"That makes sense, but wouldn't he have to cast nine spells before it that turn to win? And what if he's playing a white lifegain deck?"
He has a point you know?
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"That makes sense, but wouldn't he have to cast nine spells before it that turn to win? And what if he's playing a white lifegain deck?"
He has a point you know?
Preparing whatever deck I'm playing for SCG Worcester.
Normally play Storm but I am so tired of just losing to Delver's "balanced" hands where they can ez-mode win. Especially since more of them are incorporating Young Pyro & Cabal Therapy.
I gave burn a shot but it's terribly inconsistent.
Might just delver it up myself.
I also don't feel good about the miracles matchup, as y'all have been discussing, and I'm expecting plenty of that deck at Worcester.
Anyone have any thoughts? Have I just lost my way?
if you consider my deck a grinding station 2,3,4, hard to tell, maybe 15-20% combined alltogether, preboard in single digits
true that... people playing lists without understanding is the worst... h5 gemstone mine, everything is possible... on the together hand Modo is ~100% ad nauseam
hmm... I also did not understand how Ant worked when I returned to Mtg after 10 years, I wish someone told me back then =D
would love to play that (have 3 korean), interesting non-interaction with tokens, but is U (which is the worst), can't be onboard in multiples, suffers the same W/T problem and has to survive a turn... but if all types are present in a relevant form, wow, would love to play that... really needs to be B and have the choice upon resolution
Board in rain of gore against the white lifegain deck. That'll show them ;) We can even turn 1 it off of petal + land so they can never gain any life and only lose life to their soul sisters triggers.
Wouldn't he need to cast 9 spells before tendrils in order to win? Well, yeah. 10 multiplied by 2 is twenty as it turns out.
I can see arguments for 2 pif builds or 1 pif 1 ad nauseam builds. You want that ad nauseam against other combo decks way, way more than a 2nd pif. Against fair decks you want pif usually but not always.
I'm going to claim that I've played Teferi's Realm in more tournaments than anyone in this thread. Also, Teferi's Realm in German is Teferi's Reich, which is awesome. Unfortunately, the card is just really underwhelming. But it is (kinda) an answer to both Counterbalance and Rest in Peace! The TinFins thread ended up settling on Serenity as the anti-hate of choice for MUD and Miracles though.
They're not mutually exclusive - you can play with 2 PiF and AN main. I find that most lines that can win with Ad Naus can also win with PiF though, and it can contribute to fast kills because you need fewer pieces in hand. I've won several games on turn 2-3 with: 1 Dark Ritual, 1 Infernal Tutor, 1 LED, 2 cantrips in bin; 1 Infernal Tutor, 2 LEDs, 4 cantrips in bin; etc. But with 2 PiF, your Ad Nauseams are more likely to be Draw-10s than win-the-games. Still fine usually since you can cast some discard spells.
Played another local today, with a more traditional list (1 Grim Tutor, 1 Preordain, 1 Top, 1 PiF, AdN main).
R1 Reanimate: 2-1 (had a t1 by tutoring for PiF with BBB float, to flashback non-thresh CR, IT for LED, sac LED, flashback the AdN I had to discard in g3. Obv fizzled, but won next turn.)
R2 Burn: 2-0 (he had t2 Eidolon/Pillar ready both times, never got to cast them though)
R3 Deathblade: 2-0 (I had to go hellbent vs his lone spell pierce in g2 to Massacre his Meddling Mage and Shaman because he didn't fetch a plains, but I found pif before he killed me and managed to win)
R4 Omnitell: ID (lost the game we played for fun because he had double pierce into a t3)
R5 Miracles: ID (won 2-0 in the games we played, including one preboard through an active cb-top lock, a bunch of mana and a DTT. Run good lol)
SF Deathblade (same): My friend scooped since he already had an invitational slot (got demolished in the fun games this time, although he had to hit a 2-outer on DTT g1)
F Omnitell (same) 2-1 (got t2'd with a counter backup in g1, but swarm & flusterstorm won a game each postboard. He kept weakish hands, with t3 kills, no disruption and no cantrips).
GG my friend !
Are you gonna attend GP Lille in July?
So I get the reason for multiple copies of Tendrils, but what about Kai's list running multiple PiF instead? What's the merit of multiple PiF vs multiple Tendrils?
Is this a serious question? You increase the possibility of having PIF in your hand or get access to one with cantrips to cast PIF and flashback your Discard/cantrips/removal for value and cardadvantage, just to flashback PIF itself later to kill your opponent. PIF allows you to flashback your cantrips in your graveyard to find IT or ToA even if you haven't seen an IT up to this point, increasing your virtual density of business.
Lately I have been thinking about this:
Autums veil, I think it was already discussed but...
http://gatherer.wizards.com/Handlers...1990&type=card
http://gatherer.wizards.com/Handlers...1990&type=card
It dosnt get rid of vendilion or hatebears or still gets negated by venser and pyroblast and also not of balance (if you resolve it gets around balance, yes)
But its a muss counter that works like chant in our colors and its good against dig decks.
Instant xantid that dosnt die to removal, also protects xantid, empty and so from decay and maelstorm pulse.
Opinions, thoughts?
I would rather splash white to run silence before even touching Autum's Veil.
Sorry Togores the card is crap.
White on the other hand provides us with sideboard tools like Monastery Mentor or Meddling Mages and Serenity but in our Facebook group we got the conclusion that all white cards are rather unnessecary. (Cabal Therapy, Nevilshuty ,Sloshy, Togory, PEy, Sawatarey)
It's not a new idea,but what about a couple of sb pyroblast?it can deal with meddling mage,vendilion clique,counterbalance,etc;and seems pretty good against omnitell too...
Kai you forgot the best white plan !!
http://magiccards.info/scans/en/v12/2.jpg + http://magiccards.info/scans/en/wl/117.jpg
Sorry, I've never had experience using multiple PiF before or using a "value" PiF. So what you're saying is that you take one turn to cast some rituals/discard/PiF in order to "clear the way", then the following turn you'll just repeat everything and kill so that the coast is clear, correct?
That seems super slow/only good against Miracles, but I have no idea what I'm actually talking about.