Originally Posted by
IMarques
As Cord already costs GGG plus the CC of whatever else you're fetching (Entity at 3 or Fuana Shaman at 2?), yes I think pretty much any chord counts as gigantic. I remind you we're playing Legacy here, where anything costing more than 4 better just straight win me the game.
My question is not "code" for not reading. I read the list. My problem is that A) It looks like you're trying to play D&T without the T and with much weaker (albeit tutorable) creatures and B) I don't really see where you're getting your claims at being so good against Omni and Miracles from. Your philosophy of just dumping the list and expecting people to pick it up is unhelpful. What would be helpful is to explain why you think its good and what cards are doing what for you.
As far as I have been able to tell, the plan against Miracles is to Vengevine or to Cavern of Souls. But my problem so far is that Vengevine (played out a different list) tends to eat Terminus or StP. You need a sac outlet to make it a reliable weapon. Cavern of Souls is more reasonable. I haven't tested it and would be curious how much it helps. Accommodating it seems to make the deck really vulnerable to mana disruption followed by Burn. Not sure that's where I want to be if 4-Color Delver is the aggro deck of choice in this format. I'm also sort of amused by cutting Glimpse in this case, since it seems like you want to ensure a steady stream of creatures to cast with it.
For the Omni-tell match, am I right that your plan is to Fauna for an Iona and drop it into play for the SnT? My experience is that this plan tends to be ambitious against a deck that is dropping SnT on Turn 2 or 3 most of the time.
Ralf actually explained part of the problem with the deck in his own post. It's a turn slower than the stock list. I've played a hundred some odd games with this list (just started Legacy earlier this year) and the number of times I win on turn 3 or 4 a turn before someone kills me/locks me out with mass removal is pretty substantial. Maybe I'm playing wrong, but I don't get that feeling. Being a turn slower loses you a lot of match percentage versus stupid stuff like Delver and D&T that shouldn't be a problem.
The second problem I see is that the list is really dependent on Mirror Entity to get out of ground stalls. The problem with him is that you need to untap with him in play to grow your dudes to a reasonable size. You also (as your rightly point out) need enough dudes to matter. The untapping part is also hard in a format full of ways to counter the EoT Chord and to just burn/StP the Entity out.
The final problem I see is that the manabase is sort of all over the place. The deck simultaneously wants a lot of mana (for Chord/Entity) and a lot of guys (for the Cradles and fuel the beatdown plan). How it does this in the face of things like Wasteland, Stifle, and Port is a mystery to me. Caves help, I suppose, but only if you weren't planning on tutoring and only if you don't get locked out of your relatively small number of unconditional green sources.