TBH i play with 2 Revoker Main, there is hardly a matchup where I dont wanna have em
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Guys just a couple of questions:
1) Do you usually play dark confidant and bitterblossom at the same time? Will the lifeloss be worth it?
2) How do we beat Merfolk?
THANKS
1) It depends on the matchup and how early you can lay them down but most of the time, yes, I don't mind having both in play. The life loss can be outset by Jitte or VNH.
2) I beat merfolk by sneaking a SFM through and securing a SoFI or Jitte. I pack 2-3 Eplagues for G2-3.
Here is my list for reference, I don't think i've ever posted it:
Creatures (14)
4 Stoneforge Mystic
4 Dark Confidant
3 Vampire Nighthawk
3 Phyrexian Obliterator
Spells (19)
4 Inquisition of Kozilek
4 Hymn to Tourach
3 Bitterblossom
4 Swords to Plowshares
4 Vindicate
Artifacts (6)
3 Chrome Mox
2 Umezawa's Jitte
1 Sword of Fire and Ice
Lands (21)
4 Wasteland
4 Scrubland
4 Marsh Flats
4 Verdant Catacombs
4 Swamp
1 Plains
Sideboard (15)
3 Pithing Needle
4 Nihil Spellbomb
4 Ethersworn Canonist
2 Diabolic Edict
2 Engineered Plague
I really dislike the idea of Chrome Mox and its card disadvantage but It is definitely more powerful than Dark Ritual. My deck really lacks 1CMC cards so making full use of a ritual on T1 is a rare thing. Furthermore, Mox stays on the field for subsequent turns and allows me not only to drop my bombs on T1 but also to keep up the pressure on T2 while laying down a Wasteland. I have no problems with my manabase and playing around Wasteland. I am not yet sold on Batterskull and will have to see it get more action. Obliterator stands tall like a mountain against aggro and carries equipments unblocked when the air is crowded.
If i play with BB I play confidant the same time, but I dont play BB to be honest. But yes I would.
And how we beat Merrow? Stoneforge T2 SoFaI and best another Stoneforge for Batterskull, then it should be easy - atleast for my list.
you have to save your removal and discard for their lords, run E-plague after board, and play around daze/cursecatcher.
merfolk plays 8 cards that are straight-up card disadvantage (FoW + Vial), so if you can set up a few key blocks and or removal spells early and follow that up with stuff like Jitte and/or Batterskull they will fold quickly. Jitte, Batterskull, and SoFI are absolute beatings for them since they are card advantage AND make your creatures bigger than theirs - they generally don't have removal and they don't like attacking into big dudes. I win a lot of games against merfolk at less than 5 life with them having either just a FoW or just a vial in hand...it's all about stabalizing and establishing board position and then winning through card advantage.
Guys, ive been testplaying a team america list today... the one showed at the thread at DtB... and it was unbelieveable... i won 9 out of 10 games. Oh god I want this Deck at all my tournaments :)
What do you guys think of this really weird Vial Deadguy version?
Creatures (20)
4 Stoneforge Mystic
4 Dark Confidant
4 Vault Skirge
4 Tidehollow Sculler
4 Etched Champion
Spells (8)
4 Swords to Plowshares
4 Inquisition of Kozilek
Artifacts (12)
4 Mox Opal
4 Aether Vial
2 Cranial Plating
1 Umezawa's Jitte
1 Sword of Fire and Ice
Lands (20)
4 Wasteland
4 Scrubland
4 Marsh Flats
4 Ancient Den
4 Vault of Whispers
Sideboard (15)
2 Tormod's Crypt
2 Nihil Spellbomb
4 Phyrexian Revoker
4 Ethersworn Canonist
3 Diabolic Edict
the standart one: FoW, Daze, Snuff out, Goyf, Tombstalker, Brainstorm, Ponder, Thoughtseize, Sinkhole... I think that was the core - it was easy as.....babypoo :)
@Philipp: What does that have to do with Deadguy?
@Qweerios: I'm not a huge fan of Vault Skirge. I would probably drop them and run some combination of Revoker/Canonist instead. You should definitely also check out Dispatch. Maybe a 2/2 split with swords, or drop IoK or something. E. Tutor is also something worth considering. It gives you a ton of flexibility main, and even more sideboard. 2 Main and 1 in the board is a pretty good start.
If using Tutor boards I recommend having a phyrexian metamorph against progenitus, emrakul, iona and other trubblesome legends. Cant be Missteped, spellpierced or spellsnared :P
Metamorph is also theoretically really good against TA. If you copy their Tombstalker, they can't hit it with Snuff out, GftT, or Doom Blade. All they can really do is trade with it.
So I've been testing DGA for weeks, and never felt like I could get the deck consistent enough until I started cutting a few cards regarded as staples in the resurgence. I decided I hated Thoughtseize, hated Bitterblossom, and hated Phyrexian Obliterator, so I did Taco stuff and cut them all. The result was a faster, more consistent, much more streamlined Deadguy Ale.
So I decided to break from Blue (Mostly. See Sideboard) and play it at locals tonight. I played the following list:
4 Marsh Flats
1 Polluted Delta
4 Scrubland
5 Swamp
3 Fetid Heath
3 Wasteland
3 Chrome Mox
1 Sensei's Divining Top
4 Swords to Plowshares
4 Hymn to Tourach
4 Vindicate
3 Inquisition of Kozilek
2 Duress
1 Umezawa's Jitte
1 Sword of Fire and Ice
1 Batterskull
3 Mother of Runes
3 Gatekeeper of Malakir
4 Dark Confidant
4 Stoneforge Mystic
2 Mirran Crusader
SB:
3 Mental Misstep
1 Enlightened Tutor
1 Tormod's Crypt
1 Surgical Extraction
1 Pithing Needle
1 Gerrard's Verdict
1 Engineered Plague
1 Perish
1 Darkblast
1 Serenity
1 Phyrexian Unlife
1 Ethersworn Canonist
1 Tidehollow Sculler
I managed to beat Zoo 2-0, some weird Myr deck 2-0, Death and Taxes 2-0, and Junk/Rock 2-0. Semifinals went 2-0 over Junk/Rock again, and split with Death and Taxes. I didn't drop a single game.
The following was what I learned:
1. Stoneforge Mystic into Batterskull is format-defining. I'm not sure any 2-drop shapes this format more right now. It's what Counterbalance used to be. Batterskull won me so many games I can't even count, and the game I came the closest to losing was when Death and Taxes got on the better end of the Batterskull.
2. Sensei's Divining Top won me every game it hit. I've since cut both Duress from main and added a fourth Inquisition and a second Top.
3. Fetid Heath was a monster all night except for the one hand I had to mulligan where it and Wasteland were my only two lands. I think the right number is about 2.5 of them. I'm rounding up at current.
4. Mental Misstep is a godsend on the draw. Every Deadguy Ale player has had those hands where you get the discard spell, and the Hymn, and the Confidant, and you're just racing to stabilize because while you're trying to do all this, guys are hitting you in the face. Misstep makes you able to round that corner so much more efficiently.
5. Every time I saw a 1CMC Black discard spell in my hand, the best card it could have been for the situation was Inquisition of Kozilek. Every time.
6. My sideboard's pretty goofy. Not necessarily ineffective, but goofy. I'd probably change a couple cards up. Tidehollow Sculler, Ethersworn Canonist, Engineered Plague, and Phyrexian Unlife all saw no action all night, and I'd contemplate switching out any of them but the Canonist.
OH DAMNIT ITS FREAKING good to see a DGA-List that high rated. Very nice, good work, really, Im impressed, didnt expect my Archtype(the only Deck i got :P ) to be that good :)
Do you think to be experienced enough to turn my Vial-list in a aggro-comptetive Version? Cause when i play vs Control, im nearly as good as you are (9-1 vs TA 5-0 vs Supreme Blue) but Zoo ánd other aggros are just overrunning me. What would you change?
4 Marsh Flats
4 Scrubland
4 Wasteland
2 Fetid Heath
3 Swamps
2 Plains
4 Aether Vial
1 Sword of FIre and Ice
1 Batterskull
1 Umezawas Jitte
4 Dark Confidant
4 Stoneforge Mystic
4 Tidehollow Sculler
4 Serra Avenger
2 Phyrexian Revoker
2 Jotun Grunt
4 Vindicate
4 Swords to Plowshares
2 Duress
2 Inquistion of Kozilek
2 Hymn to Tourach
Thank you very much for trying :)
Greetings
It looks like crusader would be better served as a beater than grunt or avenger. Every creature in your list dies to bolt, path, stp, (except grunt) and you have very little to protect them outside of sof&i. It is my opinion that either mom or misstep will help out against targeted removal, and the crusader will help out against goyfs, nacatls, knights, etc.
Four major things, without going into too much analysis.
1. Jotun Grunt is the blows. Make him go away.
2. Mother of Runes is an absolute monster with both Dark Confidant and Stoneforge Mystic. I'd try to get a trio of them in at least. Equipment is very prone to fast removal that eats your tempo for breakfast, and Deadguy Ale is already one of the slower decks of its type in Legacy.
3. Your land count is dangerously light. Maybe not with the Vials, but I tend to err on the side of caution and want at least 20 lands in a deck like this.
4. If you're having the most trouble with aggro, just sell out and run four Inquisition of Kozilek instead of Duress (Keep a couple Duress around for board, though.).
So basically, I'm advising you to cut two cards and somehow add about five or six. Good stuff, no?
FWIW, I don't like Serra Avenger in Legacy. While I think the undercosted body is pretty neat and I appreciate the Vial synergy, I can't think of very many matchups at all where she actually shines compared to guys who are either huge or do stuff. That said, in your given list, she's probably pretty decent, so there you go.