First time poster, long time Burn player. I heard about The Source from Greg Mitchell during his Deck Tech at SCG Open Atlanta. Greg spoke quite highly of this forum, so I thought that this may be a good place to get some feedback on a deck I've been tinkering with for a little while now. If this should be its own thread or I missed something already discussed, please let me know. With out further ado here is my list:
Boros Burn:
4 Chain Lightning
4 Fireblast
4 Goblin Guide
4 Lava Spike
4 Lightning Bolt
4 Price of Progress
4 Rift Bolt
4 Hellspark Elemental
4 Arid Mesa
4 Bloodstained Mire
5 Mountain
3 Plateau
4 Wooded Foothills
4 Boros Charm
4 Skullcrack
SB: 4 Pyroblast
SB: 4 Rest in Peace
SB: 3 Searing Blaze
SB: 4 Disenchant
Since Boros Charm was spoiled I've been considering splashing white. An instant speed Flame Rift is great, but it also has some other utility that I've come to realize through testing. First off, the double strike option is helpful on a creature when your opponent has a Leyline of Sanctity up. Furthermore, making your lands indestructible saves you from a wasteland if your really need the mana and are willing to pitch a Charm for it. These situations are rare but the options are still nice to have. Also, Boros Charm increases the instants in the deck, which allows you to be more responsive. For example, with two lands down and a Red Elemental Blast and Boros Charm in hand, we have the option to counter our opponent's Counterbalance or Jace while still having the opportunity to hit them for four to the dome if they don't play a dreaded blue spell during their turn.
Another new face to burn is Skullcrack. This card is taking the place of Sulfuric Vortex at the moment. With Jitte and Batterskull abound, I feel you need a way of dealing with life gain main deck, so it's either one or the other. I need to test Skullcrack a bit more but I feel the increased instants help with the High Tide and Dream halls/Omni-Tell match-ups. Also Skullcrack opens up the flood gates against Energy field. Maybe I've played against to many U/W control decks, but not having an answer to Rest in Peace/Energy Field in an already unfavourable match up, stings. Vortex is better against life gain but I'm hoping Skullcrack can buy me the extra turn I need, while stilll being instant speed damage when life gain is irrelevant.
Concerning creatures, I personally feel Goblin Guide and Hellspark Elemental are your best choices, at least in the way I approach playing burn. It's fairly unanimous that Guide is here to stay, but there are several reasons I like Hellspark over the other top creatures in many burn lists. Mainly, Hellspark is still usable after being discarded and his unearth ability allows you to play through counter magic. I feel discard and counter magic are some of the most frustrating things to play against when piloting burn, and Hellspark allows you to still get some damage in. Concerning the other popular choices, I'm quite sympathetic to James Heslip's opinions on Grim Lavamancer and the concept of "guaranteed damage". You can read his burn article on MTG Salvation (
http://www.mtgsalvation.com/1317-squ...et-legacy.html). This idea of "guaranteed damage" is also why I feel Steppe Lynx doesn't make the cut.
Finally I'd like to discuss the sideboard. I feel this is the strongest argument for splashing white. Disenchant is our answer to Leyline of Sanctity. Leyline is such a headache to play against that I feel it needs to be addressed, especially if it pops up in a U/W control list. Moving onto Rest in Peace, this is not only one of the best graveyard hate cards around, but it also shrinks Goyfs, shuts down Deathrite Shamans, and removes any flashback cards like Lingering Souls or Cabal Therapy. Since most of these cards are quite popular in the current meta-game I feel Rest in Peace is a powerful card in any list that can play it.
I need to test this build a little more, but I'm fairly sold on the idea of splashing white. Any criticisms or suggestions are greatly appreciated.