Quote:
"The problem with explicitly boarding cards to deal with it (read: Chain of Vapor) is that they take up a lot of sideboard space for something that is very unlikely to actually win you a game. You can't assume Leyline in game two (pretty much ever), so the only time you'll realistically be bringing in Chain is for game three. Then for it to have been worth it, you have to draw Chain, and a keepable hand, and they have to draw Leyline, and they also have to not draw more Leylines than you draw Chains. And then after all that, you don't automatically win—you just get to play Magic.
It's just not worth it. Too much has to go right for you to get your money's worth out of 3-4 sideboard slots devoted to fighting Leyline."
I've been trying to convince myself that