Originally Posted by
removedfromgame
Ive been working on a list that tries to push the* excavator/azusa interaction. Since we seem to be in a lull time. Its been playing out alright but i dont know how strong it is. I want to believe in crucible of guy.
Decklist -- Dig fit -- Shared via TopDecked MTG
Dig fit:
Maindeck (61)
Creatures (19)
1 Deathrite Shaman
1 Sylvan Safekeeper
3 Veteran Explorer
1 Qasali Pridemage
1 Scavenging Ooze
1 Azusa, Lost but Seeking
1 Eternal Witness
1 Heartwood Storyteller
1 Knight of the Reliquary
3 Ramunap Excavator
3 Tireless Tracker
2 Titania, Protector of Argoth
Noncreature (19)
4 Cabal Therapy
2 Crop Rotation
4 Green Sun's Zenith
3 Thoughtseize
3 Abrupt Decay
1 Diabolic Edict
2 Pernicious Deed
Land (23)
1 Bayou
4 Forest
1 Ghost Quarter
1 Ifnir Deadlands
1 Karakas
1 Phyrexian Tower
1 Savannah
1 Scavenger Grounds
1 Scrubland
2 Swamp
4 Verdant Catacombs
1 Volrath's Stronghold
1 Wasteland
3 Windswept Heath
Sideboard (15)
1 Gaddock Teeg
2 Liliana's Defeat
2 Path to Exile
3 Surgical Extraction
2 Golgari Charm
2 Lost Legacy
1 Painful Truths
1 Toxic Deluge
1 Sorcerous Spyglass
So there are some interesting card choices outside of the midrange fit staples (ooze, drs, tracker, pridemage, etc)
Heartwood storyteller: may i present his royal majesty, the begger king of card advantage. Poor man's leovold theoretically helps shore up the fact that once this deck goes into topdeck mode the panic button gets pushed hard. Ideally it eats a kill spell that would be otherwise reserved for tracker and you get to draw a card for the privilege. It can draw your opponent some cards too but you can generally play around that since the majority of the non creatures in the deck are hand disruption (cabal/ts) or a 241 like deed. Also, its fun. Not a terribly serious card. It just wants to be loved and I have love for all of garfield's creatures.
Sylvan safekeeper: i genuinely don't know how many of these guys i should be playing. It synergizes so well with what the deck wants to do but is a horrible top deck and needs the other pieces to be relevant. One plus 4 gsz seems fine for now, but can be reevaluated.
Scavenging grounds: its a repeatable effect with excavator. Doesn't etb tapped. You can choose when it goes off if youre forced to play it for mana. A desert
Ifnir deadlands: i know its slow, but it seems better than cabal pit for a few reasons: counters are more relevant. Kills mentors where pit wouldnt. It can tap for colourless instead of pinging you when you need it for mana. Can also combo with the scavenging grounds. If your graveyard is targeted you can kill something without threshold. 5 mana is a lot, dont get me wrong but it seems interesting so im putting it through the scientific method.
Overall when it works it works. I havent had a large enough sample size to really point to how strong this list is, but it's fun to go off with azusa. There's a lot of synergy and enough answers to commom graveyard hate between the main and board that i dont feel like im completely dead to it. The list seems a little removal light, so im still workshopping the numbers.
The board, as always is subject to change but i feel like it gives me a wide array of answers to the bad match ups. Ive tried to cut as many 3 mana spells in the board cause this curve is kinda wackadoo. Forever a dog to jace.
Things im notably not playing are horizon canopy or the dark depths combo. The reason for this is i dont think the DD combo is where we want to be as that cuts into a huge chunk of deck space and we arent better than turbo depths. I just dont own a horizon canopy but i can see that in placeof my janky storyteller.
Life from the loam is also a consideration but i dont know if this deck needs it.
What does everyone think?