Revoker isn't a triggered ability because it happens in a different game zone between the stack and entering the battlefield (so your opps can't respond once the spells resolve), and there are probably a few miniscule ones I forgot. The layer system works in our favor, for sure
Yes I have won games due to opponents lack of their own humility; once they land it they don't kill my painter and activating grindstone kills them and they're left calling "JUDGE!" And all to find out they lose.
And I've scooped a game to humility because I didn't understand layers correctly. To be fair it was my first tournament with the deck. Knowledge is power
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Have to explain humility to people all the time. The struggles of being a judge
Not to be a douche all this shit is on the front page rules section. No need to take up half a page. Let's talk about post cruise. For example I'm considering taking from lejay and running two koth in shortcake board to dodge artifact hate.
I've been using Assemble the Legion which has been pretty good, though I do admit sometimes it's hard getting all the mana together. It dodges artifact hate very well, I did think about getting rid of RIP/Helm combo to make room for a 2nd Koth in the sideboard.
I cut rip/helm, I like assemble a lot more. A lot more than Koth too as if assemble gets destroyed it leaves threats behind where as koth doesn't unless he ults which I never got to do. I could just be unlucky.
Seth's most recent list. Tested for those.
4 Recruiters
4 painters servant
2 magus of the moon
2 goblin welder
3 SSG
1 Jaya
4 Grindstone
2 lotus petal
6 blast effects
1 EE
2 SDT
4 blood moon
1 assemble the legion
3 Enlightend tutor
4 mountains
5 fetches
2 plateaus
8 sol lands
Side
3 Stoneforge mystic
4 RIP
1 helm
4 firebolt
1 SoLS
1 trinisphere
That leaves 2 maindeck slots and 1 side slot. Right now I am playing with having 1 maindecked SoLS and an ensnaring bridge. Shard Phoenix has crossed my mind as the last slot. In the board I am toying with the second bridge effect. the real question is how
Thank Jack.
Yeah I have been lazy with posting on the thread these days. Recently I have finally started to get back into legacy and shuffling up the shitty 1/1s. I think the deck is well positioned right now in the meta. I was worried that the banning of T cruise would bring back Sneak and Show decks but it looks like the format has corrected nicely. I will say that Grixis(I still hate using these lame names) Delver is a strong list right now. Miracles has been fairly in our favor I feel. It is nice to see BUG coming back. Elves continues to get stronger, although as long as Eldrazi arent in the 75 I think we should be ok. I have finally gotten my shit together and started playing Painter online instead of just Vintage and fun draft formats. I hope to start playing in a couple dailys a week moving forward.
On to my list. My thought was that the stock list is still really strong. As Show and tell and big monsters wane, Ensnaring Bridge becomes weaker and weaker. I think a singleton in the 75 is the right, and right now I have it as one of the 2 spaces in my main. I also added a SoLS to the main. This is more just something I wanted to try. the card continues to be just randomly good across a bunch of match ups. It could be Koth, another blast effect, another welder, or even a third Magus at this time. As the format adjusts all these could be viable. Until Jund comes back I would not play the deck without 6 moon effects. I may be in the minority here but I think lightning bolts will continue to decline unless Grixis delver does perform as well as i think it will. Time will tell.
Recently I went 3-1 at Dreamwizards( and yes if you know the store it is filled with some of the worst players ever). beat goblins, infect and mono blue, lost to infect. assemble the Legion never mattered although I still like it as the maindeck alt win con at this time. In general I spoke with Jack that my thoughts going forward would be to overload a decks artifact/enchantment hate at this time. Most decks don't have more than 4-6 pieces so I feel the best is to make them choose what to destroy. Some will choose multiple angles of attack, but I think the best approach is still sticking to the decks strengths, and pushing forward with those aspects. Fuck the danger of cool things.
Oh and teh last sideboard card is Canonist. Its still good, very good. Of note, online I run and extra SoLS since I only own 3 firebolts and am too lazy to get another one at this time.
Thoughts?
Seth
I would say you have the balance right if your meta does not have alot of reanimator and Storm and S&T. Burn seems to be coming back in medium way. So Sphere of law, Shard Phoenix or even spellskite could be in the SB. I agree bridge is not that key now. One in the main and maybe one in the SB would be more then enough. I like Koth and Chandra currently as well. Why SOLS instead of jitte or say Batterskull?
Hmmm, as someone who mostly plays this deck online now I would say the meta has definitely shifted but I'm now seeing a TON of BUG delver, a lot of sneak and show or Omnitell and a lot of burn. I agree that moon effects stock are going up a little but I would still never play more than one magus. A minimum of 2 bridges somewhere in the 75 is important for the S&S matchup and goyfs (seeing loads of these again) as well as lands, elves and death and taxes. And the main deck canonist is still the nut against so many MUs (elves, ANT, omnitell, solidarity, enchantress, reanimator/worldgorger, pretty much any combo deck).
Miracles can still be tough and I'm playing assemble and vexing shusher in the SB. Still also playing 7 blasts main due to this MU. The counterbalance lock plus council's judgement and wear/tear are just tough to get through while Jace just floods them with card advantage. Still looking for the silver bullet there. Does anyone still play Daretti?
What is the SoLS for? Burn and Miracles? Not sure about that card. Help me out there.
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Yesterday, I brought painter to my lgs for the legacy event. There were 67 players and the deck felt pretty strong.
Round 1: (2-0) Worldgorger Dragon Reanimator
Round 2: (2-0) Miracle w/ stoneforge mystics
Round 3: (2-0) Elves
Round 4: (2-0) Mud
Round 5: (0-2) Omnitell w/ Burning Wish
Round 6: (2-0) BUG Delver
Round 7: ID w/ Grixis Delver
During top 8, I went:
Round 8: (2-1) Patriot Delver
Round 9: (1-2) Sneak and Show w/ Omniscience, Grim Lavamancers, Bonfire of the Damn and that blue miracle card <--WTF
The issue is the meta can be very different depending if its online (even time of tournament can mean very different meta) or paper (location). I see alot of decks like you are experiencing S&S/S&T/Omni, lots of various delver including BUG and burn with splash. I am not too concerned with the burn with white or blue splash. They are frankly not great and I have a good win rate vs them. The pure burn is more difficult. But I am not willing or cant see a way to improve my odds vs them without hving a weaker SB vs many other decks. There are a ton of elves out there and I am starting to see D&T that play knights and goyfs!
I usually have Assemble and koth in the 2nd and third game for miracles. I infact usually have Koth or Assemble in my 60. I have shelved Daretti at this time. The main issue was his sorcery speed welder effect. It does limit what you can do with his ability. That said, I would say I have a less then 50% win rate with Miracles. Its always a very close 2-1 loss though. If I win the 1st game, I am confident of nicking one of the next 2.
SOLS is really king in many match up. They almost never expect you to have this card and it protects against Swords as well. Its a very good weapon when you decide to go red weenie attack! In the 2nd game, you will find that many side in artifact hate or graveyard hate vs us. If you anticipate this, and side out welder/tops plus other less optimal cards with RIP/Helm/Koth/Assemble/Canonist/Revoker etc, you will find that you will easily overwhelm them with your weenies equiped SOLS. Your multiple zones of attack via RIP/Helm plus Painter/Grindstone plus weenies/SOLS will confuse them on the best action allowing you to combo easier. Esp when they have to take care of that equipped creature or die. With SOLS in play, you will find that bolts will be used at the start to kill your small creatures like spirit/welder/recruiter. Allowing you time and opportunity to further your board state to combo or win by damage. At least to my experience. With 3 tutors, its just another plan b that works very well now with fewer pyromancers around.