Re: [Deck] Solitaire (Enchantress)
Just out of curiosity, why is everyone moving away from Exploration? I found it to be worlds better than Wild Growth in providing additional mana when comboing out.
I noticed some lists contain a Karakas; how necessary have people found this? I assume it is for Emrakul, Iona, and Progenitus, and I just wondered how useful it would be since there isn't a way to tutor for it in this deck (unless you go with the Living Wish plan.)
I see a lot of decks running 3 win conditions; that seems like too much. I have been trying to focus entirely on the Words of War plan and running Sacred Mesa in the sideboard. I also run 4 Sterling Grove; I love the extra tutor and I like having them for protection.
I'm also considering a maindeck Blood Moon and wondered if anyone has any experience with this. I am running an Oblivion Ring, and I've only had to remove my own Blood Moon once to get Serra's Sanctum active. Of course, that once could be too much risk.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Hoojo
I see a lot of decks running 3 win conditions; that seems like too much. I have been trying to focus entirely on the Words of War plan and running Sacred Mesa in the sideboard.
I'm also considering a maindeck Blood Moon and wondered if anyone has any experience with this. I am running an Oblivion Ring, and I've only had to remove my own Blood Moon once to get Serra's Sanctum active. Of course, that once could be too much risk.
People run 3 win conditions so that they don't have to waste tutors in order to find one in time to end the game. I ran 4 for a while when goblins was doing well to make sure I'd survive earwig squad.
Blood Moon is something that was talked about over a year ago. It was wonderful at the time. It's one of those metagame slots. It really depends on the meta as to whether or not it's good. My local meta is a terrible place for it. There's lots of zoo and low color commitment decks and they all fetch basics ASAP because of wastelands. Other places that may be infested with lands decks and such (why they'd be that way I don't know) are ideal for blood moon.
Re: [Deck] Solitaire (Enchantress)
I also only run 1 win con. To be frank, I think anything more in the MD is giving into The Fear.
I also still run 2 Exploration in addition to 8 growth effects. They're awesome when comboing off, but not nearly as good as accelling a turn 2 Enchantress.
Re: [Deck] Solitaire (Enchantress)
@Hoojo: 1) Wild Growth is pretty standard. I would play more than 4 if it were legal to do so. Exploration can be good in certain situations, but I ultimately cut it from my build in favor of other things. (At the moment, that spot is being filled by Carpet of Flowers.) Chrome Mox or Lotus Petal or Elvish Spirit Guide serve the same purpose as Exploration when you're going off.
2) Karakas doesn't do anything to Progenitus. It's essential against Reanimator and is good against Emrakul decks, although, in general, I wouldn't recommend running Enchantress if those decks are prominent. Elephant Grass and Solitary Confinement make a mockery of Progenitus, so he's usually not a problem.
3) I run three win-cons at the moment. I have run as few as one in the past, and it was rarely a problem.
4) I found Blood Moon to be irrelevent, and it messes up Serra's Sanctum, but if your meta is such that it gets hosed by Blood Moon, then play it and profit.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Hoojo
Just out of curiosity, why is everyone moving away from Exploration? I found it to be worlds better than Wild Growth in providing additional mana when comboing out.
I noticed some lists contain a Karakas; how necessary have people found this? I assume it is for Emrakul, Iona, and Progenitus, and I just wondered how useful it would be since there isn't a way to tutor for it in this deck (unless you go with the Living Wish plan.)
I see a lot of decks running 3 win conditions; that seems like too much. I have been trying to focus entirely on the Words of War plan and running Sacred Mesa in the sideboard. I also run 4 Sterling Grove; I love the extra tutor and I like having them for protection.
I'm also considering a maindeck Blood Moon and wondered if anyone has any experience with this. I am running an Oblivion Ring, and I've only had to remove my own Blood Moon once to get Serra's Sanctum active. Of course, that once could be too much risk.
1. I run 2 Exploration and it great in this deck! i used to play chrome mox, but did'nt really like it much. I can't see any reasons NOT to play exloration.
2. I also run 1 karakas, and it won me a Legacy final match, so i just love it. Opponent had Vendilion Clique with Jitte, and karakas gave enough time to set up lock. It's also great against Emrakul and Iona, and you can also bounce your own Gaddock Teeg to play out Moat or sigil of the empty throne.
3. 3 win cons seem a little much to me. I would rather play 1 Enlightened tutor in addition to the groves.
4. Blood moon will always be a SB card in my opinion. No room for dead cards in Enchantress, but again, it depends on your meta. I run Aura of Silence maindeck because of combo and control heavy meta.
After playing Enchantress for a while i have concluded that Exploration and Karakas are important pieces, and there to stay.
Re: [Deck] Solitaire (Enchantress)
Hey,
ATM I am running this list:
4 Argothian Enchantress
4 Utopia Sprawl
4 Wild Growth
4 Sterling Growth
4 Enchantress Presence
3 Solitary Confinement
4 Elephant Grass
2 Oblivion Ring
1 Sigil of the Empty Throne
1 Runed Halo
1 Words of War
1 City of Solitude
2 Mirri's Guile
2 Replenish
2 Green Sun's Zenith
1 Enlightened Tutor
2 Serra Sanctum
3 Plains
8 Forest
4 Windswept Heath
1 Plateau
1 Savannah
1 Horizon Canopy
Sideboard:
1 Wheel of Sun and Moon
3 Leyline of Sanctity
2 Choke
1 Vexing Shusher
1 Karmic Justice
1 Aura of Silence
1 Oblivion Ring
1 Blood Moon
1 Ground Seal
1 Tormod's Crypt
1 Emrakul, the Aeons Torn
1 Dovescape
As I wrote earlier I've got some issues with the sideboarding in specific matchups.
Sometimes I think I could take out card A and bring in B, but A would be good if he has card C, ...
Or I want to bring in a card which isn't really that good, but better then some main deck cards. And so on ...
What do you think ?
How should I sideboard against following decks ?
Lands (Is Aura of Silence necessary against his hate ?)
UW Stoneblade (Too much I could bring in. But what to take out ? Is it worth to bring in Oblivion Ring for Jace ?)
Zoo (Blood Moon and Oblivion Ring ? Surely better than City of Solitude but are they fast enough ?)
I am glad if you could gave some tipps and your thoughts behind the boarding :)
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
Fjedsen
Hey,
ATM I am running this list:
decklist is above
As I wrote earlier I've got some issues with the sideboarding in specific matchups.
Sometimes I think I could take out card A and bring in B, but A would be good if he has card C, ...
Or I want to bring in a card which isn't really that good, but better then some main deck cards. And so on ...
What do you think ?
How should I sideboard against following decks ?
Lands (Is Aura of Silence necessary against his hate ?)
UW Stoneblade (Too much I could bring in. But what to take out ? Is it worth to bring in Oblivion Ring for Jace ?)
Zoo (Blood Moon and Oblivion Ring ? Surely better than City of Solitude but are they fast enough ?)
I am glad if you could gave some tipps and your thoughts behind the boarding :)
I think I just played against you or someone with your list on MODO.
For your questions:
Lands= + karmic justice, wheel, blood moon, ground seal, crypt, dovescape
- 4 elephant grass, sigil, city of solitude
reasoning is that they're gonna have EE, so karmic justice is good, they're GY dependant which makes that good, and dovescape stops them cold (other than that they'll cast EE for as big as they can and possibly recurr it with academy ruins)
Stoneblade= +2 Choke, 1 O. Ring, 1 shusher
- 1 Confinement, Halo, 1 E. Grass
Keep Grass in even though it seems less than stellar. It keeps batterskull germs from attacking and forces them to rely on manaless counters. Most of their removal should be gone, which makes shusher solid. O. Ring for Jace
Zoo= +O. Ring
- Mirri's Guile
I'd only make this small swap since you're still weak to Teeg regardless. City of Solitude does small things for you like preventing EoT Knight activations and burn in response to you playing confinement. It's still better than random stuff. I'd look at how burn heavy they are and consider leyline as well. I don't play leyline at all personally and play a 4th solitary that would come in instead.
Re: [Deck] Solitaire (Enchantress)
Umm, yes please I'll take four! Well, this would have been more useful last year when Storm Combo was the top combo deck, and we already ownz Affinity. But still, this is still a very useful card to have. I'd recommend getting 1-2, if not four, for Enchantress.
Quote:
Originally Posted by MTG Salvation
[INN] Silence of Stone :1::w:
Enchantment
Artifact abilities cannot be activated.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
anonymos
I think I just played against you or someone with your list on MODO.
For your questions:
Lands= + karmic justice, wheel, blood moon, ground seal, crypt, dovescape
- 4 elephant grass, sigil, city of solitude
reasoning is that they're gonna have EE, so karmic justice is good, they're GY dependant which makes that good, and dovescape stops them cold (other than that they'll cast EE for as big as they can and possibly recurr it with academy ruins)
Stoneblade= +2 Choke, 1 O. Ring, 1 shusher
- 1 Confinement, Halo, 1 E. Grass
Keep Grass in even though it seems less than stellar. It keeps batterskull germs from attacking and forces them to rely on manaless counters. Most of their removal should be gone, which makes shusher solid. O. Ring for Jace
Zoo= +O. Ring
- Mirri's Guile
I'd only make this small swap since you're still weak to Teeg regardless. City of Solitude does small things for you like preventing EoT Knight activations and burn in response to you playing confinement. It's still better than random stuff. I'd look at how burn heavy they are and consider leyline as well. I don't play leyline at all personally and play a 4th solitary that would come in instead.
Thanks for theese advices !
What do you think about the combo matchup ? I don't see it anymore that often. So is it worth to run the Leylines ? Or is the the 4th Confinement better than Leylines ?
What about
Silence of Stone
and
Quote:
Nevermore 1:w::w:
Enchantment
As Nevermore enters the battlefield, name a nonland card.
The named card can't be cast.
from Innistrad ? Are they the new combo hosers ?
Re: [Deck] Solitaire (Enchantress)
Never More - 1WW
Enchantment
As Nevermore enters the battlefield, name a card. The named card can't be cast.
Re: [Deck] Solitaire (Enchantress)
"Sterling" Tutorable Null Rod and Meddling Mage.
Awesome cards!!! Thanks Wizards :D
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
NihilObstat
"Sterling" Tutorable Null Rod and Meddling Mage.
Awesome cards!!! Thanks Wizards :D
So...what do we cut???
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
GoldenCid
So...what do we cut???
Depends on how the metagame settles. The null rod may not be needed and the mage I'm guessing will be a 2 of. A lot of our slots are dedicated to the specific meta, so once we figure out what we need to stop, we put the best tools there.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
GoldenCid
So...what do we cut???
Depends on how the metagame settles. The null rod may not be needed and the mage I'm guessing will be a 2 of. A lot of our slots are dedicated to the specific meta, so once we figure out what we need to stop, we put the best tools there.
Re: [Deck] Solitaire (Enchantress)
The null rod will be a fairly useful inclusion against the combo winter we are about to experience. It goes very far in the TES match up slowing their mana production down. High Tide is still a horrid matchup though.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
lep
The null rod will be a fairly useful inclusion against the combo winter we are about to experience. It goes very far in the TES match up slowing their mana production down. High Tide is still a horrid matchup though.
Though it's pretty bad for Enchantress generally speaking, High Tide will have a hell of a time wining through Sterling Grove + Rule of Law. They'll have to wish for a bounce spell during your end step [if not running it in the main], bounce grove next turn, counter it when you re-cast it, then somehow get another bounce spell to hit Rule of Law. Double Grove plus Rule of Law is a hard lock. This is true against ANT, TES, and High Tide. I suppose you win via Angel token beats eventually.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
JustPAT4
Though it's pretty bad for Enchantress generally speaking, High Tide will have a hell of a time wining through Sterling Grove +
Rule of Law. They'll have to wish for a bounce spell during your end step [if not running it in the main], bounce grove next turn, counter it when you re-cast it, then somehow get another bounce spell to hit Rule of Law. Double Grove plus Rule of Law is a hard lock. This is true against ANT, TES, and High Tide. I suppose you win via Angel token beats eventually.
Don't need multiple bounce spells. It's called Capsize.
Re: [Deck] Solitaire (Enchantress)
Quote:
Originally Posted by
anonymos
Don't need multiple bounce spells. It's called
Capsize.
I suppose this would be clever...if any of those decks ran Capsize...
Re: [Deck] Solitaire (Enchantress)
Would you still run Leylines ? Or cut them in Favor of Nevermore, Stony Silence, Rule of Law, ... or what ever ?
Re: [Deck] Solitaire (Enchantress)
Has anyone tested the High Tide matchup much yet? We've been testing it a bit, and so far the only games that Enchantress has won have been off the back of Double Grove + a hate card, be it Nevermore, Rule of Law, double Halos naming Brain Freeze and Blue Sun's Zenith. Has anyone found a reliable way to win with only a single Grove?
I've been playing the High Tide side, but a single grove and Rule of Law or Nevermore or something like that really hasn't been that big of a deal, because I can pretty easily bounce the grove and the hate card, and then go off, because Enchantress puts absolutely no clock on me, so I can sculpt the perfect hand as long as they don't get double grove.