Re: [Deck] ANT (Ad Nauseam Tendrils)
The reason you can go off on turn 2 is something like this.
You, fetch land, LED, pedal go.
Them dark rit, duress in responce tutor/brainstorm put AdN on top.
Notice it cost you 4 cards, a land, a 1st mana an LED, and 1 of 8-12 spells.
Seriously Debateing LED is bad because you have to discard you hand is like saying "All in" is a bad idea. Its a risk you need to learn to take in storm.
Pact is god awful, with the LED version I recovered like 3 times before resolving an AdN even though I used an LED. Strictly because this deck needs 1 freeking card to get there. After it resolves the game WILL end, because either 1 you will be suicidal, or 2 you will tendrils for X where X> thier life total.
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
@Hanni
At least somebody is trying versions with NO LEDS, well, I absolutly disagree with everybody who is including to their Teps or FT decks the A.N card their minds seem to be focused on the idea of playin LED because they have always played them but the fact is that LED doesnt help to cast A.N...
I've never advocated the deck without LED... I simply forgot to include 4 of them in the 5c list when I originally posted it (56 card deck), and I have since fixed that.
Whatever arguments that are being made against the card is ludicrous. LED fills far too many important roles. Between Mystical Tutor and Brainstorm, the deck can easily get an Ad Nauseam to the top of the deck, using LED during the upkeep to cast Ad Nauseam during the draw step. With Infernal Tutor, the deck can grab either AN or IGG depending on situational factors.
You cannot say "we don't care about after resolving Ad Nauseam because we win" because that is completely false. You have 5 ways to find Tendrils after resolving AN, those being 4 Mystical Tutor (which also requires a cantrip) and 1 Tendrils of Agony. That is simply not enough, and I guaruntee you fizzle way more after casting AN than you admit to.
My B/u/w version is a tried and true version that I believe is fully optimized, aside from small metagame choices like Wipe Away over Rushing River and etc. I'm interested to know if anyone plans on playing a B/u/w version at any 33+ player tournaments sometime in the future, because I'd like to know the tournament results. Thanks all.
Re: [Deck] ANT (Ad Nauseam Tendrils)
I played an b/u/w version of ANT a week ago with a slightly different manabase:
4 polluted delta's
3 flooded strand
3 underground sea
3 tundra
1 island
I also played a wipe away instead of the rushing river and some other cards in the sideboard.
Anyway, I just went 0-2 drop;
round 1: I got paired against U/w dreadstill with meddling mages; game 1 I get to resolve a chant turn 3 and win. Game two he gets counterbalance + top + mage chanting tendrill. Game three I don't draw a white mana source to get rid of his meddling mage (chanting Ad Naseam).
Round 2: I got paired vs eva green. He hits me with thoughtseize and hymm game 1 and I can't recover in time. Game 2 I kill him on turn 1 or 2.
Game 3 is weird; I am holding another turn 1 kill (led, led, dark ritual, chrome mox, cabal ritual and infernal tutor) while my opponent mulligans to 4 and keeps a non-land hand. Still I manage to lose this game. My opponent starts the game with a leyline in play; while my draw is the single tendrills; I need to draw either a bounce spell or a brainstorm. My opponent draws a land and thougthseizes me taking the tendrills. Now I actually cant win anymore.
Because I lost twice due to not being able to resolve a tendrills I was really frustraded, so i just dropped and played the release-party sideevent.
I actually lost two games because I could not cast a tendrills. I am actually thinking to add another kill condition. since splashing red doesn't really work with a fetchlands manabase I guess brainfreeze is the next best thing. Usually getting a storm count of 16-17 isn't that hard. I am even considering playing a cunning wish maindeck; it can get most answers in the board. I might even play 2 wishes instead of an ad naseam and another card. Al list might look like:
4 polluted delta's
3 flooded strand
3 underground sea
3 tundra
1 island
4 [TE] Lotus Petal
4 [MR] Chrome Mox
4 [MI] Lion's Eye Diamond
4 [R] Dark Ritual
3 [TO] Cabal Ritual
4 [FNM] Brainstorm
4 [6E] Mystical Tutor
4 [DIS] Infernal Tutor
2 [SA] Ad Nauseam
1 [US] Ill-Gotten Gains
1 [SC] Tendrils of Agony
4 [7E] Duress
4 [PS] Orim's Chant
1 [TS] Wipe Away
2 [JU] Cunning Wish
// Sideboard
SB: 1 [SA] Ad naseam
SB: 1 [GP] Repeal
SB: 1 [TS] Wipe Away
SB: 4 [6E] Serenity
SB: 1 [4E] Swords to Plowshares
SB: 1 [FUT] Slaughter Pact
SB: 3 [TSB] Tormod's Crypt
SB: 1 hurkyll's recall/rebuild
SB: 1 [SC] Brainfreeze
SB: 1 [FUT] Pact of negation
Some early testing reveals that the deck is slightly slower; though it gets a bit more consitent and cunning wish into ad naseam isn't really that bad.
Re: [Deck] ANT (Ad Nauseam Tendrils)
That just sounds like bad beats, Roelke. Having Tendrils in hand, the opponent starting with a Leyline, and hitting you with a Thoughtseize is something that would probably happen about 1/10000 games, honestly.
Dreadstill is the worst matchup for this deck.
I actually win through heavy discard very often, and have found that B/x decks like Eva Green are not difficult matchups.
The only times I really lose against B/x decks like Eva Green are turn 1 Hypnotic Specters followed by additional discard (if I cannot go off turn 1-2), because the continual discard causes the deck to be unable to recover. This is fixed in games 2 and 3, where StP comes in.
In my testing, Brainstorm and Mystical Tutor are both really strong against discard strategies. I'm usually happy when I see turn 1 Swamp, because it means I probably won't see Force of Will or Chalice of the Void.
Other than that, sorry to hear about your 0-2 drop with the deck. H
Brain Freeze is a really bad option. If you want additional win conditions, I would recommend trying to splash red in either the fecthland manabase (4c), or by adding some Gemstone Mine/City of Brass (5c). Or you could simply run a second Tendrils, although I've had little to no issues with 1 IGG and 1 Tendrils, myself.
Re: [Deck] ANT (Ad Nauseam Tendrils)
I guess it's a weird way to lose (and I guess chances it will happen again are marginal). But I think having a second way to win isn't that bad.
I don't really like empty the warrens (not when combined with AN). Though I will test a few games with a rainbow-land manabase.
Re: [Deck] ANT (Ad Nauseam Tendrils)
What does every one think of this list, i know for a fact there are 2 more ad nauseam decks, a lands deck, a dragon stompy deck, some landstill, and thresh in my metagame.
4 Underground sea
1 Tundra
2 Island
7 UX fetches
4 Dark ritual
4 Cabal ritual
4 LED
4 Lotus pedal
3 Chrome mox
3 Ad nauseam
1 Tendrils
1 IGG
4 Duress
1 Orims chant
1 Rushing river
4 Mystical tutor
4 IT
4 Brainstorm
4 Ponder
SB
4 EE
3 Hurkles recall
4 Cabal therapy
3 Orims chant
1 Tundra
Critque I have our monday night legacy torny I would like to prepair for what could be altered?
Re: [Deck] ANT (Ad Nauseam Tendrils)
While I'm not the most qualified person, I guess I'm one of the few awake :p
-> I would definitely pack a Swamp against DStompy. While Island allows for blue Blasts, a Swamp can allow you to go right through and your options vs a resolved Moon effect are slim already.
-> Is one maindeck Chant really worth the splash? Chant seems really strong in the mirror, I'd probably up it. Vs Dstompy it at least allows you to time walk them for a turn (quite good, considering they're gonna try for lock pieces) or "counter" a Seething Song. I wouldn't be comfortable against Thresh and Landstill without 7+ pieces of disruption either, but that depends on the exact builds.
-> I finally got my cards for the deck yesterday and thus goldfished it physically - I always get different results than on Apprentice. Chrome Mox sometimes sucked pre-AdN but I whiffed a number of times because I couldn't find one post-AdN. And it's gold with IT, IGG and AdN, which are often dead cards (IGG if you want to AdN, AdN if you have IT/LED or another AdN or want to IGG, IT if you have multiples or AdN in hand, etc). It also makes the Mystical/Bstorm tutoring way more likely post-AdN.
It also allows you to go Bstorm/shuffle t1 and provides permanent mana which works swell against Chalice/3sphere if you can get them down first.
I would strongly consider playing 4 or find another way to produce mana post-AdN without mana floating, which is an issue if you want to go off as early as possible in the mirror or to race 3sphere/Chalice/Moon.
-> 43Land shouldn't be much of a problem, but I'm not too familar with the deck. If it can race, Tundra and Chants could be boarded in as fog effects, but I doubt it will be necessary.
-> Hurkyl's Recall is kinda meh. Works against Dstompy but not much else. Considering you have 4 Mysticals anyway, you could diversify a bit more, in any case. Recall doesn't hit Chalice @ 2 and costs just as much as Wipe Away/Rushing River under 3sphere, which are also less likely to fall prey to CounterTop.
-> Therapy and Chant are there for different matchups, I suppose? You can't realistically fit them all in unless you side Ponder out, which in your metagame seems like an advisable maindeck choice to me.
-> Do you see critters like Teeg/Mage often? If so, a singleton removal may be a good idea. Deathmark and Slaughter Pact seem to be strong options. Slaughter Pact also works on Magus of the Moon regardless of mana and can serve as pretty generic removal in a pinch.
Re: [Deck] ANT (Ad Nauseam Tendrils)
I'm just throwing this out there. I haven't done any testing against actual opponent's, but I've been goldfishing it all morning. Before I give the decklist, let me give some background information.
This all started while I was thinking about 4eak's ideas about a speedy version. I never really agreed that Pact + ESG was the way to go with accelerants (and I think Ponder is horrible in a speedy approach), but I did agree that making the deck goldfish turn 1-2 consistently is a strong approach. If you disagree, go look at Top 8's and you'll notice that R/g Belcher has the most Top 8's out of any other combo deck in Legacy (aside from maybe Solidarity back in 2006).
What I have been trying to look at closely is how much faster the deck can be made by going a speed route, since the deck is sacrificing very important protection spells to do so. My B/u/w version can goldfish turn 1 unprotected fairly often, turn 2 unprotected consistently, turn 2 protected fairly often, and turn 3 protected very consistently. If a speed version doesn't increase the goldfish by a significant amount (at least a full turn faster), I'd say it's not worth it.
Before I go any further, I'd like to state that I still believe my B/u/w version to be the strongest version of ANT, currently.
However, this is what I have been goldfishing all morning, with very consistent turn 1 goldfishes, and almost never goldfishes slower than turn 2:
5c ANTS
The "S" stands for Speed
// Lands (14)
4 [CH] City of Brass
4 [TSB] Gemstone Mine
3 [A] Underground Sea
3 [A] Badlands
// Spells (46)
4 [MR] Chrome Mox
4 [TE] Lotus Petal
4 [MI] Lion's Eye Diamond
4 [BD] Dark Ritual
2 [TO] Cabal Ritual
4 [CS] Rite of Flame
4 [BD] Brainstorm
4 [MI] Mystical Tutor
4 [DIS] Infernal Tutor
4 [JU] Burning Wish
4 [ALA] Ad Nauseam
1 [US] Ill-Gotten Gains
1 [SC] Tendrils of Agony
1 [TSP] Empty the Warrens
1 [PS] Rushing River
// Sideboard (15)
SB: 1 [SC] Tendrils of Agony
SB: 1 [TSP] Empty the Warrens
SB: 1 [LG] Chain Lightning
SB: 1 [GP] Shattering Spree
SB: 1 [PS] Hull Breach
SB: 2 [ARE] Duress
SB: 4 [PS] Orim's Chant
SB: 3 [GP] Repeal
SB: 1 [TSP] Krosan Grip
The sideboard obviously needs work.
Aside from that, I increased the number of 5cc spells by 1, the number of 4cc spells by 1, and increased the number of 2cc spells by 2. Even though there is a slight increase in cc, the deck actually fizzles less often after resolving AN because of the increased amount of accelerants (by 2) and tutors (by 4), therefore requiring the deck to draw less cards with AN.
The deck also has multiple alternate ways to win, which has been really good in goldfishing.
Again, the benefit of this version is that it has a greater chance for turn 1 and turn 2 wins. Postboard, the deck can transform into protected ANT, and Burning Wish can still grab Duress (both preboard and postboard).
The deck is very similar to Belcher in speed, except it consistently wins with lethal Tendrils on turns 1-2 instead of EtW. Tendrils is much more resilient than EtW and Belcher, IMO. So basically, it would seem as though this version of ANT is better than R/g Belcher. Again, I have only been goldfishing this and I have not actually tested against an actual opponent, so I may be wrong about my previous statement.
Interesting stuff, to say the least.
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
> Hurkyl's Recall is kinda meh. Works against Dstompy but not much else. Considering you have 4 Mysticals anyway, you could diversify a bit more, in any case. Recall doesn't hit Chalice @ 2 and costs just as much as Wipe Away/Rushing River under 3sphere, which are also less likely to fall prey to CounterTop.
1 Is a rebuild now.
Quote:
-> I would definitely pack a Swamp against DStompy. While Island allows for blue Blasts, a Swamp can allow you to go right through and your options vs a resolved Moon effect are slim already.
Island gets you out from under a moon, I would add a chrome mox before a swamp.
Quote:
-> Is one maindeck Chant really worth the splash? Chant seems really strong in the mirror, I'd probably up it. Vs Dstompy it at least allows you to time walk them for a turn (quite good, considering they're gonna try for lock pieces) or "counter" a Seething Song. I wouldn't be comfortable against Thresh and Landstill without 7+ pieces of disruption either, but that depends on the exact builds.
I really want more chants but im not sure I can cut ponder.
Quote:
-> Therapy and Chant are there for different matchups, I suppose? You can't realistically fit them all in unless you side Ponder out, which in your metagame seems like an advisable maindeck choice to me.
Chants are so god damn good. I loath to not play them but ponder is also just THAT good.
What would be the card to cut in the main for a chrome mox?
Re: [Deck] ANT (Ad Nauseam Tendrils)
Hanni: Wouldn't you want an IGG and a Diminishing Returns in the board if you run Wish? Less than four Cabal Rituals in an Ad Nauseum deck also seems odd, but I'm far from a Storm expert so that's possibly correct.
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
undone
Island gets you out from under a moon, I would add a chrome mox before a swamp.
True, but with a Swamp you wouldn't necessarily need an answer in the first place. DStompy tends to thrive on the tempo swing provided by Chalice/3sphere/Moon rather than a lock. With the fatties they play, you having to Mystical for a relatively expensive answer first is exactly what they want.
If it's only one deck with Moons, though, Moxen should be enough. Basics suck in any matchup where nonbasic hate isn't a concern.
Quote:
Originally Posted by undone
Chants are so god damn good. I loath to not play them but ponder is also just THAT good.
Both true, but they also play very different roles. In your case, I'd definitely opt for Chants main. Ponder makes the deck more consistent (duh); Chant, however mitigates consistency issues by allowing to go off safer and doubling as proactive disruption before you can go off. Useful against combo in particular.
On the other hand, Ponder does make Moxen better, which is an issue post-AdN sometimes. And more so even before with a Moon on the table, I imagine ...
Quote:
Originally Posted by undone
What would be the card to cut in the main for a chrome mox?
Well, I'm running your list without the white (due to card shortage) and -4 Ponder, -1 Chant, +1 Mox, +4 Therapies (I hate to do this but no Chants, no Scrublands ...). I won't really know how well the Therapies work out until wednesday, unfortunately.
The only real wiggle room you have is IT, Ponder, and land. IT is very good but occasionally clutters up your hand in multiples or if you have your AdN already. Ponder is essentially there to complement Bstorm; cutting one for Mox isn't going to make much difference. And cutting land is obviously always problematic since most often some of it gets replaced because "I didn't know what else to cut". It can be done if Wasteland, Stifle, and such are completely absent but I wouldn't count on it, especially since permanent mana is important against control.
// edit: and AdN, I suppose, but multiple AdNs are important against counters.
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Hanni: Wouldn't you want an IGG and a Diminishing Returns in the board if you run Wish? Less than four Cabal Rituals in an Ad Nauseum deck also seems odd, but I'm far from a Storm expert so that's possibly correct.
It was just a rough draft. IGG in the sideboard seems pretty bad, since Burning Wish gets RFG'd (and thusly you cannot reloop). I might be wrong though. As far as DR goes, I'm not sure. Like I said in the post, I'm sure the sideboard needs completely reworked.
I haven't had a problem with -2 Cabal Ritual +4 Rite of Flame, though. That 5c decklist also has 2 more black producing lands as opposed to the B/u/w version.
Re: [Deck] ANT (Ad Nauseam Tendrils)
@ Hanni
Quote:
I think Ponder is horrible in a speedy approach
Please tell me why. I'm not saying I like the card either, but if it belonged anywhere it would be the speedy approach.
Quote:
5c ANTS
The "S" stands for Speed
// Lands (14)
4 [CH] City of Brass
4 [TSB] Gemstone Mine
3 [A] Underground Sea
3 [A] Badlands
// Spells (46)
4 [MR] Chrome Mox
4 [TE] Lotus Petal
4 [MI] Lion's Eye Diamond
4 [BD] Dark Ritual
2 [TO] Cabal Ritual
4 [CS] Rite of Flame
4 [BD] Brainstorm
4 [MI] Mystical Tutor
4 [DIS] Infernal Tutor
4 [JU] Burning Wish
4 [ALA] Ad Nauseam
1 [US] Ill-Gotten Gains
1 [SC] Tendrils of Agony
1 [TSP] Empty the Warrens
1 [PS] Rushing River
// Sideboard (15)
SB: 1 [SC] Tendrils of Agony
SB: 1 [TSP] Empty the Warrens
SB: 1 [LG] Chain Lightning
SB: 1 [GP] Shattering Spree
SB: 1 [PS] Hull Breach
SB: 2 [ARE] Duress
SB: 4 [PS] Orim's Chant
SB: 3 [GP] Repeal
SB: 1 [TSP] Krosan Grip
1.) I agree with the mostly 5c mana-base for 4-color versions.
2.) It looks like you've replaced Ponder with BW (and altered the mana-base to play it). I think BW is not at its best in this deck though, and I'm not sure it belongs. I completely recognize that it can find ToA/EtW, but grabbing your storm outlet has rarely been the problem in my testing of ANTS. BW is really the flexible card in a protected deck, and I don't find it adds that much to ANTS. BW doesn't find mana-sources, which is a real problem if you are interested in winning 1st and 2nd turn almost guarenteed.
As much as I dislike Ponder, it stacks your deck and gets you mana, and because of the redundancy of Mystical/IT/AdN, you actually have a fair chance to see those too. Additionally, being blue will come up over and over.
My testing has shown BW to be the wrong card for ANTS, and I ran an almost exact list, with the difference being I ran a strictly B/U/r mana-base (which after looking at yours, I prefer 5c because it has room for Chants/Grip/Breach). I'd atleast try a single Right of Flame and IT in the sideboard if you run BW main. At least you could grab a mana-source and do IT tricks that would have been accomplished if you had Ponder in many cases.
Casting AdN is the only goal; after that, you should win with a very low CC curve. Fizzling because you can't find a copy of ToA is extremely rare, rare to the point that BWing for ToA isn't necessary. You will win with or without BW, the only delay to winning is how fast you can cast AdN.
3.) I just don't like EtW in the main. If I can tutor for that card in the main, then I can tutor for AdN or Tendrils. EtW fills a niche, but need is mostly filled by just having a copy in the side.
4.) After testing the list, my main issue is this: This version is not faster. It definitely has more options though. Unfortunately, to maximize T1 and T2 wins you'll be sacrificing most all protection and a good deal of flexibility to improve the color-smoothing and size of your mana-base. BW adds a good measure of defense and flexibility that I really enjoy, but I'm not convinced that it belongs in ANTS where we are usually making sacrifices for nothing but speed.
Quote:
It was just a rough draft. IGG in the sideboard seems pretty bad, since Burning Wish gets RFG'd (and thusly you cannot reloop). I might be wrong though. As far as DR goes, I'm not sure. Like I said in the post, I'm sure the sideboard needs completely reworked.
If you run BW, then IGG should be in your board. BW and IGG are both the most flexible cards in the deck, and you probably shouldn't be running the former without the latter. I think IGG gets the most use in slower versions of the deck where the aggro match is a bit more dangerous, but I'd still have it sided in ANTS with BW.
Quote:
I haven't had a problem with -2 Cabal Ritual +4 Rite of Flame, though. That 5c decklist also has 2 more black producing lands as opposed to the B/u/w version.
I play the same configuration when I play BW. Here are my thoughts: CRit 95% of the time is just +1 mana. Rite of Flame has higher odds to be more than than +1. The mana-smoothing is a real factor for this deck though, which I realize is mitigated by your land-base, but we can't afford to not be able to cast our most important spells which all have BB in their cost (which is something that comes up in a deck looking to win on T1/T2 every game).
Additionally, in 3-color mains, Chrome mox gets worse and so does Mystical/Brainstorm as you are sometimes put into modular situations where you can only choose to imprint and/or cast Red or Blue at the exclusion of the other.
With a 5c mana-base, is it really necessary to play Rite of Flame? If you had the Red to play RoF, then you had the Red to play BW. The exception would be adding EtW to the mix, but I don't like the card when I'm at 5 life.
peace,
4eak
Re: [Deck] ANT (Ad Nauseam Tendrils)
This deck is starting to look familiar...
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
Bryant Cook
This deck is starting to look familiar...
Hanni has actually started testing the deck... TES thread, heeeeeerrrrreeeee's HANNI!
Seriously, how does this deck abuse AN anymore than TES? This deck is TES, except you are running slow stuff like Mystical Tutor in your "Speed" version. Can you tell me, Hanni, how is this better than TES?
Re: [Deck] ANT (Ad Nauseam Tendrils)
ANT doesnt matter what shell it is, the card is so good you can follow a shell.
20 acceleration
12-14 land
4 disruption
4-8 bombs
8 tutors
The rest doesnt matter.
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
undone
ANT doesnt matter what shell it is, the card is so good you can follow a shell.
20 acceleration
12-14 land
4 disruption
4-8 bombs
8 tutors
The rest doesnt matter.
ANT is a deck name. Ad Nauseum is a card. It also seems like you've just described every combo deck in existence. Could you please reiterate?
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Originally Posted by
undone
ANT doesnt matter what shell it is, the card is so good you can follow a shell.
20 acceleration
12-14 land
4 disruption
4-8 bombs
8 tutors
The rest doesnt matter.
No. The deck Hanni posted is TES, except worse because it runs no protection at all. Cool, Hanni, you made the deck lose to blue harder! Everytime Hanni posts something it is either speculation or he is telling us he was wrong because he was high :rolleyes:
Going off turn one more often is nice, but Force of Will is still a turn 0 counter and when you are on the draw, they get access to Daze, Spell Snare, Hydroblast, Stifle, and Orim's Chant. You need disruption/protection. Cut the Mystical Tutors and run Duress and Orim's Chant.
Re: [Deck] ANT (Ad Nauseam Tendrils)
You cannot justify running combo in the modern metagame without any protection spells, plain and simple. TES doesn't need to run awful(in TES) cards like Mystical Tutor and Rushing River. Hell, ETW probably isn't needed either. Giving game one to Force of Will is unacceptible. This list is strictly inferior to Bryant's new TES list, straight up.
Re: [Deck] ANT (Ad Nauseam Tendrils)
Quote:
Hanni has actually started testing the deck... TES thread, heeeeeerrrrreeeee's HANNI!
If you've followed my logic at all, you'll understand that I'm not going after what TES does, I'm going after what Belcher does. If it's that close to TES, so what? If you haven't been reading the thread, then I'll explain what I've been doing: I keep tossing out multiple ways to build and play the deck for those that want to try different approaches. I've went so far as to toss out a Counterbalance build.
Do I think a 5c speed approach is best? No. Do I think the list I just posted is better than B/u/w? No. What I was doing was giving suggestions to other readers about other approaches that are possible. Honestly, my 5c approach was different enough from TES to warrant a new thread under different circumstances. Why didn't I post it in TES? Because THIS is the Ad Nauseam Tendrils thread.
Mystical Tutor is probably the best card in the deck. Mr. Cook has said that the card is extremely horrible hundreds of times, which in itself makes this deck completely different than TES in any form.
I continue to advocate B/u/w ANT as the strongest variant for obvious reasons. Wut up, wuts happenin, all you hata's, can get at me.
EDIT: Honestly, many people on The Source hate me, for whatever reason. I hate many of them back, for whatever reason. Aside from those, if people don't like my contributions, that's fine. I'm unable to play in large tournaments anymore, so all I can contribute is playtesting results with decklists. I need to quit M:tg anyway because it is a bad addiction regardless. Anyways, I'm getting off subject. This will be my last response to the community.
// Lands
4 [ON] Polluted Delta
2 [ON] Bloodstained Mire
2 [ON] Flooded Strand
2 [A] Underground Sea
1 [R] Scrubland
1 [R] Tundra
1 [ON] Swamp (4)
1 [P3] Island (3)
// Spells
4 [TE] Lotus Petal
4 [MR] Chrome Mox
4 [MI] Lion's Eye Diamond
4 [R] Dark Ritual
4 [TO] Cabal Ritual
4 [FNM] Brainstorm
4 [6E] Mystical Tutor
4 [DIS] Infernal Tutor
3 [ALA] Ad Nauseam
1 [US] Ill-Gotten Gains
1 [SC] Tendrils of Agony
4 [7E] Duress
4 [PS] Orim's Chant
1 [PS] Rushing River
// Sideboard
SB: 1 [A] Plains (1)
SB: 4 [GP] Repeal
SB: 4 [6E] Serenity
SB: 1 [4E] Swords to Plowshares
SB: 1 [FUT] Slaughter Pact
SB: 4 [TSB] Tormod's Crypt
That's what I play, that's what I think is THE BEST FUCKING COMBO DECK IN THE FORMAT, game over. Good bye.