Originally Posted by
tyriion
Last few pages have loads of list+sideboards+discussion. Pick what you like best.
My question for quadlazer with 14 lands is, what do you leave out? You can drop Putrid imp, but he's one of 12 discard outlets (16 if you count LED). You can cut a Breakthrough (one of 16 drawspells, counting Coliseum), but they're awesome in game 1. You can cut a dredger (one of 12, and why would you do that to get lands over 12?) Or you can cut utility like Cabal Therapy (always a bad choice imo) or Ichorid. So I guess it's tick down one ichorid and one breakthrough for you?
I have played quadlazer dredge for almost a year now, with 3 ichorids and 1 flexspot. This spot has been the 13th dredger (darkblast), the 13th land (Tarnished Citadel) and Dread Return. Out of all of those I like the DR best, as it gives you an explosive turn. I have never been that happy with playing a 13th land, let alone number 14. Then again I have played without anti-hate for a good time now. The meta seems to be getting more hostile nowadays, but then it might be just time to shelve the deck for a while.
Could you explain a bit more on the 14 lands? Maybe someone has some math to back it up, as I just have gut feeling :P.